Player Matchup

Medusa
Medusa
Silver I
Farald1993
Medusa
Silver I
Level 48
God Stats
1W - 2L
1,551 SR
Queue Stats
24W - 31L
1,474 MMR
Party 1
Nu Wa
Nu Wa
Silver V
anto85italy
Nu Wa
Silver V
Level 120
God Stats
50W - 33L
1,497 SR
Queue Stats
112W - 108L
1,216 MMR
Party 1
Horus
Horus
Silver III
kgllmundrr
Horus
Silver III
Level 139
God Stats
23W - 19L
1,594 SR
Queue Stats
88W - 111L
1,295 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,548 SR
1,328 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 84
1,635 SR
1,389 MMR
Ao Kuang
Ao Kuang
Silver II
B0at5053
Ao Kuang
Silver II
Level 45
God Stats
14W - 10L
1,659 SR
Queue Stats
64W - 66L
1,404 MMR
Solo
Hercules
Hercules
Silver II
Kyotonachi04
Hercules
Silver II
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 111L
1,357 MMR
Solo
Izanami
Izanami
Gold IV
woorflesslara
Izanami
Gold IV
Level 163
God Stats
3W - 1L
1,745 SR
Queue Stats
95W - 100L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Farald1993
Medusa
15
2 / 2 / 1
9,239
711
8,123
9,655
4,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 0 / 1
8,270
636
16,694
4,260
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
12
0 / 2 / 3
8,487
653
4,797
11,411
10,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ne ZhaKumbhakarnaAtlasSurtrAchilles

VS

Bans
AresBacchusYu HuangGebZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
B0at5053
Ao Kuang
15
2 / 1 / 1
10,000
769
3,495
14,687
10,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Kyotonachi04
Hercules
15
0 / 2 / 4
9,069
698
8,136
14,263
14,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
16
2 / 0 / 2
10,127
779
10,560
13,255
4,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
3
Kills
4
4
Deaths
3
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
B0at5053
Ao Kuang
2
1
1
2.5
L
Medusa
Farald1993
Medusa
2
2
1
1.25
W
Hercules
Kyotonachi04
Hercules
0
2
4
1
L
1
0
1
1.5
L
Horus
0
2
3
0.75
W
Izanami
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,614
Damage
22,191
25,326
Taken
42,205
17,481
Mitigated
29,220
7,050
Healing
21,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
B0at5053
Ao Kuang
3,495
629
0
8,968
14,687
10,205
1,869
5,810
8,877
42,429
0
L
Medusa
Farald1993
Medusa
8,123
3,460
0
826
9,655
4,972
0
1,625
7,654
0
51,392
W
Hercules
Kyotonachi04
Hercules
8,136
2,001
0
5,873
14,263
14,226
73
6,490
7,773
0
35,146
L
16,694
8,976
0
1,463
4,260
1,859
72
23
4,105
27,943
0
L
Horus
4,797
1,880
2,181
2,580
11,411
10,650
0
1,892
9,233
534
13,343
W
Izanami
10,560
7,110
0
6,213
13,255
4,789
559
4,936
8,319
0
98,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,996
Gold Earned
29,196
145
Minions Killed
269
0
Camps Cleared
0
812,155
Distance Traveled
757,051
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,000
769
77
6
0
260,362
0
L
Medusa
9,239
711
102
8
0
278,156
2
W
Hercules
9,069
698
54
4
0
267,755
0
L
Nu Wa
8,270
636
30
2
0
254,159
7
L
Horus
8,487
653
13
1
0
279,840
6
W
Izanami
10,127
779
138
11
0
228,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role