Player Matchup

Chaac
Chaac
Brewster456
Chaac
Level 65
God Stats
1W - 2L
1,597 SR
Queue Stats
3W - 6L
1,391 Elo+
Solo
Ravana
Ravana
HotGumbo
Ravana
Level 42
God Stats
1W - 1L
1,715 SR
Queue Stats
230W - 243L
1,310 Elo+
Party 1
Xing Tian
Xing Tian
MemeLord0420769
Xing Tian
Level 45
God Stats
2W - 1L
1,715 SR
Queue Stats
553W - 586L
1,266 Elo+
Party 1
Team Averages
Level 51
1,676 SR
1,323 Elo+

VS

Team Averages
Level 70
1,708 SR
1,454 Elo+
Chaac
Chaac
BeardedAngel315
Chaac
Level 78
God Stats
19W - 16L
1,476 SR
Queue Stats
283W - 301L
1,393 Elo+
Party 2
Poseidon
Poseidon
IndicaFuerte
Poseidon
Level 47
God Stats
5W - 4L
1,863 SR
Queue Stats
108W - 156L
1,489 Elo+
Solo
Thanatos
Thanatos
syfe Pitch
Thanatos
Level 86
God Stats
3W - 1L
1,784 SR
Queue Stats
17W - 12L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 4
8,425
702
8,079
12,064
13,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
HotGumbo
Ravana
12
5 / 5 / 0
8,492
708
8,699
11,738
7,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
MemeLord0420769
Xing Tian
14
0 / 3 / 7
8,700
725
4,225
14,514
14,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 2
9,779
815
9,329
8,638
9,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
IndicaFuerte
Poseidon
15
1 / 2 / 8
9,168
764
10,666
7,238
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
syfe Pitch
Thanatos
13
3 / 5 / 3
8,902
742
8,929
11,027
5,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
7
Kills
11
11
Deaths
7
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
2
3
4
1.33
L
Ravana
HotGumbo
Ravana
5
5
0
1
W
Poseidon
IndicaFuerte
Poseidon
1
2
8
2.5
L
Xing Tian
MemeLord0420769
Xing Tian
0
3
7
1.17
W
Thanatos
syfe Pitch
Thanatos
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,003
Damage
28,924
38,316
Taken
26,903
35,391
Mitigated
16,792
6,066
Healing
10,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,329
1,380
243
3,447
8,638
9,576
0
1,785
6,122
0
25,441
L
8,079
532
0
3,304
12,064
13,328
26
3,663
7,854
877
28,039
L
Ravana
HotGumbo
Ravana
8,699
1,041
0
1,606
11,738
7,066
0
2,078
9,275
0
21,417
W
Poseidon
IndicaFuerte
Poseidon
10,666
1,813
113
800
7,238
2,136
462
1,296
5,499
35,043
0
L
Xing Tian
MemeLord0420769
Xing Tian
4,225
660
0
1,156
14,514
14,997
0
5,085
8,759
15,750
0
W
Thanatos
syfe Pitch
Thanatos
8,929
1,688
0
6,219
11,027
5,080
0
2,030
8,364
0
39,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,617
Gold Earned
27,849
103
Minions Killed
148
0
Camps Cleared
0
662,812
Distance Traveled
633,703
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,779
815
39
3
0
206,270
0
L
Chaac
8,425
702
56
5
0
228,641
0
L
Ravana
8,492
708
35
3
0
220,330
0
W
Poseidon
9,168
764
59
5
0
200,896
0
L
Xing Tian
8,700
725
12
1
0
213,841
0
W
Thanatos
8,902
742
50
4
0
226,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role