Player Matchup

Neith
Neith
GlazeDonutCrisp1
Neith
Level 67
God Stats
19W - 14L
1,580 SR
Queue Stats
19W - 17L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
MaddMann47
Cthulhu
Level 14
God Stats
1W - 2L
1,450 SR
Queue Stats
5W - 5L
1,398 Elo+
Party 2
Arachne
Arachne
codexrules
Arachne
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,293 Elo+
Party 2
Hercules
Hercules
ggMichaeI
Hercules
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 16L
1,429 Elo+
Party 2
Agni
Agni
xxOrbit_Fruitzxx
Agni
Level 88
God Stats
1W - 1L
1,602 SR
Queue Stats
18W - 21L
1,409 Elo+
Party 2
Team Averages
Level 70
1,526 SR
1,394 Elo+

VS

Team Averages
Level 115
1,631 SR
1,505 Elo+
Mercury
Mercury
AlonsoZM
Mercury
Level 145
God Stats
12W - 9L
1,921 SR
Queue Stats
198W - 202L
1,587 Elo+
Party 1
Maui
Maui
BaronBlackmon
Maui
Level 108
God Stats
3W - 9L
1,224 SR
Queue Stats
683W - 626L
1,452 Elo+
Party 3
Olorun
Olorun
ELREYES12
Olorun
Level 108
God Stats
3W - 3L
1,711 SR
Queue Stats
92W - 90L
1,423 Elo+
Party 1
Thoth
Thoth
WerolecheeS
Thoth
Level 84
God Stats
14W - 16L
1,566 SR
Queue Stats
249W - 238L
1,568 Elo+
Party 1
Guan Yu
Guan Yu
speedmodz55
Guan Yu
Level 129
God Stats
8W - 3L
1,734 SR
Queue Stats
756W - 704L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 6
9,000
474
11,406
12,007
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
MaddMann47
Cthulhu
13
1 / 0 / 5
7,435
391
4,703
12,290
11,352
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
codexrules
Arachne
18
8 / 2 / 7
11,042
581
15,562
17,648
7,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
ggMichaeI
Hercules
15
1 / 1 / 2
9,385
494
8,903
9,751
7,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 4 / 4
9,067
477
8,762
11,636
3,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlonsoZM
Mercury
15
4 / 4 / 3
9,087
478
10,555
15,324
7,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 3 / 0
8,494
447
2,891
13,374
11,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
ELREYES12
Olorun
14
0 / 5 / 2
8,595
452
7,920
11,297
4,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 5 / 2
9,183
483
11,267
13,403
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
speedmodz55
Guan Yu
10
0 / 2 / 1
7,134
375
4,416
17,473
16,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
17
Kills
9
9
Deaths
19
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
AlonsoZM
Mercury
4
4
3
1.38
L
1
3
0
0.33
L
Olorun
ELREYES12
Olorun
0
5
2
0.2
W
4
2
6
3.5
W
Cthulhu
MaddMann47
Cthulhu
1
0
5
3.5
L
4
5
2
1
W
Arachne
codexrules
Arachne
8
2
7
5.75
W
Hercules
ggMichaeI
Hercules
1
1
2
2
L
Guan Yu
speedmodz55
Guan Yu
0
2
1
0.25
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,336
Damage
37,049
63,332
Taken
70,871
34,131
Mitigated
46,439
15,970
Healing
12,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AlonsoZM
Mercury
10,555
4,630
0
1,354
15,324
7,785
0
3,019
12,254
0
66,825
L
2,891
953
0
4,062
13,374
11,895
0
332
12,085
50,993
0
L
Olorun
ELREYES12
Olorun
7,920
4,147
146
3,183
11,297
4,999
631
2,189
9,108
66,313
0
W
11,406
5,697
0
4,486
12,007
4,293
1,388
4,980
6,925
0
57,133
W
Cthulhu
MaddMann47
Cthulhu
4,703
642
168
875
12,290
11,352
0
4,172
8,118
31,536
0
L
11,267
227
0
1,029
13,403
5,097
0
4,980
8,374
54,668
0
W
Arachne
codexrules
Arachne
15,562
9,681
0
6,927
17,648
7,206
0
3,118
14,400
0
102,291
W
Hercules
ggMichaeI
Hercules
8,903
2,393
0
1,804
9,751
7,500
2,056
3,768
5,919
67
66,694
L
Guan Yu
speedmodz55
Guan Yu
4,416
209
363
2,446
17,473
16,663
0
3,012
14,410
529
29,886
W
8,762
920
0
1,710
11,636
3,780
658
5,755
5,399
61,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,929
Gold Earned
42,493
472
Minions Killed
470
0
Camps Cleared
0
1,916,716
Distance Traveled
1,753,972
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,087
478
86
5
0
434,173
0
L
Maui
8,494
447
100
5
0
280,226
0
L
Olorun
8,595
452
117
6
0
337,843
4
W
Neith
9,000
474
87
5
0
357,415
2
W
Cthulhu
7,435
391
40
2
0
352,159
0
L
Thoth
9,183
483
124
7
0
364,128
1
W
Arachne
11,042
581
135
7
0
460,656
7
W
Hercules
9,385
494
116
6
0
384,898
0
L
Guan Yu
7,134
375
43
2
0
337,602
0
W
Agni
9,067
477
94
5
0
361,588
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role