Player Matchup

Agni
Agni
FIubbuh
Agni
Level 128
God Stats
7W - 2L
1,855 SR
Queue Stats
327W - 327L
1,552 Elo+
Party 1
Bellona
Bellona
Kinko_242
Bellona
Level 102
God Stats
8W - 6L
1,500 SR
Queue Stats
229W - 219L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
MistaDonte-
Cthulhu
Level 138
God Stats
3W - 2L
1,231 SR
Queue Stats
212W - 221L
1,579 Elo+
Party 1
Ne Zha
Ne Zha
RuinationDrakon
Ne Zha
Level 121
God Stats
2W - 4L
1,500 SR
Queue Stats
11W - 22L
1,390 Elo+
Party 4
Xbalanque
Xbalanque
SigWillis
Xbalanque
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 43L
1,383 Elo+
Party 4
Team Averages
Level 115
1,517 SR
1,484 Elo+

VS

Team Averages
Level 100
1,413 SR
1,536 Elo+
Vamana
Vamana
Dravim
Vamana
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Set
Set
Shionono
Set
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 38L
1,532 Elo+
Party 2
Chernobog
Chernobog
Usarerror
Chernobog
Level 112
God Stats
2W - 6L
1,558 SR
Queue Stats
34W - 43L
1,487 Elo+
Party 3
Ah Puch
Ah Puch
WOLF2024
Ah Puch
Level 147
God Stats
0W - 1L
1,285 SR
Queue Stats
83W - 68L
1,670 Elo+
Solo
Aphrodite
Aphrodite
benjamin60
Aphrodite
Level 118
God Stats
1W - 2L
1,222 SR
Queue Stats
33W - 42L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
FIubbuh
Agni
18
7 / 1 / 8
11,769
588
18,892
13,638
6,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Kinko_242
Bellona
17
13 / 3 / 4
11,957
598
17,251
20,137
15,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MistaDonte-
Cthulhu
15
3 / 0 / 11
10,144
507
10,044
18,135
16,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
4 / 3 / 13
11,333
567
15,768
19,055
9,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Xbalanque
SigWillis
Xbalanque
16
4 / 2 / 2
10,246
512
11,309
15,959
6,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dravim
Vamana
14
1 / 9 / 2
9,498
475
10,561
19,193
16,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 7 / 4
9,796
490
8,650
24,140
13,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Usarerror
Chernobog
16
2 / 5 / 2
9,818
491
16,694
19,555
9,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
WOLF2024
Ah Puch
16
1 / 6 / 4
9,950
498
15,350
19,499
9,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
benjamin60
Aphrodite
14
1 / 4 / 2
9,753
488
6,251
20,938
27,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
23
31
Kills
9
9
Deaths
31
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vamana
Dravim
Vamana
1
9
2
0.22
W
Agni
FIubbuh
Agni
7
1
8
11
W
Bellona
Kinko_242
Bellona
13
3
4
5
W
Cthulhu
MistaDonte-
Cthulhu
3
0
11
8.5
W
4
3
13
3.5
L
4
7
4
0.86
W
Xbalanque
SigWillis
Xbalanque
4
2
2
2.5
L
Chernobog
Usarerror
Chernobog
2
5
2
0.6
L
Ah Puch
WOLF2024
Ah Puch
1
6
4
0.5
L
Aphrodite
benjamin60
Aphrodite
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,264
Damage
57,506
86,924
Taken
103,325
53,858
Mitigated
75,133
31,262
Healing
27,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Dravim
Vamana
10,561
6,029
0
1,526
19,193
16,087
44
1,796
17,397
40
62,081
W
Agni
FIubbuh
Agni
18,892
1,146
212
5,037
13,638
6,867
572
7,309
6,028
104,327
0
W
Bellona
Kinko_242
Bellona
17,251
8,812
0
9,191
20,137
15,147
612
3,000
15,999
0
70,725
W
Cthulhu
MistaDonte-
Cthulhu
10,044
604
3,337
5,209
18,135
16,293
0
4,545
13,428
28,217
0
W
15,768
5,962
0
2,355
19,055
9,072
0
4,274
14,468
0
110,021
L
8,650
4,112
0
758
24,140
13,598
74
4,532
19,608
0
86,503
W
Xbalanque
SigWillis
Xbalanque
11,309
6,356
0
5,921
15,959
6,479
0
2,140
13,764
0
88,306
L
Chernobog
Usarerror
Chernobog
16,694
12,020
0
6,452
19,555
9,385
378
4,316
15,239
0
87,356
L
Ah Puch
WOLF2024
Ah Puch
15,350
160
0
5,393
19,499
9,054
0
9,805
9,694
79,823
0
L
Aphrodite
benjamin60
Aphrodite
6,251
682
4,484
9,147
20,938
27,009
0
8,487
12,451
35,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,449
Gold Earned
48,815
576
Minions Killed
522
0
Camps Cleared
0
1,977,195
Distance Traveled
1,932,914
24
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,498
475
95
5
0
390,313
0
W
Agni
11,769
588
169
8
0
382,412
6
W
Bellona
11,957
598
110
6
0
364,070
0
W
Cthulhu
10,144
507
30
2
0
434,699
7
W
Ne Zha
11,333
567
141
7
0
456,883
7
L
Set
9,796
490
103
5
0
409,544
0
W
Xbalanque
10,246
512
126
6
0
339,131
4
L
Chernobog
9,818
491
135
7
0
360,317
0
L
Ah Puch
9,950
498
137
7
0
380,099
0
L
Aphrodite
9,753
488
52
3
0
392,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role