Player Matchup

Sun Wukong
Sun Wukong
Cedres21
Sun Wukong
Level 67
God Stats
3W - 5L
1,645 SR
Queue Stats
257W - 255L
1,498 Elo+
Party 1
Chiron
Chiron
GoldenLou
Chiron
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 55L
1,521 Elo+
Party 2
Serqet
Serqet
Mattatoskrr
Serqet
Level 127
God Stats
7W - 8L
1,542 SR
Queue Stats
39W - 34L
1,447 Elo+
Party 2
Cerberus
Cerberus
MeowMichs
Cerberus
Level 149
God Stats
0W - 1L
1,329 SR
Queue Stats
87W - 89L
1,485 Elo+
Party 2
Skadi
Skadi
kzaonly
Skadi
Level 159
God Stats
5W - 5L
1,531 SR
Queue Stats
272W - 266L
1,502 Elo+
Party 1
Team Averages
Level 126
1,509 SR
1,491 Elo+

VS

Team Averages
Level 106
1,553 SR
1,454 Elo+
Sobek
Sobek
Dru6z
Sobek
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,258 Elo+
Party 3
Horus
Horus
GowtherLaLujuria
Horus
Level 159
God Stats
10W - 6L
1,510 SR
Queue Stats
315W - 291L
1,484 Elo+
Solo
Izanami
Izanami
ThicccChocolate
Izanami
Level 118
God Stats
2W - 1L
1,515 SR
Queue Stats
89W - 87L
1,503 Elo+
Party 4
Sol
Sol
levydth
Sol
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,529 Elo+
Party 3
Mercury
Mercury
xModifyys
Mercury
Level 85
God Stats
6W - 4L
1,740 SR
Queue Stats
113W - 132L
1,495 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cedres21
Sun Wukong
8
0 / 1 / 1
4,915
447
2,751
8,287
3,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
GoldenLou
Chiron
9
0 / 0 / 0
5,467
497
1,439
3,443
861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
9
2 / 1 / 1
5,705
519
3,299
7,726
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
MeowMichs
Cerberus
10
1 / 4 / 1
5,407
492
5,777
10,262
4,260
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
kzaonly
Skadi
8
0 / 2 / 1
4,984
453
4,156
6,527
1,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dru6z
Sobek
9
0 / 0 / 0
5,623
511
2,605
8,687
6,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 0
6,409
583
2,791
4,730
2,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 1
6,138
558
3,488
5,026
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
10
2 / 2 / 1
6,759
614
6,834
8,824
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
xModifyys
Mercury
12
6 / 0 / 1
7,421
675
7,832
6,964
2,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
3
Kills
8
8
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Cedres21
Sun Wukong
0
1
1
0.5
W
Sobek
Dru6z
Sobek
0
0
0
0
L
Chiron
GoldenLou
Chiron
0
0
0
0
W
0
0
0
0
L
Serqet
2
1
1
2.5
L
Cerberus
MeowMichs
Cerberus
1
4
1
0.38
W
0
1
1
0.5
L
Skadi
kzaonly
Skadi
0
2
1
0.25
W
Sol
2
2
1
1.25
W
Mercury
xModifyys
Mercury
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,422
Damage
23,550
36,245
Taken
34,231
13,795
Mitigated
15,300
10,250
Healing
11,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Cedres21
Sun Wukong
2,751
636
0
1,550
8,287
3,913
0
2,543
5,744
0
21,138
W
Sobek
Dru6z
Sobek
2,605
420
0
3,093
8,687
6,471
26
1,176
7,511
12,929
0
L
Chiron
GoldenLou
Chiron
1,439
396
24
1,560
3,443
861
0
112
3,158
0
28,548
W
2,791
1,492
120
1,372
4,730
2,994
732
225
4,505
0
40,057
L
Serqet
3,299
481
0
3,260
7,726
2,769
0
1,213
6,513
0
26,159
L
Cerberus
MeowMichs
Cerberus
5,777
186
0
3,129
10,262
4,260
0
4,919
5,211
36,601
0
W
3,488
2,541
0
2,652
5,026
1,581
966
0
5,026
0
51,076
L
Skadi
kzaonly
Skadi
4,156
1,440
0
727
6,527
1,992
0
652
5,875
0
35,336
W
Sol
6,834
3,168
0
3,426
8,824
1,990
602
3,632
5,102
48,084
0
W
Mercury
xModifyys
Mercury
7,832
3,836
0
682
6,964
2,264
0
744
6,220
0
61,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,478
Gold Earned
32,350
278
Minions Killed
341
0
Camps Cleared
0
1,056,726
Distance Traveled
1,148,068
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,915
447
48
4
0
220,372
2
W
Sobek
5,623
511
13
1
0
236,111
4
L
Chiron
5,467
497
53
5
0
139,147
0
W
Horus
6,409
583
64
6
0
209,765
0
L
Serqet
5,705
519
48
4
0
280,639
0
L
Cerberus
5,407
492
73
7
0
240,406
0
W
Izanami
6,138
558
77
7
0
189,447
0
L
Skadi
4,984
453
56
5
0
176,162
1
W
Sol
6,759
614
79
7
0
213,395
2
W
Mercury
7,421
675
108
10
0
299,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role