Player Matchup

Achilles
Achilles
CageClown8
Achilles
Level 106
God Stats
1W - 1L
1,210 SR
Queue Stats
74W - 77L
1,450 Elo+
Solo
Lancelot
Lancelot
KingMac13
Lancelot
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 55L
1,306 Elo+
Solo
Cthulhu
Cthulhu
LilLalo
Cthulhu
Level 62
God Stats
5W - 0L
1,934 SR
Queue Stats
172W - 174L
1,435 Elo+
Solo
Vamana
Vamana
edrianxxx
Vamana
Level 86
God Stats
1W - 0L
1,284 SR
Queue Stats
111W - 98L
1,448 Elo+
Solo
Janus
Janus
jjonas969
Janus
Level 29
God Stats
2W - 0L
1,756 SR
Queue Stats
5W - 1L
1,609 Elo+
Solo
Team Averages
Level 75
1,537 SR
1,450 Elo+

VS

Team Averages
Level 82
1,469 SR
1,385 Elo+
King Arthur
King Arthur
CloseArcher3110
King Arthur
Level 132
God Stats
2W - 5L
1,103 SR
Queue Stats
177W - 168L
1,346 Elo+
Party 1
Gilgamesh
Gilgamesh
ReinersPersona
Gilgamesh
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 38L
1,428 Elo+
Solo
Jormungandr
Jormungandr
Ty_street17
Jormungandr
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 67L
1,421 Elo+
Party 2
Kali
Kali
bigxwilly
Kali
Level 25
God Stats
0W - 1L
1,744 SR
Queue Stats
15W - 22L
1,360 Elo+
Party 1
Olorun
Olorun
hayhaleybear
Olorun
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 53L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CageClown8
Achilles
15
6 / 2 / 18
8,805
881
9,092
10,091
14,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Lancelot
KingMac13
Lancelot
13
1 / 6 / 12
7,937
794
6,245
10,322
5,375
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
LilLalo
Cthulhu
14
1 / 2 / 19
8,071
807
7,012
9,267
11,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
edrianxxx
Vamana
15
8 / 1 / 14
9,055
906
7,356
7,155
7,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Janus
jjonas969
Janus
16
8 / 1 / 13
9,474
947
19,877
8,448
4,840
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CloseArcher3110
King Arthur
12
0 / 6 / 5
6,633
663
5,919
11,888
11,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
ReinersPersona
Gilgamesh
13
2 / 6 / 5
7,419
742
6,145
13,603
13,147
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Ty_street17
Jormungandr
16
4 / 4 / 5
9,107
911
11,533
13,354
15,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
14
2 / 4 / 4
8,473
847
3,382
9,045
4,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
12
2 / 5 / 4
7,241
724
5,179
8,558
3,753
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
33
24
Kills
10
12
Deaths
25
76
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
CageClown8
Achilles
6
2
18
7.5
L
King Arthur
CloseArcher3110
King Arthur
0
6
5
0.42
W
Lancelot
KingMac13
Lancelot
1
6
12
1.17
W
Cthulhu
LilLalo
Cthulhu
1
2
19
5.25
L
Gilgamesh
ReinersPersona
Gilgamesh
2
6
5
0.75
L
Jormungandr
Ty_street17
Jormungandr
4
4
5
1.63
L
Kali
2
4
4
1
W
Vamana
edrianxxx
Vamana
8
1
14
15
L
Olorun
2
5
4
0.8
W
Janus
jjonas969
Janus
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,582
Damage
32,158
45,283
Taken
56,448
43,944
Mitigated
48,778
14,603
Healing
9,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CageClown8
Achilles
9,092
581
681
2,579
10,091
14,462
555
3,871
6,086
2,441
10,266
L
King Arthur
CloseArcher3110
King Arthur
5,919
145
587
1,402
11,888
11,793
0
5,085
6,089
0
9,598
W
Lancelot
KingMac13
Lancelot
6,245
1,606
1,089
531
10,322
5,375
1,230
4,457
5,575
0
13,631
W
Cthulhu
LilLalo
Cthulhu
7,012
287
1,166
1,069
9,267
11,511
0
3,380
5,759
17,700
0
L
Gilgamesh
ReinersPersona
Gilgamesh
6,145
620
599
347
13,603
13,147
0
7,391
5,782
1,376
11,608
L
Jormungandr
Ty_street17
Jormungandr
11,533
2,093
369
2,440
13,354
15,508
32
6,173
6,672
29,457
0
L
Kali
3,382
1,068
236
1,617
9,045
4,577
269
4,240
4,569
0
9,877
W
Vamana
edrianxxx
Vamana
7,356
3,879
1,474
2,168
7,155
7,756
833
2,348
4,590
0
11,002
L
Olorun
5,179
2,259
908
909
8,558
3,753
409
5,739
2,582
8,971
0
W
Janus
jjonas969
Janus
19,877
1,575
1,746
2,100
8,448
4,840
1,014
3,387
5,022
34,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,342
Gold Earned
38,873
110
Minions Killed
83
0
Camps Cleared
0
1,033,457
Distance Traveled
893,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,805
881
11
1
0
208,470
0
L
King Arthur
6,633
663
10
1
0
167,151
0
W
Lancelot
7,937
794
17
2
0
193,323
0
W
Cthulhu
8,071
807
26
3
0
199,689
0
L
Gilgamesh
7,419
742
10
1
0
177,421
0
L
Jormungandr
9,107
911
35
4
0
181,789
0
L
Kali
8,473
847
19
2
0
202,878
0
W
Vamana
9,055
906
13
1
0
209,783
0
L
Olorun
7,241
724
9
1
0
164,109
0
W
Janus
9,474
947
43
4
0
222,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role