Player Matchup

The Morrigan
The Morrigan
Sargent Simon
The Morrigan
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 18L
1,201 Elo+
Solo
Ne Zha
Ne Zha
WalliKowalski
Ne Zha
Level 157
God Stats
11W - 16L
1,500 SR
Queue Stats
880W - 882L
1,450 Elo+
Party 1
Guan Yu
Guan Yu
diesiraex3
Guan Yu
Level 18
God Stats
4W - 4L
1,484 SR
Queue Stats
197W - 195L
1,479 Elo+
Party 1
Anhur
Anhur
joacko-07
Anhur
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
135W - 140L
1,493 Elo+
Solo
Thanatos
Thanatos
xSPIDERMONx
Thanatos
Level 128
God Stats
3W - 5L
1,342 SR
Queue Stats
172W - 162L
1,561 Elo+
Solo
Team Averages
Level 121
1,465 SR
1,437 Elo+

VS

Team Averages
Level 110
1,497 SR
1,486 Elo+
Agni
Agni
DragonHeart725
Agni
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,508 Elo+
Party 2
Chang'e
Chang'e
NemoTheDemiGod
Chang'e
Level 140
God Stats
6W - 3L
1,494 SR
Queue Stats
270W - 269L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
NoFearOnlyGunsX
Zhong Kui
Level 68
God Stats
1W - 2L
1,269 SR
Queue Stats
26W - 28L
1,481 Elo+
Party 2
Arachne
Arachne
callmegingey
Arachne
Level 125
God Stats
20W - 13L
1,435 SR
Queue Stats
835W - 807L
1,513 Elo+
Solo
Jormungandr
Jormungandr
effinrobots
Jormungandr
Level 116
God Stats
6W - 0L
1,786 SR
Queue Stats
299W - 303L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Sargent Simon
The Morrigan
14
1 / 4 / 3
7,258
726
8,929
10,441
5,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 4 / 2
8,055
806
12,402
11,993
6,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
diesiraex3
Guan Yu
12
0 / 4 / 5
7,492
749
3,310
16,397
14,702
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Anhur
joacko-07
Anhur
12
0 / 3 / 3
6,588
659
4,917
7,526
3,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
xSPIDERMONx
Thanatos
13
2 / 4 / 3
7,474
747
6,993
9,890
5,120
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 10
8,658
866
13,612
5,228
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 2 / 10
9,316
932
13,002
13,187
5,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
NoFearOnlyGunsX
Zhong Kui
15
6 / 1 / 7
8,867
887
10,112
10,740
8,433
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
callmegingey
Arachne
14
3 / 2 / 12
8,625
863
7,609
13,328
10,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
effinrobots
Jormungandr
15
0 / 1 / 16
8,473
847
6,885
16,066
17,922
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
74
7
Kills
19
19
Deaths
7
16
Assists
55
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
W
6
2
10
5.5
W
Zhong Kui
NoFearOnlyGunsX
Zhong Kui
6
1
7
9.5
L
The Morrigan
Sargent Simon
The Morrigan
1
4
3
0.63
L
4
4
2
1.25
W
Arachne
callmegingey
Arachne
3
2
12
4.5
L
Guan Yu
diesiraex3
Guan Yu
0
4
5
0.63
W
Jormungandr
effinrobots
Jormungandr
0
1
16
8
L
Anhur
joacko-07
Anhur
0
3
3
0.5
L
Thanatos
xSPIDERMONx
Thanatos
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,551
Damage
51,220
56,247
Taken
58,549
35,161
Mitigated
46,556
23,303
Healing
29,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,612
681
278
499
5,228
4,564
1,152
499
4,729
27,850
0
W
13,002
1,649
11,926
7,523
13,187
5,509
1,071
1,249
11,938
24,358
0
W
Zhong Kui
NoFearOnlyGunsX
Zhong Kui
10,112
487
752
1,469
10,740
8,433
2,928
1,541
9,199
27,014
0
L
The Morrigan
Sargent Simon
The Morrigan
8,929
1,040
438
1,101
10,441
5,397
364
8,097
2,344
18,762
3,205
L
12,402
1,563
309
2,338
11,993
6,634
0
9,066
2,927
0
25,184
W
Arachne
callmegingey
Arachne
7,609
5,221
867
3,836
13,328
10,128
1,850
2,492
10,836
0
11,909
L
Guan Yu
diesiraex3
Guan Yu
3,310
164
7,083
5,543
16,397
14,702
141
12,007
4,390
0
6,436
W
Jormungandr
effinrobots
Jormungandr
6,885
1,470
878
1,326
16,066
17,922
1,082
2,308
13,758
23,141
0
L
Anhur
joacko-07
Anhur
4,917
1,411
1,042
833
7,526
3,308
408
6,480
1,046
0
13,317
L
Thanatos
xSPIDERMONx
Thanatos
6,993
882
905
3,711
9,890
5,120
830
7,961
1,929
0
14,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,867
Gold Earned
43,939
100
Minions Killed
122
0
Camps Cleared
0
834,030
Distance Traveled
943,389
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,658
866
20
2
0
200,749
0
W
Chang'e
9,316
932
23
2
0
201,915
4
W
Zhong Kui
8,867
887
46
5
0
164,563
0
L
The Morrigan
7,258
726
35
4
0
158,376
0
L
Ne Zha
8,055
806
27
3
0
164,276
0
W
Arachne
8,625
863
9
1
0
187,084
0
L
Guan Yu
7,492
749
3
0
0
189,427
0
W
Jormungandr
8,473
847
24
2
0
189,078
0
L
Anhur
6,588
659
18
2
0
143,033
0
L
Thanatos
7,474
747
17
2
0
178,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role