Player Matchup

Hercules
Hercules
BlessSexAppeal
Hercules
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,352 Elo+
Solo
Loki
Loki
Maxthirsty
Loki
Level 141
God Stats
5W - 1L
1,500 SR
Queue Stats
285W - 290L
1,581 Elo+
Solo
Izanami
Izanami
Skyletz
Izanami
Level 126
God Stats
12W - 14L
1,663 SR
Queue Stats
1,073W - 760L
1,583 Elo+
Solo
Charybdis
Charybdis
ToP x K1N6D0N
Charybdis
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 101L
1,562 Elo+
Solo
Guan Yu
Guan Yu
Zankarabos
Guan Yu
Level 127
God Stats
0W - 2L
1,120 SR
Queue Stats
46W - 41L
1,540 Elo+
Solo
Team Averages
Level 130
1,457 SR
1,524 Elo+

VS

Team Averages
Level 151
1,407 SR
1,518 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
H0WE5Y
Chiron
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,555 Elo+
Solo
Horus
Horus
Sunrey
Horus
Level 108
God Stats
4W - 1L
1,267 SR
Queue Stats
150W - 136L
1,544 Elo+
Solo
Medusa
Medusa
WiIIiamsBrother
Medusa
Level 204
God Stats
6W - 9L
1,266 SR
Queue Stats
967W - 1,005L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
3 / 4 / 4
8,544
712
7,791
19,666
30,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 3 / 3
8,492
708
12,847
9,272
4,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Skyletz
Izanami
15
1 / 4 / 4
8,416
701
13,450
14,275
7,763
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
ToP x K1N6D0N
Charybdis
14
1 / 4 / 4
7,733
644
6,624
10,586
4,792
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Zankarabos
Guan Yu
12
0 / 8 / 5
7,377
615
5,372
19,856
12,809
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
11 / 1 / 10
11,880
990
26,599
12,019
6,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
 
Raijin
17
4 / 3 / 12
9,876
823
11,571
10,415
4,675
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
H0WE5Y
Chiron
16
2 / 1 / 14
9,239
770
13,770
7,347
3,211
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Sunrey
Horus
14
1 / 2 / 16
9,299
775
6,012
19,572
16,476
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
5 / 1 / 11
10,110
843
11,495
12,099
5,911
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
86
8
Kills
23
23
Deaths
8
20
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
1
10
16
W
Raijin
 
Raijin
4
3
12
3.33
L
Hercules
3
4
4
1.25
W
Chiron
H0WE5Y
Chiron
2
1
14
9
L
3
3
3
1.5
L
Izanami
Skyletz
Izanami
1
4
4
0.75
W
Horus
Sunrey
Horus
1
2
16
4.5
L
Charybdis
ToP x K1N6D0N
Charybdis
1
4
4
0.75
W
5
1
11
10.5
L
Guan Yu
Zankarabos
Guan Yu
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,084
Damage
69,447
73,655
Taken
61,452
60,553
Mitigated
36,815
26,175
Healing
39,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
26,599
12,045
0
4,316
12,019
6,542
2,952
0
11,926
0
54,032
W
Raijin
 
Raijin
11,571
1,074
1,692
1,180
10,415
4,675
540
0
10,368
23,879
0
L
Hercules
7,791
1,243
2,035
5,568
19,666
30,295
0
2,703
16,690
0
9,536
W
Chiron
H0WE5Y
Chiron
13,770
4,939
3,431
2,159
7,347
3,211
1,742
0
7,167
0
23,545
L
12,847
1,444
941
312
9,272
4,894
0
914
8,334
0
27,820
L
Izanami
Skyletz
Izanami
13,450
9,770
1,049
2,665
14,275
7,763
0
2,451
11,670
0
37,165
W
Horus
Sunrey
Horus
6,012
3,304
11,914
10,973
19,572
16,476
902
0
19,207
0
7,049
L
Charybdis
ToP x K1N6D0N
Charybdis
6,624
3,235
317
1,112
10,586
4,792
0
2,530
7,887
0
15,437
W
11,495
4,511
1,612
1,803
12,099
5,911
1,604
0
12,003
0
31,823
L
Guan Yu
Zankarabos
Guan Yu
5,372
873
7,571
4,605
19,856
12,809
0
2,223
17,503
0
6,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,562
Gold Earned
50,404
125
Minions Killed
148
0
Camps Cleared
0
1,006,758
Distance Traveled
1,219,926
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,880
990
63
5
0
222,640
0
W
Raijin
9,876
823
31
3
0
237,040
0
L
Hercules
8,544
712
4
0
0
191,384
0
W
Chiron
9,239
770
14
1
0
254,717
0
L
Loki
8,492
708
14
1
0
219,021
0
L
Izanami
8,416
701
74
6
0
197,811
0
W
Horus
9,299
775
0
0
0
251,421
0
L
Charybdis
7,733
644
29
2
0
174,700
0
W
Medusa
10,110
843
40
3
0
254,108
0
L
Guan Yu
7,377
615
4
0
0
223,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role