Player Matchup

Medusa
Medusa
LuhvLif
Medusa
Level 109
God Stats
4W - 6L
1,305 SR
Queue Stats
235W - 225L
1,461 Elo+
Solo
Hel
Hel
kattleyaaaa
Hel
Level 109
God Stats
1W - 4L
1,360 SR
Queue Stats
43W - 40L
1,493 Elo+
Solo
Atlas
Atlas
starwars1977909
Atlas
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 224L
1,409 Elo+
Solo
Team Averages
Level 115
1,388 SR
1,454 Elo+

VS

Team Averages
Level 121
1,477 SR
1,436 Elo+
Da Ji
Da Ji
KittyShrapnel
Da Ji
Level 146
God Stats
1W - 0L
1,264 SR
Queue Stats
76W - 94L
1,400 Elo+
Solo
Hercules
Hercules
NeddSlanders
Hercules
Level 104
God Stats
84W - 62L
1,630 SR
Queue Stats
309W - 303L
1,466 Elo+
Solo
Anubis
Anubis
TragiicSniipe
Anubis
Level 113
God Stats
4W - 1L
1,538 SR
Queue Stats
13W - 14L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LuhvLif
Medusa
6
0 / 0 / 1
6,259
522
1,011
1,556
319
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
4 / 4 / 5
9,187
766
11,347
8,047
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 2 / 4
9,066
756
5,569
10,731
9,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,938
662
2,765
7,797
2,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
NeddSlanders
Hercules
14
3 / 1 / 2
9,472
789
4,866
8,961
5,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 3 / 3
9,197
766
8,798
9,166
3,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
9
Kills
6
6
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
5
1
0.3
L
Medusa
LuhvLif
Medusa
0
0
1
0.5
W
Hercules
NeddSlanders
Hercules
3
1
2
4
W
2
3
3
1.17
L
4
4
5
1.63
L
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,927
Damage
16,429
20,334
Taken
25,924
12,613
Mitigated
11,807
3,633
Healing
6,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,765
788
0
255
7,797
2,270
1,367
5,693
1,906
0
25,381
L
Medusa
LuhvLif
Medusa
1,011
303
0
0
1,556
319
100
680
803
0
5,361
W
Hercules
NeddSlanders
Hercules
4,866
1,657
0
3,294
8,961
5,558
637
4,195
4,538
0
26,541
W
8,798
104
161
2,779
9,166
3,979
376
6,478
2,396
47,458
0
L
11,347
1,238
946
1,774
8,047
2,903
370
2,804
5,031
39,279
0
L
5,569
1,928
0
913
10,731
9,391
367
5,340
5,152
19,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,512
Gold Earned
26,607
107
Minions Killed
145
0
Camps Cleared
0
501,669
Distance Traveled
576,483
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,938
662
29
2
0
171,028
0
L
Medusa
6,259
522
8
1
0
107,468
0
W
Hercules
9,472
789
38
3
0
219,092
0
W
Anubis
9,197
766
78
7
0
186,363
0
L
Hel
9,187
766
72
6
0
192,971
2
L
Atlas
9,066
756
27
2
0
201,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role