Player Matchup

Apollo
Apollo
BestRocks
Apollo
Level 43
God Stats
3W - 0L
1,500 SR
Queue Stats
80W - 26L
1,700 Elo+
Party 1
Kukulkan
Kukulkan
M150Kendrick
Kukulkan
Level 15
God Stats
32W - 9L
1,869 SR
Queue Stats
70W - 19L
1,705 Elo+
Party 1
Shiva
Shiva
Samanthasxo
Shiva
Level 26
God Stats
2W - 3L
1,182 SR
Queue Stats
79W - 25L
1,700 Elo+
Party 1
Team Averages
Level 28
1,517 SR
1,702 Elo+

VS

Team Averages
Level 47
1,405 SR
1,569 Elo+
Surtr
Surtr
JuiceManJordan
Surtr
Level 52
God Stats
2W - 5L
1,247 SR
Queue Stats
50W - 56L
1,520 Elo+
Party 2
Charybdis
Charybdis
LuckoftheShadow
Charybdis
Level 40
God Stats
6W - 7L
1,469 SR
Queue Stats
32W - 29L
1,578 Elo+
Party 2
Sylvanus
Sylvanus
realWMRBOSS
Sylvanus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BestRocks
Apollo
14
7 / 0 / 1
9,355
850
11,367
10,787
5,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
M150Kendrick
Kukulkan
13
1 / 1 / 6
8,220
747
7,020
6,984
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 2 / 5
8,087
735
11,254
11,773
12,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,770
615
7,236
11,169
5,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Charybdis
LuckoftheShadow
Charybdis
12
1 / 3 / 2
7,622
693
7,433
9,297
3,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
realWMRBOSS
Sylvanus
12
2 / 3 / 1
7,630
694
7,720
12,457
13,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
10
Kills
3
3
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
BestRocks
Apollo
7
0
1
7.5
L
0
4
0
0
L
Charybdis
LuckoftheShadow
Charybdis
1
3
2
0.67
W
Kukulkan
M150Kendrick
Kukulkan
1
1
6
4
W
2
2
5
2.25
L
Sylvanus
realWMRBOSS
Sylvanus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,641
Damage
22,389
29,544
Taken
32,923
20,086
Mitigated
22,569
7,706
Healing
3,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BestRocks
Apollo
11,367
7,349
0
4,312
10,787
5,025
2,059
3,106
7,681
0
53,615
L
7,236
2,855
0
453
11,169
5,657
11
2,371
8,594
369
14,490
L
Charybdis
LuckoftheShadow
Charybdis
7,433
3,707
0
716
9,297
3,550
0
1,536
7,462
0
36,157
W
Kukulkan
M150Kendrick
Kukulkan
7,020
852
0
789
6,984
2,958
935
2,335
4,649
34,386
0
W
11,254
1,624
732
1,873
11,773
12,103
472
2,086
9,687
0
23,142
L
Sylvanus
realWMRBOSS
Sylvanus
7,720
2,616
432
1,819
12,457
13,362
0
3,149
9,022
24,503
7,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,662
Gold Earned
22,022
172
Minions Killed
128
0
Camps Cleared
0
651,745
Distance Traveled
538,648
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,355
850
77
7
0
222,192
0
L
Surtr
6,770
615
16
1
0
164,975
0
L
Charybdis
7,622
693
62
6
0
191,639
0
W
Kukulkan
8,220
747
71
6
0
198,551
0
W
Shiva
8,087
735
24
2
0
231,002
0
L
Sylvanus
7,630
694
50
5
0
182,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role