Player Matchup

Horus
Horus
CitrineBark7387
Horus
Level 126
God Stats
14W - 15L
1,587 SR
Queue Stats
714W - 715L
1,485 Elo+
Solo
Baron Samedi
Baron Samedi
Cptskip
Baron Samedi
Level 79
God Stats
28W - 29L
1,479 SR
Queue Stats
210W - 244L
1,431 Elo+
Party 1
Fenrir
Fenrir
Dread_Dripz_
Fenrir
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 37L
1,489 Elo+
Solo
Izanami
Izanami
LordChug
Izanami
Level 23
God Stats
23W - 24L
1,514 SR
Queue Stats
63W - 65L
1,423 Elo+
Party 1
Guan Yu
Guan Yu
ThunderFromUnda
Guan Yu
Level 38
God Stats
2W - 3L
1,162 SR
Queue Stats
21W - 36L
1,377 Elo+
Solo
Team Averages
Level 71
1,448 SR
1,441 Elo+

VS

Team Averages
Level 66
1,580 SR
1,476 Elo+
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AMOKBedlam
Thanatos
Level 13
God Stats
1W - 2L
1,511 SR
Queue Stats
6W - 7L
1,399 Elo+
Party 2
Bellona
Bellona
Litty_McSmitty
Bellona
Level 45
God Stats
6W - 3L
1,746 SR
Queue Stats
7W - 7L
1,437 Elo+
Party 2
Zeus
Zeus
kofine05
Zeus
Level 58
God Stats
2W - 3L
1,650 SR
Queue Stats
2W - 3L
1,594 Elo+
Solo
Jing Wei
Jing Wei
squidley4
Jing Wei
Level 69
God Stats
46W - 39L
1,492 SR
Queue Stats
135W - 144L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 18
7,498
1,250
3,995
7,030
5,671
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Cptskip
Baron Samedi
14
3 / 0 / 15
7,982
1,330
8,225
2,493
1,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
12
0 / 1 / 9
6,456
1,076
5,472
6,620
3,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
LordChug
Izanami
14
12 / 1 / 8
8,887
1,481
13,259
7,678
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 0 / 10
8,364
1,394
7,134
6,665
4,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

390

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 4 / 1
7,553
1,259
10,515
7,985
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
AMOKBedlam
Thanatos
11
0 / 10 / 1
6,174
1,029
5,313
11,511
3,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 4 / 1
6,440
1,073
5,816
12,426
15,411
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
10
0 / 0 / 0
4,281
714
0
0
0
Jing Wei
squidley4
Jing Wei
11
0 / 4 / 1
6,401
1,067
4,101
9,934
2,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
6
22
Kills
2
2
Deaths
22
60
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
1
0.38
L
Thanatos
AMOKBedlam
Thanatos
0
10
1
0.05
W
0
0
18
9
W
Baron Samedi
Cptskip
Baron Samedi
3
0
15
10.5
W
Fenrir
0
1
9
4.5
L
1
4
1
0.38
W
Izanami
LordChug
Izanami
12
1
8
16
W
7
0
10
12
L
Zeus
0
0
0
0
L
Jing Wei
squidley4
Jing Wei
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,085
Damage
25,745
30,486
Taken
41,856
18,442
Mitigated
23,896
10,783
Healing
4,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,515
4,028
0
1,449
7,985
2,069
0
1,434
6,432
24,299
0
L
Thanatos
AMOKBedlam
Thanatos
5,313
1,704
0
1,268
11,511
3,780
0
2,971
8,540
0
10,941
W
3,995
1,774
3,010
2,472
7,030
5,671
0
1,963
4,949
0
6,561
W
Baron Samedi
Cptskip
Baron Samedi
8,225
1,126
1,358
1,072
2,493
1,224
0
423
2,068
27,766
0
W
Fenrir
5,472
1,578
0
641
6,620
3,582
0
2,845
3,561
0
11,479
L
5,816
2,352
0
432
12,426
15,411
0
2,241
10,060
0
10,542
W
Izanami
LordChug
Izanami
13,259
9,697
0
1,169
7,678
3,882
0
2,549
5,021
0
24,482
W
7,134
2,158
339
722
6,665
4,083
0
2,173
4,372
0
13,227
L
Zeus
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
squidley4
Jing Wei
4,101
3,360
0
1,322
9,934
2,636
0
1,579
8,275
0
22,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,187
Gold Earned
30,849
113
Minions Killed
98
5
Camps Cleared
4
576,913
Distance Traveled
393,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,553
1,259
40
7
0
99,562
0
L
Thanatos
6,174
1,029
20
3
0
92,709
0
W
Horus
7,498
1,250
4
1
0
120,667
0
W
Baron Samedi
7,982
1,330
42
7
0
117,788
0
W
Fenrir
6,456
1,076
8
1
2
121,463
0
L
Bellona
6,440
1,073
8
1
1
98,891
0
W
Izanami
8,887
1,481
33
6
1
105,926
0
W
Guan Yu
8,364
1,394
26
4
2
111,069
0
L
Zeus
4,281
714
0
0
0
0
0
L
Jing Wei
6,401
1,067
30
5
3
102,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role