Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
J Blalock
Sylvanus
Level 128
God Stats
67W - 68L
1,456 SR
Queue Stats
112W - 117L
1,512 Elo+
Party 1
Surtr
Surtr
TomokiChan1123
Surtr
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ishtar
Ishtar
thomiseee
Ishtar
Level 145
God Stats
16W - 23L
1,259 SR
Queue Stats
218W - 225L
1,475 Elo+
Party 1
Team Averages
Level 108
1,443 SR
1,497 Elo+

VS

Team Averages
Level 123
1,647 SR
1,489 Elo+
Surtr
Surtr
 
Surtr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
CherrySodah
Sol
Level 154
God Stats
3W - 1L
1,500 SR
Queue Stats
117W - 92L
1,133 Elo+
Solo
Ne Zha
Ne Zha
VeRnKr119
Ne Zha
Level 145
God Stats
2W - 0L
1,729 SR
Queue Stats
3W - 0L
1,850 Elo+
Party 2
Mulan
Mulan
mersenario21
Mulan
Level 119
God Stats
6W - 7L
1,567 SR
Queue Stats
191W - 182L
1,407 Elo+
Solo
He Bo
He Bo
yositoOOON
He Bo
Level 57
God Stats
8W - 6L
1,938 SR
Queue Stats
165W - 138L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
1 / 2 / 0
5,105
567
2,697
9,092
3,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
 
Merlin
9
0 / 2 / 1
4,842
538
1,273
4,041
1,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
J Blalock
Sylvanus
9
2 / 0 / 0
5,352
595
2,071
7,861
3,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 5 / 0
4,794
533
3,750
8,006
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
thomiseee
Ishtar
9
1 / 2 / 1
4,790
532
3,699
7,311
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
3 / 3 / 1
5,628
625
2,382
7,160
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 2 / 0
5,905
656
8,843
6,356
1,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
VeRnKr119
Ne Zha
7
0 / 0 / 0
4,850
539
3,523
5,681
2,338
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 1 / 1
6,212
690
4,204
6,718
3,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
9
1 / 0 / 0
5,112
568
1,701
3,790
1,069
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
6
Kills
11
11
Deaths
6
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
0
0.5
L
Merlin
 
Merlin
0
2
1
0.25
W
Surtr
 
Surtr
3
3
1
1.17
W
3
2
0
1.5
L
Sylvanus
J Blalock
Sylvanus
2
0
0
2
L
2
5
0
0.4
W
Ne Zha
VeRnKr119
Ne Zha
0
0
0
0
W
4
1
1
4.5
L
Ishtar
thomiseee
Ishtar
1
2
1
0.75
W
He Bo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,490
Damage
20,653
36,311
Taken
29,705
14,631
Mitigated
11,755
10,517
Healing
8,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,697
1,991
0
1,745
9,092
3,573
0
2,061
7,031
0
28,202
L
Merlin
 
Merlin
1,273
35
0
750
4,041
1,166
0
837
3,204
25,901
0
W
Surtr
 
Surtr
2,382
1,248
0
320
7,160
2,933
15
784
6,376
970
30,844
W
8,843
4,480
0
2,647
6,356
1,595
929
537
5,570
45,550
0
L
Sylvanus
J Blalock
Sylvanus
2,071
633
1,924
3,319
7,861
3,729
0
3,672
4,189
13,555
0
L
3,750
2,187
0
1,248
8,006
3,523
0
66
7,577
81
22,479
W
Ne Zha
VeRnKr119
Ne Zha
3,523
611
0
2,307
5,681
2,338
0
1,422
4,135
0
14,475
W
4,204
1,167
0
2,558
6,718
3,820
448
56
6,552
0
36,835
L
Ishtar
thomiseee
Ishtar
3,699
1,466
0
1,531
7,311
2,640
0
4,026
3,285
0
27,412
W
He Bo
1,701
117
0
576
3,790
1,069
0
1,037
2,733
30,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,883
Gold Earned
27,707
226
Minions Killed
282
0
Camps Cleared
0
831,253
Distance Traveled
938,853
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,105
567
64
7
0
203,614
0
L
Merlin
4,842
538
60
7
0
151,614
0
W
Surtr
5,628
625
51
6
0
196,250
0
W
Sol
5,905
656
81
9
0
161,309
0
L
Sylvanus
5,352
595
14
2
0
160,527
0
L
Surtr
4,794
533
33
4
0
135,827
0
W
Ne Zha
4,850
539
13
1
0
211,847
0
W
Mulan
6,212
690
86
10
0
196,961
0
L
Ishtar
4,790
532
55
6
0
179,671
0
W
He Bo
5,112
568
51
6
0
172,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role