Player Matchup

Bacchus
Bacchus
Ayoaky
Bacchus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Dadico
Jing Wei
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,617 Elo+
Party 1
Surtr
Surtr
SatanBelcebu
Surtr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,097 Elo+
Party 1
Team Averages
Level 55
1,500 SR
1,405 Elo+

VS

Team Averages
Level 58
1,845 SR
1,462 Elo+
Heimdallr
Heimdallr
Rexbuddy88
Heimdallr
Level 28
God Stats
10W - 10L
1,666 SR
Queue Stats
115W - 106L
1,471 Elo+
Party 2
Amaterasu
Amaterasu
TheDragonShade
Amaterasu
Level 64
God Stats
8W - 2L
1,820 SR
Queue Stats
81W - 96L
1,460 Elo+
Party 2
Anubis
Anubis
bunnyslayer213
Anubis
Level 82
God Stats
13W - 2L
2,050 SR
Queue Stats
111W - 115L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ayoaky
Bacchus
12
1 / 6 / 3
8,703
791
7,214
16,625
20,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
Dadico
Jing Wei
12
3 / 8 / 1
8,114
738
3,453
15,594
4,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 10 / 3
7,620
693
4,361
18,040
14,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Rexbuddy88
Heimdallr
15
5 / 0 / 19
9,859
896
16,350
7,276
3,526
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
TheDragonShade
Amaterasu
14
7 / 2 / 12
9,473
861
7,203
9,053
8,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

15
12 / 3 / 7
10,878
989
18,689
10,325
5,283
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
5
Kills
24
24
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ayoaky
Bacchus
1
6
3
0.42
L
Jing Wei
Dadico
Jing Wei
3
8
1
0.44
W
Heimdallr
Rexbuddy88
Heimdallr
5
0
19
14.5
L
1
10
3
0.25
W
Amaterasu
TheDragonShade
Amaterasu
7
2
12
6.5
W
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,028
Damage
42,242
50,259
Taken
26,654
39,611
Mitigated
17,676
3,732
Healing
7,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ayoaky
Bacchus
7,214
1,230
0
1,639
16,625
20,528
0
5,595
10,707
16,509
0
L
Jing Wei
Dadico
Jing Wei
3,453
2,348
0
967
15,594
4,194
48
9,141
6,412
0
22,026
W
Heimdallr
Rexbuddy88
Heimdallr
16,350
10,856
0
2,019
7,276
3,526
2,054
2,839
4,437
0
39,577
L
4,361
1,468
0
1,126
18,040
14,889
183
3,993
13,604
346
19,850
W
Amaterasu
TheDragonShade
Amaterasu
7,203
3,283
0
995
9,053
8,867
774
2,234
6,819
0
21,165
W
18,689
1,708
0
4,138
10,325
5,283
252
2,341
7,984
60,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,437
Gold Earned
30,210
67
Minions Killed
157
0
Camps Cleared
0
646,222
Distance Traveled
591,688
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,703
791
7
1
0
260,706
0
L
Jing Wei
8,114
738
36
3
0
241,871
0
W
Heimdallr
9,859
896
54
5
0
206,527
0
L
Surtr
7,620
693
24
2
0
143,645
0
W
Amaterasu
9,473
861
24
2
0
198,225
0
W
Anubis
10,878
989
79
7
0
186,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role