Player Matchup

Vamana
Vamana
 
Vamana
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
HakodaWaterTribe
Anubis
Level 83
God Stats
2W - 4L
1,425 SR
Queue Stats
19W - 31L
1,377 Elo+
Party 2
Tyr
Tyr
HydiroHappy3906
Tyr
Level 100
God Stats
2W - 1L
1,497 SR
Queue Stats
30W - 54L
1,372 Elo+
Party 2
Charybdis
Charybdis
KicbackxTTV
Charybdis
Level 149
God Stats
5W - 6L
1,353 SR
Queue Stats
220W - 245L
1,409 Elo+
Party 3
Kukulkan
Kukulkan
scorpion92534
Kukulkan
Level 106
God Stats
13W - 14L
1,422 SR
Queue Stats
222W - 229L
1,447 Elo+
Party 3
Team Averages
Level 105
1,439 SR
1,421 Elo+

VS

Team Averages
Level 106
1,451 SR
1,424 Elo+
Yemoja
Yemoja
CallieDelish
Yemoja
Level 60
God Stats
2W - 5L
1,504 SR
Queue Stats
6W - 9L
1,398 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DonnyUzumaki886
Morgan Le Fay
Level 126
God Stats
15W - 13L
1,574 SR
Queue Stats
167W - 205L
1,458 Elo+
Party 1
Jing Wei
Jing Wei
Foolishnessss
Jing Wei
Level 136
God Stats
3W - 4L
1,329 SR
Queue Stats
323W - 339L
1,460 Elo+
Solo
Bellona
Bellona
Lassoou
Bellona
Level 100
God Stats
6W - 9L
1,347 SR
Queue Stats
130W - 152L
1,473 Elo+
Party 1
Awilix
Awilix
xWARxREAPERx10
Awilix
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 140L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
2 / 1 / 5
9,097
535
9,276
15,090
16,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 2 / 12
9,027
531
17,315
11,433
5,439
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
8 / 1 / 11
9,565
563
13,623
14,890
12,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
KicbackxTTV
Charybdis
12
2 / 1 / 6
7,935
467
4,702
5,536
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
scorpion92534
Kukulkan
14
9 / 1 / 8
9,015
530
13,996
7,614
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 4 / 4
7,178
422
5,098
15,504
12,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
DonnyUzumaki886
Morgan Le Fay
10
0 / 9 / 3
6,792
400
5,497
13,698
5,936
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Foolishnessss
Jing Wei
12
2 / 2 / 1
7,339
432
4,465
11,230
4,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
Lassoou
Bellona
13
1 / 3 / 1
7,973
469
7,429
18,135
18,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 10 / 2
7,097
417
7,232
18,666
6,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
16
28
Kills
5
6
Deaths
28
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
1
5
4.5
L
Yemoja
0
4
4
0.5
L
Morgan Le Fay
DonnyUzumaki886
Morgan Le Fay
0
9
3
0.17
L
Jing Wei
Foolishnessss
Jing Wei
2
2
1
1.25
W
7
2
12
6.5
W
8
1
11
13.5
W
Charybdis
KicbackxTTV
Charybdis
2
1
6
5
L
Bellona
Lassoou
Bellona
1
3
1
0.5
W
Kukulkan
scorpion92534
Kukulkan
9
1
8
13
L
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,912
Damage
29,721
54,563
Taken
77,233
39,909
Mitigated
47,884
17,158
Healing
13,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,276
4,544
0
5,371
15,090
16,061
1,175
727
14,363
1,261
66,257
L
Yemoja
5,098
554
1,553
2,218
15,504
12,614
153
10,027
5,217
20,699
0
L
Morgan Le Fay
DonnyUzumaki886
Morgan Le Fay
5,497
283
0
658
13,698
5,936
310
5,492
8,169
35,593
0
L
Jing Wei
Foolishnessss
Jing Wei
4,465
2,879
0
3,811
11,230
4,113
979
3,855
7,320
0
48,801
W
17,315
1,157
0
5,459
11,433
5,439
627
3,507
7,926
57,942
0
W
13,623
1,900
0
2,947
14,890
12,762
364
3,261
11,629
0
51,554
W
Charybdis
KicbackxTTV
Charybdis
4,702
1,861
0
1,552
5,536
2,393
1,631
1,216
4,320
0
37,909
L
Bellona
Lassoou
Bellona
7,429
3,004
0
3,433
18,135
18,988
67
2,832
15,303
0
50,301
W
Kukulkan
scorpion92534
Kukulkan
13,996
1,126
503
1,326
7,614
3,254
1,067
1,884
5,730
61,122
0
L
7,232
3,087
0
1,484
18,666
6,233
0
9,274
9,218
0
31,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,639
Gold Earned
36,379
438
Minions Killed
279
0
Camps Cleared
0
1,628,371
Distance Traveled
1,497,140
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,097
535
110
6
0
330,388
2
L
Yemoja
7,178
422
21
1
0
292,840
0
L
Morgan Le Fay
6,792
400
50
3
0
253,647
0
L
Jing Wei
7,339
432
96
6
0
336,563
0
W
Anubis
9,027
531
89
5
0
295,558
2
W
Tyr
9,565
563
66
4
0
412,740
0
W
Charybdis
7,935
467
87
5
0
250,701
0
L
Bellona
7,973
469
71
4
0
312,244
0
W
Kukulkan
9,015
530
86
5
0
338,984
0
L
Awilix
7,097
417
41
2
0
301,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role