Player Matchup

Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Platinum V
Hydruhh
Martichoras
Platinum V
Level 61
God Stats
6W - 4L
1,248 SR
Queue Stats
192W - 184L
1,585 MMR
Solo
Chronos
Chronos
Silver I
MysticWormy2
Chronos
Silver I
Level 53
God Stats
14W - 3L
1,676 SR
Queue Stats
53W - 34L
1,584 MMR
Party 1
Yemoja
Yemoja
Silver I
iJaimes
Yemoja
Silver I
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 13L
1,580 MMR
Solo
Set
Set
Silver I
wydstepbró
Set
Silver I
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,584 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 88
1,485 SR
1,567 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,611 SR
1,563 MMR
Neith
Neith
Gold III
 
Neith
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
DKSS_josibf
Fenrir
Gold V
Level 109
God Stats
2W - 10L
1,500 SR
Queue Stats
281W - 277L
1,581 MMR
Solo
Khepri
Khepri
Gold I
GBabe
Khepri
Gold I
Level 137
God Stats
4W - 5L
1,630 SR
Queue Stats
227W - 217L
1,573 MMR
Solo
Hercules
Hercules
Silver I
RichardRampage
Hercules
Silver I
Level 129
God Stats
14W - 16L
1,576 SR
Queue Stats
170W - 162L
1,621 MMR
Party 2
Chang'e
Chang'e
Silver I
zendonious
Chang'e
Silver I
Level 138
God Stats
11W - 9L
1,849 SR
Queue Stats
181W - 175L
1,542 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 2 / 1
5,222
522
5,078
7,058
7,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Martichoras
Hydruhh
Martichoras
10
10 / 0 / 1
6,676
668
7,576
4,288
1,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chronos
MysticWormy2
Chronos
12
4 / 0 / 3
6,721
672
4,944
4,608
1,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
iJaimes
Yemoja
10
0 / 0 / 13
6,095
610
5,292
6,743
4,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
3 / 0 / 5
6,346
635
6,468
7,797
3,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
SusanoSurtrAo Kuang

VS

Bans
ArachneAphroditeHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 4 / 0
4,709
471
2,361
6,434
2,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
9
0 / 4 / 0
5,077
508
3,549
10,061
4,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
GBabe
Khepri
5
0 / 4 / 0
4,317
432
1,057
6,773
4,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
10
2 / 2 / 0
5,956
596
4,094
8,754
6,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
zendonious
Chang'e
8
0 / 4 / 0
4,942
494
4,121
8,002
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
2
18
Kills
2
2
Deaths
18
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
2
1
0.75
L
Neith
 
Neith
0
4
0
0
L
Fenrir
0
4
0
0
L
Khepri
GBabe
Khepri
0
4
0
0
W
Martichoras
Hydruhh
Martichoras
10
0
1
10.5
W
Chronos
MysticWormy2
Chronos
4
0
3
5.5
L
Hercules
2
2
0
1
W
Yemoja
iJaimes
Yemoja
0
0
13
6.5
W
3
0
5
5.5
L
Chang'e
zendonious
Chang'e
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,358
Damage
15,182
30,494
Taken
40,024
18,190
Mitigated
19,367
12,732
Healing
9,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,078
1,885
0
3,210
7,058
7,142
0
0
7,058
268
28,891
L
Neith
 
Neith
2,361
1,044
0
1,732
6,434
2,069
216
1,828
4,606
0
27,223
L
Fenrir
3,549
1,666
0
1,726
10,061
4,228
0
3,662
6,364
0
32,222
L
Khepri
GBabe
Khepri
1,057
30
0
1,197
6,773
4,475
0
1,705
5,068
6,285
0
W
Martichoras
Hydruhh
Martichoras
7,576
3,657
0
1,629
4,288
1,576
0
296
3,992
0
46,003
W
Chronos
MysticWormy2
Chronos
4,944
1,774
0
2,657
4,608
1,525
0
560
3,982
46,971
0
L
Hercules
4,094
2,064
0
3,052
8,754
6,132
0
1,448
6,674
0
41,081
W
Yemoja
iJaimes
Yemoja
5,292
937
786
2,358
6,743
4,402
0
780
5,951
21,391
0
W
6,468
2,374
0
2,092
7,797
3,545
0
3,225
4,333
0
56,025
L
Chang'e
zendonious
Chang'e
4,121
243
206
1,573
8,002
2,463
0
1,741
6,261
30,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,060
Gold Earned
25,001
323
Minions Killed
251
0
Camps Cleared
0
1,021,584
Distance Traveled
923,156
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,222
522
33
3
0
213,989
0
L
Neith
4,709
471
40
4
0
184,277
0
L
Fenrir
5,077
508
55
6
0
214,079
0
L
Khepri
4,317
432
12
1
0
187,557
0
W
Martichoras
6,676
668
85
9
0
182,488
1
W
Chronos
6,721
672
86
9
0
225,096
0
L
Hercules
5,956
596
77
8
0
164,875
0
W
Yemoja
6,095
610
23
2
0
191,295
4
W
Set
6,346
635
96
10
0
208,716
2
L
Chang'e
4,942
494
67
7
0
172,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role