Player Matchup

Ishtar
Ishtar
CarnagellWorlD
Ishtar
Level 67
God Stats
9W - 9L
1,739 SR
Queue Stats
326W - 308L
1,511 Elo+
Solo
Sylvanus
Sylvanus
Natsu386
Sylvanus
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 37L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
RafitaFdez
Sun Wukong
Level 28
God Stats
7W - 2L
1,856 SR
Queue Stats
36W - 25L
1,531 Elo+
Party 3
Chronos
Chronos
Viidaaliikoo
Chronos
Level 81
God Stats
1W - 0L
1,739 SR
Queue Stats
101W - 91L
1,412 Elo+
Party 3
Skadi
Skadi
ivolongo
Skadi
Level 69
God Stats
17W - 16L
1,559 SR
Queue Stats
29W - 24L
1,528 Elo+
Solo
Team Averages
Level 63
1,679 SR
1,496 Elo+

VS

Team Averages
Level 87
1,634 SR
1,330 Elo+
Ymir
Ymir
Alright1024
Ymir
Level 129
God Stats
10W - 8L
1,727 SR
Queue Stats
523W - 500L
1,448 Elo+
Party 1
Pele
Pele
Dartagnan58
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 26L
1,109 Elo+
Party 2
Sol
Sol
EstrellaCasper77
Sol
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 41L
1,210 Elo+
Party 2
Ah Puch
Ah Puch
TeetoPower
Ah Puch
Level 82
God Stats
2W - 2L
1,727 SR
Queue Stats
53W - 51L
1,437 Elo+
Solo
Ishtar
Ishtar
thereisnofuture
Ishtar
Level 138
God Stats
8W - 4L
1,715 SR
Queue Stats
524W - 506L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 6
8,773
516
5,888
11,665
5,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Natsu386
Sylvanus
13
1 / 1 / 11
8,779
516
7,712
17,836
15,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
RafitaFdez
Sun Wukong
15
9 / 0 / 3
10,113
595
13,633
16,328
14,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
Viidaaliikoo
Chronos
16
3 / 1 / 3
9,575
563
4,357
9,442
3,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Skadi
ivolongo
Skadi
14
6 / 4 / 5
9,052
532
16,857
15,793
7,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 4
7,488
440
5,625
18,483
15,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 3 / 3
8,006
471
10,099
14,846
5,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 3 / 0
7,479
440
3,141
8,444
2,567
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
TeetoPower
Ah Puch
15
1 / 3 / 1
9,273
545
15,657
12,146
5,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 5 / 2
8,816
519
12,508
12,773
6,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
20
Kills
6
6
Deaths
20
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
1
0
6
4
L
2
3
3
1.17
L
0
3
0
0
W
Sylvanus
Natsu386
Sylvanus
1
1
11
6.5
W
Sun Wukong
RafitaFdez
Sun Wukong
9
0
3
10.5
L
Ah Puch
TeetoPower
Ah Puch
1
3
1
0.5
W
Chronos
Viidaaliikoo
Chronos
3
1
3
4.5
W
Skadi
ivolongo
Skadi
6
4
5
2.13
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,447
Damage
47,030
71,064
Taken
66,692
47,311
Mitigated
35,341
27,942
Healing
18,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,625
970
1,028
3,379
18,483
15,768
0
5,033
13,356
13,717
0
W
5,888
3,373
0
3,949
11,665
5,740
593
2,456
9,209
0
81,526
L
10,099
2,905
0
3,325
14,846
5,746
713
2,093
12,542
0
54,352
L
3,141
181
0
2,403
8,444
2,567
583
0
7,935
39,968
0
W
Sylvanus
Natsu386
Sylvanus
7,712
2,646
4,626
5,860
17,836
15,806
289
4,998
12,838
26,358
0
W
Sun Wukong
RafitaFdez
Sun Wukong
13,633
2,349
0
8,071
16,328
14,654
649
6,443
9,885
0
70,259
L
Ah Puch
TeetoPower
Ah Puch
15,657
472
85
5,884
12,146
5,156
144
3,204
8,756
81,630
0
W
Chronos
Viidaaliikoo
Chronos
4,357
719
0
2,556
9,442
3,935
622
6,471
2,971
85,722
0
W
Skadi
ivolongo
Skadi
16,857
7,746
0
2,880
15,793
7,176
650
4,055
11,738
0
74,153
L
12,508
8,275
0
2,472
12,773
6,104
387
1,739
10,983
0
77,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,292
Gold Earned
41,062
519
Minions Killed
449
0
Camps Cleared
0
1,631,055
Distance Traveled
1,590,188
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,488
440
15
1
0
286,378
8
W
Ishtar
8,773
516
130
8
0
364,428
7
L
Pele
8,006
471
77
5
0
408,381
0
L
Sol
7,479
440
67
4
0
309,522
0
W
Sylvanus
8,779
516
30
2
0
309,435
0
W
Sun Wukong
10,113
595
101
6
0
332,126
0
L
Ah Puch
9,273
545
145
9
0
315,322
2
W
Chronos
9,575
563
153
9
0
348,001
3
W
Skadi
9,052
532
105
6
0
277,065
5
L
Ishtar
8,816
519
145
9
0
270,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role