Player Matchup

Eset
Eset
GandalftheGoated
Eset
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 34L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
MarauderStinger
Danzaburou
Level 108
God Stats
1W - 1L
1,693 SR
Queue Stats
246W - 227L
1,559 Elo+
Party 1
Chronos
Chronos
Sollandel
Chronos
Level 72
God Stats
1W - 1L
1,733 SR
Queue Stats
75W - 64L
1,630 Elo+
Solo
Xbalanque
Xbalanque
maskemaker
Xbalanque
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,524 Elo+
Party 1
Awilix
Awilix
snouk
Awilix
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
535W - 568L
1,509 Elo+
Solo
Team Averages
Level 97
1,585 SR
1,546 Elo+

VS

Team Averages
Level 108
1,401 SR
1,540 Elo+
Arachne
Arachne
 
Arachne
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Dead0master
Sol
Level 141
God Stats
1W - 0L
1,328 SR
Queue Stats
14W - 13L
1,575 Elo+
Solo
Medusa
Medusa
RIDDLER FREAK
Medusa
Level 122
God Stats
3W - 2L
1,516 SR
Queue Stats
244W - 255L
1,514 Elo+
Solo
Chiron
Chiron
Smileyyyy-_-Face
Chiron
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
70W - 77L
1,518 Elo+
Party 2
Shiva
Shiva
TuKiller61
Shiva
Level 71
God Stats
6W - 2L
1,163 SR
Queue Stats
410W - 414L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 6
8,611
718
5,784
10,784
5,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MarauderStinger
Danzaburou
16
5 / 3 / 2
9,214
768
8,576
10,367
5,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Sollandel
Chronos
13
1 / 4 / 3
7,814
651
11,160
9,371
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
maskemaker
Xbalanque
13
1 / 9 / 2
7,446
621
4,235
13,472
6,241
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
snouk
Awilix
13
0 / 4 / 4
7,771
648
3,540
11,077
5,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
5 / 2 / 8
9,074
756
4,626
9,219
7,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 1 / 13
9,345
779
9,696
6,968
3,172
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 2 / 14
9,418
785
11,132
8,929
5,589
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
12 / 1 / 10
11,157
930
14,583
10,188
6,398
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
15
2 / 2 / 18
9,139
762
8,697
11,957
15,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
87
7
Kills
24
24
Deaths
8
17
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
2
8
4.5
W
3
1
13
9.5
L
0
4
6
0.75
L
Danzaburou
MarauderStinger
Danzaburou
5
3
2
2
W
2
2
14
4.5
W
12
1
10
17
L
Chronos
Sollandel
Chronos
1
4
3
0.63
W
Shiva
2
2
18
5.5
L
Xbalanque
maskemaker
Xbalanque
1
9
2
0.22
L
Awilix
snouk
Awilix
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,295
Damage
48,734
55,071
Taken
47,261
26,079
Mitigated
38,266
11,994
Healing
22,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,626
3,107
795
2,037
9,219
7,149
1,396
3,206
6,013
0
8,339
W
9,696
1,036
1,214
2,402
6,968
3,172
3,953
2,417
4,551
22,705
0
L
5,784
310
1,907
2,299
10,784
5,051
0
1,809
8,927
21,925
0
L
Danzaburou
MarauderStinger
Danzaburou
8,576
2,649
1,068
2,610
10,367
5,250
93
1,541
8,815
0
20,190
W
11,132
3,094
1,785
1,184
8,929
5,589
2,143
4,081
4,848
0
34,243
W
14,583
4,945
3,699
4,104
10,188
6,398
1,259
3,497
6,691
0
31,081
L
Chronos
Sollandel
Chronos
11,160
2,386
1,071
1,112
9,371
4,328
188
2,177
7,098
22,354
0
W
Shiva
8,697
563
2,760
2,820
11,957
15,958
367
3,743
8,214
815
16,697
L
Xbalanque
maskemaker
Xbalanque
4,235
1,485
0
0
13,472
6,241
60
3,073
10,351
0
10,985
L
Awilix
snouk
Awilix
3,540
700
562
1,365
11,077
5,209
0
1,711
9,275
0
17,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,856
Gold Earned
48,133
163
Minions Killed
130
0
Camps Cleared
0
1,026,229
Distance Traveled
1,135,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,074
756
5
0
0
238,565
0
W
Sol
9,345
779
26
2
0
217,946
0
L
Eset
8,611
718
44
4
0
213,540
0
L
Danzaburou
9,214
768
30
3
0
218,153
0
W
Medusa
9,418
785
40
3
0
241,312
0
W
Chiron
11,157
930
47
4
0
202,564
0
L
Chronos
7,814
651
30
3
0
220,080
0
W
Shiva
9,139
762
12
1
0
234,935
0
L
Xbalanque
7,446
621
11
1
0
173,801
0
L
Awilix
7,771
648
48
4
0
200,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role