Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
HD killcrazy
Geb
Level 159
God Stats
0W - 4L
1,321 SR
Queue Stats
158W - 265L
1,397 Elo+
Party 2
Ganesha
Ganesha
MASTERPENGUIN117
Ganesha
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
NovaPrime475
Jing Wei
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 115L
1,417 Elo+
Party 2
Janus
Janus
nothslipknot
Janus
Level 118
God Stats
1W - 2L
1,252 SR
Queue Stats
36W - 59L
1,388 Elo+
Party 2
Team Averages
Level 132
1,415 SR
1,440 Elo+

VS

Team Averages
Level 143
1,599 SR
1,655 Elo+
Hel
Hel
EliteCreepX
Hel
Level 156
God Stats
3W - 3L
1,866 SR
Queue Stats
22W - 28L
1,876 Elo+
Party 1
Lancelot
Lancelot
RetroJUBJUB
Lancelot
Level 137
God Stats
3W - 0L
1,500 SR
Queue Stats
267W - 229L
1,550 Elo+
Solo
Surtr
Surtr
XBlueBomber2
Surtr
Level 126
God Stats
1W - 0L
1,636 SR
Queue Stats
10W - 11L
1,876 Elo+
Party 1
Ymir
Ymir
biscobibble
Ymir
Level 151
God Stats
14W - 17L
1,367 SR
Queue Stats
319W - 314L
1,493 Elo+
Solo
Hachiman
Hachiman
sporty619
Hachiman
Level 146
God Stats
16W - 15L
1,624 SR
Queue Stats
694W - 689L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
2 / 2 / 0
5,045
505
3,274
8,259
2,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 0
4,865
487
4,090
7,261
3,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

8
0 / 0 / 1
4,840
484
179
4,005
2,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
NovaPrime475
Jing Wei
6
0 / 0 / 0
4,210
421
1,846
2,089
572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 6 / 1
4,662
466
2,807
6,448
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,632
663
2,965
4,257
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
RetroJUBJUB
Lancelot
9
1 / 1 / 3
5,481
548
2,927
8,074
3,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
3 / 0 / 1
6,302
630
7,367
8,152
5,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
1 / 1 / 0
5,379
538
1,535
5,015
3,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
sporty619
Hachiman
11
0 / 0 / 0
5,645
565
2,775
3,854
1,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
9
9
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
2
0
1
W
4
0
3
5.5
L
0
1
0
0
L
0
0
1
0.5
L
Jing Wei
NovaPrime475
Jing Wei
0
0
0
0
W
Lancelot
RetroJUBJUB
Lancelot
1
1
3
2.5
W
3
0
1
3.5
W
1
1
0
1
L
0
6
1
0.08
W
Hachiman
sporty619
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,196
Damage
17,569
28,062
Taken
29,352
11,350
Mitigated
14,736
9,349
Healing
14,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,274
1,078
0
4,069
8,259
2,811
0
939
7,320
0
28,655
W
2,965
390
2,738
2,851
4,257
1,331
0
596
3,661
45,328
0
L
4,090
547
0
2,161
7,261
3,911
0
227
7,034
31,596
0
L
179
0
0
1,172
4,005
2,060
0
631
3,374
10,272
0
L
Jing Wei
NovaPrime475
Jing Wei
1,846
1,268
0
1,464
2,089
572
0
460
1,629
0
20,969
W
Lancelot
RetroJUBJUB
Lancelot
2,927
925
0
970
8,074
3,083
0
1,528
6,546
0
36,641
W
7,367
3,053
0
4,774
8,152
5,446
0
3,418
4,062
888
42,798
W
1,535
346
102
1,079
5,015
3,764
0
683
4,332
15,625
0
L
2,807
613
60
423
6,448
1,996
0
2,648
3,800
24,380
0
W
Hachiman
sporty619
Hachiman
2,775
1,842
0
2,447
3,854
1,112
947
179
3,675
0
46,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,622
Gold Earned
29,439
216
Minions Killed
329
0
Camps Cleared
0
884,200
Distance Traveled
1,005,223
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,045
505
54
5
0
216,519
2
W
Hel
6,632
663
95
10
0
213,809
3
L
Geb
4,865
487
58
6
0
199,495
0
L
Ganesha
4,840
484
12
1
0
171,344
1
L
Jing Wei
4,210
421
48
5
0
125,326
0
W
Lancelot
5,481
548
66
7
0
230,781
0
W
Surtr
6,302
630
61
6
0
186,845
0
W
Ymir
5,379
538
16
2
0
198,825
2
L
Janus
4,662
466
44
4
0
171,516
0
W
Hachiman
5,645
565
91
9
0
174,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role