Player Matchup

Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AlirezaAlireza67
Hercules
Level 149
God Stats
7W - 4L
1,375 SR
Queue Stats
86W - 86L
1,470 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Feloniaz
Morgan Le Fay
Level 136
God Stats
5W - 5L
1,586 SR
Queue Stats
51W - 52L
1,483 Elo+
Solo
Fenrir
Fenrir
Silverfish55
Fenrir
Level 114
God Stats
73W - 23L
1,781 SR
Queue Stats
127W - 42L
1,706 Elo+
Solo
He Bo
He Bo
iitzWubbz
He Bo
Level 148
God Stats
1W - 0L
1,573 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 130
1,563 SR
1,532 Elo+

VS

Team Averages
Level 104
1,463 SR
1,501 Elo+
Achilles
Achilles
 
Achilles
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
OBackspace
Merlin
Level 107
God Stats
24W - 26L
1,520 SR
Queue Stats
121W - 136L
1,420 Elo+
Solo
Serqet
Serqet
TheFryGuy8605
Serqet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,644 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
btsiperace
Ah Muzen Cab
Level 122
God Stats
0W - 2L
1,232 SR
Queue Stats
15W - 13L
1,449 Elo+
Party 2
Hel
Hel
layneshark13
Hel
Level 146
God Stats
6W - 6L
1,566 SR
Queue Stats
102W - 116L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
9 / 1 / 12
9,242
924
15,780
10,675
4,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 11
7,776
778
5,649
10,108
9,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Feloniaz
Morgan Le Fay
15
5 / 0 / 10
8,253
825
10,859
4,418
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
15
10 / 0 / 11
8,987
899
12,207
7,122
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

He Bo
iitzWubbz
He Bo
15
3 / 0 / 1
7,820
782
5,585
5,163
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 4 / 0
7,138
714
7,289
12,509
12,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
OBackspace
Merlin
12
0 / 6 / 0
6,664
666
5,087
9,529
3,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 10 / 0
6,569
657
3,058
12,540
7,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
btsiperace
Ah Muzen Cab
12
0 / 6 / 1
6,673
667
2,783
11,675
4,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 4 / 2
7,239
724
6,852
11,576
4,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
5
30
Kills
2
2
Deaths
30
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
1
12
15
L
Achilles
 
Achilles
2
4
0
0.5
W
3
1
11
8.5
W
Morgan Le Fay
Feloniaz
Morgan Le Fay
5
0
10
10
L
Merlin
OBackspace
Merlin
0
6
0
0
W
Fenrir
10
0
11
15.5
L
0
10
0
0
L
Ah Muzen Cab
btsiperace
Ah Muzen Cab
0
6
1
0.08
W
He Bo
iitzWubbz
He Bo
3
0
1
3.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,080
Damage
25,069
37,486
Taken
57,829
20,850
Mitigated
32,433
9,190
Healing
6,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,780
9,216
0
3,515
10,675
4,711
651
3,661
6,494
0
40,474
L
Achilles
 
Achilles
7,289
1,102
0
595
12,509
12,041
0
5,457
6,706
0
20,079
W
5,649
1,116
0
4,058
10,108
9,460
42
2,543
6,845
0
13,963
W
Morgan Le Fay
Feloniaz
Morgan Le Fay
10,859
570
0
397
4,418
1,797
280
1,936
2,074
27,367
0
L
Merlin
OBackspace
Merlin
5,087
145
0
0
9,529
3,385
107
1,634
7,686
15,643
0
W
Fenrir
12,207
4,705
0
1,062
7,122
3,185
273
1,214
5,597
0
22,803
L
3,058
970
0
0
12,540
7,575
465
3,495
8,849
0
11,366
L
Ah Muzen Cab
btsiperace
Ah Muzen Cab
2,783
814
272
481
11,675
4,439
270
2,830
8,433
0
14,652
W
He Bo
iitzWubbz
He Bo
5,585
85
92
66
5,163
1,697
1,296
1,089
3,723
24,213
0
L
6,852
211
1,624
3,445
11,576
4,993
196
2,315
8,960
20,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,078
Gold Earned
34,283
204
Minions Killed
162
0
Camps Cleared
0
1,136,563
Distance Traveled
893,806
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,242
924
69
7
0
196,237
0
L
Achilles
7,138
714
30
3
0
192,715
1
W
Hercules
7,776
778
17
2
0
241,867
4
W
Morgan Le Fay
8,253
825
43
4
0
225,532
0
L
Merlin
6,664
666
39
4
0
173,878
0
W
Fenrir
8,987
899
28
3
0
261,656
0
L
Serqet
6,569
657
19
2
0
171,574
0
L
Ah Muzen Cab
6,673
667
24
2
0
167,124
0
W
He Bo
7,820
782
47
5
0
211,271
3
L
Hel
7,239
724
50
5
0
188,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role