Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Lafresitafria
Hou Yi
Level 164
God Stats
1W - 1L
1,500 SR
Queue Stats
316W - 377L
1,602 Elo+
Party 1
Surtr
Surtr
Mercury zTDK
Surtr
Level 89
God Stats
1W - 1L
1,530 SR
Queue Stats
2W - 4L
1,527 Elo+
Party 1
Arachne
Arachne
Pseudo5453
Arachne
Level 128
God Stats
3W - 3L
1,712 SR
Queue Stats
824W - 898L
1,450 Elo+
Solo
Janus
Janus
vXenocide
Janus
Level 27
God Stats
0W - 1L
1,279 SR
Queue Stats
2W - 4L
1,527 Elo+
Party 1
Team Averages
Level 117
1,504 SR
1,521 Elo+

VS

Team Averages
Level 162
1,521 SR
1,577 Elo+
Merlin
Merlin
Hipoplay
Merlin
Level 173
God Stats
2W - 2L
1,287 SR
Queue Stats
34W - 33L
1,627 Elo+
Party 2
Cabrakan
Cabrakan
NightmareY_
Cabrakan
Level 109
God Stats
12W - 10L
1,792 SR
Queue Stats
238W - 202L
1,593 Elo+
Party 3
Fenrir
Fenrir
Rana RVNG
Fenrir
Level 190
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,624 Elo+
Party 2
Ishtar
Ishtar
TheJager92
Ishtar
Level 157
God Stats
11W - 11L
1,471 SR
Queue Stats
429W - 392L
1,581 Elo+
Party 3
Sylvanus
Sylvanus
VIVAVIAZUS
Sylvanus
Level 181
God Stats
127W - 112L
1,556 SR
Queue Stats
174W - 175L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
9
0 / 0 / 1
5,686
517
3,441
10,453
6,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 0
6,084
553
3,242
5,856
1,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 5 / 0
4,904
446
3,355
11,002
4,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
Pseudo5453
Arachne
8
0 / 4 / 0
5,000
455
3,647
10,331
3,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
vXenocide
Janus
10
1 / 4 / 0
5,513
501
1,780
6,304
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hipoplay
Merlin
10
1 / 1 / 2
6,265
570
4,657
4,044
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
NightmareY_
Cabrakan
7
0 / 0 / 2
5,279
480
3,004
5,020
3,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Rana RVNG
Fenrir
11
6 / 0 / 0
6,713
610
7,817
7,929
3,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
TheJager92
Ishtar
10
1 / 0 / 0
6,162
560
4,453
5,211
2,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
VIVAVIAZUS
Sylvanus
14
5 / 0 / 1
8,056
732
8,783
7,692
4,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
13
13
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
0
1
0.5
W
Merlin
Hipoplay
Merlin
1
1
2
2
L
0
0
0
0
L
0
5
0
0
W
Cabrakan
NightmareY_
Cabrakan
0
0
2
1
L
Arachne
Pseudo5453
Arachne
0
4
0
0
W
Fenrir
Rana RVNG
Fenrir
6
0
0
6
W
Ishtar
TheJager92
Ishtar
1
0
0
1
W
Sylvanus
VIVAVIAZUS
Sylvanus
5
0
1
5.5
L
Janus
vXenocide
Janus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,465
Damage
28,714
43,946
Taken
29,896
18,097
Mitigated
15,843
11,240
Healing
12,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
3,441
280
1,353
2,438
10,453
6,645
0
3,055
7,398
20,717
0
W
Merlin
Hipoplay
Merlin
4,657
413
0
457
4,044
1,610
0
2,555
1,489
45,067
0
L
3,242
2,411
0
1,821
5,856
1,962
0
358
5,498
0
52,602
L
3,355
1,734
0
2,890
11,002
4,115
0
6,775
4,227
139
26,594
W
Cabrakan
NightmareY_
Cabrakan
3,004
699
1,300
2,005
5,020
3,924
0
1,449
3,571
10,893
0
L
Arachne
Pseudo5453
Arachne
3,647
2,460
0
2,488
10,331
3,249
0
2,211
8,120
0
29,468
W
Fenrir
Rana RVNG
Fenrir
7,817
2,340
0
1,822
7,929
3,404
0
569
7,360
0
47,457
W
Ishtar
TheJager92
Ishtar
4,453
3,157
0
2,177
5,211
2,206
0
648
4,563
0
50,395
W
Sylvanus
VIVAVIAZUS
Sylvanus
8,783
4,921
0
5,096
7,692
4,699
30
85
7,607
53,380
15,380
L
Janus
vXenocide
Janus
1,780
96
0
250
6,304
2,126
0
3,049
3,255
42,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,187
Gold Earned
32,475
295
Minions Killed
396
0
Camps Cleared
0
1,047,800
Distance Traveled
987,061
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,686
517
18
2
0
237,487
4
W
Merlin
6,265
570
90
8
0
185,013
0
L
Hou Yi
6,084
553
98
9
0
183,233
1
L
Surtr
4,904
446
55
5
0
165,281
0
W
Cabrakan
5,279
480
12
1
0
168,476
1
L
Arachne
5,000
455
47
4
0
247,618
1
W
Fenrir
6,713
610
73
7
0
265,532
0
W
Ishtar
6,162
560
103
9
0
191,535
2
W
Sylvanus
8,056
732
118
11
0
176,505
0
L
Janus
5,513
501
77
7
0
214,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role