Player Matchup

Neith
Neith
Silver I
 
Neith
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Bronze I
Blackviech
Ullr
Bronze I
Level 121
God Stats
0W - 2L
1,276 SR
Queue Stats
30W - 65L
967 MMR
Party 3
Surtr
Surtr
Bronze I
Schannikks420
Surtr
Bronze I
Level 121
God Stats
2W - 3L
1,293 SR
Queue Stats
24W - 49L
1,100 MMR
Party 3
Thor
Thor
Silver II
VtoRm
Thor
Silver II
Level 166
God Stats
0W - 1L
1,609 SR
Queue Stats
112W - 140L
1,037 MMR
Party 2
Chronos
Chronos
Silver II
domppi99
Chronos
Silver II
Level 121
God Stats
22W - 22L
1,499 SR
Queue Stats
712W - 732L
1,107 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,435 SR
1,142 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 79
1,395 SR
1,146 MMR
Bakasura
Bakasura
Silver III
 
Bakasura
Silver III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver II
NTPOOS
Horus
Silver II
Level 65
God Stats
1W - 2L
1,162 SR
Queue Stats
68W - 77L
1,074 MMR
Solo
Bacchus
Bacchus
Silver III
YouScreamIlaugh
Bacchus
Silver III
Level 58
God Stats
6W - 8L
1,441 SR
Queue Stats
30W - 38L
1,100 MMR
Solo
Danzaburou
Danzaburou
Silver III
diskobox0205
Danzaburou
Silver III
Level 75
God Stats
9W - 11L
1,194 SR
Queue Stats
49W - 70L
1,028 MMR
Party 1
Sol
Sol
Silver III
iStrikeStyle_
Sol
Silver III
Level 83
God Stats
4W - 1L
1,678 SR
Queue Stats
50W - 71L
1,028 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 3 / 3
5,937
540
5,454
8,846
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 7 / 1
5,357
487
2,532
8,693
3,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8
1 / 6 / 0
5,527
502
3,574
10,237
8,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
VtoRm
Thor
9
0 / 4 / 1
5,525
502
5,023
9,425
4,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
domppi99
Chronos
12
3 / 3 / 1
7,088
644
4,949
5,793
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
MercuryLokiAo KuangAphrodite

VS

Bans
MulanIzanamiHe BoAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
7 / 1 / 4
7,421
675
6,012
10,984
4,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
NTPOOS
Horus
12
3 / 0 / 4
7,199
654
5,950
7,371
3,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
2 / 2 / 14
7,003
637
5,317
7,727
9,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
diskobox0205
Danzaburou
12
7 / 2 / 6
7,777
707
7,601
6,895
2,499
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 4
7,660
696
4,896
5,030
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
6
Kills
23
23
Deaths
6
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
3
0.83
W
Bakasura
 
Bakasura
7
1
4
9
L
1
7
1
0.21
W
Horus
NTPOOS
Horus
3
0
4
5
L
1
6
0
0.17
L
Thor
VtoRm
Thor
0
4
1
0.13
W
2
2
14
4.5
W
Danzaburou
diskobox0205
Danzaburou
7
2
6
5
L
Chronos
domppi99
Chronos
3
3
1
1.17
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,532
Damage
29,776
42,994
Taken
38,007
20,980
Mitigated
22,303
8,325
Healing
13,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,454
2,113
0
3,605
8,846
3,308
0
1,422
7,148
0
38,327
W
Bakasura
 
Bakasura
6,012
4,759
0
2,767
10,984
4,928
492
2,486
8,418
0
37,140
L
2,532
1,253
41
412
8,693
3,212
0
2,650
5,945
0
18,527
W
Horus
NTPOOS
Horus
5,950
2,478
286
3,385
7,371
3,972
0
26
6,680
0
39,776
L
3,574
1,196
61
1,714
10,237
8,191
0
2,513
7,366
561
17,381
L
Thor
VtoRm
Thor
5,023
668
0
1,864
9,425
4,161
0
1,294
7,547
0
30,941
W
5,317
988
0
1,682
7,727
9,157
188
542
7,146
15,290
0
W
Danzaburou
diskobox0205
Danzaburou
7,601
4,223
0
2,656
6,895
2,499
3,320
741
6,154
0
50,373
L
Chronos
domppi99
Chronos
4,949
770
0
628
5,793
2,108
0
2,334
3,209
44,356
0
W
4,896
969
0
3,030
5,030
1,747
1,005
1,298
3,732
53,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,434
Gold Earned
37,060
263
Minions Killed
337
0
Camps Cleared
0
984,216
Distance Traveled
1,120,141
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,937
540
61
6
0
224,612
0
W
Bakasura
7,421
675
70
6
0
285,729
1
L
Ullr
5,357
487
31
3
0
168,698
0
W
Horus
7,199
654
72
7
0
213,771
2
L
Surtr
5,527
502
33
3
0
183,414
0
L
Thor
5,525
502
54
5
0
179,993
5
W
Bacchus
7,003
637
25
2
0
201,996
4
W
Danzaburou
7,777
707
74
7
0
205,994
2
L
Chronos
7,088
644
84
8
0
227,499
1
W
Sol
7,660
696
96
9
0
212,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role