Player Matchup

Hercules
Hercules
 
Hercules
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Fuziiyah
Artio
Level 139
God Stats
0W - 3L
1,098 SR
Queue Stats
69W - 79L
1,373 Elo+
Party 2
Rama
Rama
Letsgameadi
Rama
Level 44
God Stats
1W - 3L
1,493 SR
Queue Stats
48W - 63L
1,371 Elo+
Party 2
Ao Kuang
Ao Kuang
Minox9553
Ao Kuang
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,488 Elo+
Solo
Kukulkan
Kukulkan
TT0606RAM
Kukulkan
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,426 Elo+
Solo
Team Averages
Level 78
1,418 SR
1,432 Elo+

VS

Team Averages
Level 82
1,487 SR
1,684 Elo+
Nu Wa
Nu Wa
Bylochka777
Nu Wa
Level 116
God Stats
20W - 11L
1,510 SR
Queue Stats
132W - 98L
1,502 Elo+
Solo
Odin
Odin
JXLano
Odin
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,845 Elo+
Party 1
Fenrir
Fenrir
KrokodylDlugi
Fenrir
Level 67
God Stats
29W - 22L
1,629 SR
Queue Stats
110W - 105L
1,555 Elo+
Solo
Cthulhu
Cthulhu
LnNUar
Cthulhu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,672 Elo+
Party 1
Skadi
Skadi
gold154
Skadi
Level 113
God Stats
1W - 0L
1,296 SR
Queue Stats
6W - 6L
1,845 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 3 / 0
5,432
418
3,086
9,633
6,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Artio
Fuziiyah
Artio
9
2 / 1 / 1
6,455
497
4,809
13,825
13,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 2 / 2
5,749
442
4,329
7,769
2,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Minox9553
Ao Kuang
11
3 / 6 / 4
6,967
536
5,500
14,763
5,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
TT0606RAM
Kukulkan
11
2 / 4 / 1
6,400
492
3,817
7,988
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
7,041
542
9,487
7,920
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Odin
JXLano
Odin
12
1 / 0 / 3
7,588
584
5,933
5,404
5,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 1 / 4
8,195
630
7,284
9,388
4,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
LnNUar
Cthulhu
10
2 / 3 / 4
6,883
529
5,687
11,699
6,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
gold154
Skadi
13
3 / 0 / 4
7,969
613
9,220
7,537
2,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
8
Kills
14
16
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
0
0
W
3
4
2
1
L
Artio
Fuziiyah
Artio
2
1
1
2.5
W
Odin
JXLano
Odin
1
0
3
2.5
W
5
1
4
7
L
1
2
2
1
W
Cthulhu
LnNUar
Cthulhu
2
3
4
1.33
L
Ao Kuang
Minox9553
Ao Kuang
3
6
4
0.83
L
Kukulkan
TT0606RAM
Kukulkan
2
4
1
0.63
W
Skadi
gold154
Skadi
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,541
Damage
37,611
53,978
Taken
41,948
31,422
Mitigated
21,451
13,176
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,086
674
0
2,786
9,633
6,311
0
2,395
7,172
0
26,320
W
9,487
1,645
70
374
7,920
2,964
392
4,650
3,270
40,715
0
L
Artio
Fuziiyah
Artio
4,809
516
491
4,056
13,825
13,793
0
3,588
10,147
21,513
0
W
Odin
JXLano
Odin
5,933
1,460
0
730
5,404
5,185
658
531
4,873
1,227
46,045
W
7,284
1,747
0
2,110
9,388
4,197
0
2,375
7,013
0
56,698
L
4,329
3,730
0
2,916
7,769
2,860
0
3,464
4,245
0
34,697
W
Cthulhu
LnNUar
Cthulhu
5,687
628
1,486
2,594
11,699
6,132
0
3,960
7,739
18,803
0
L
Ao Kuang
Minox9553
Ao Kuang
5,500
1,264
0
2,023
14,763
5,527
0
3,546
10,999
48,941
0
L
Kukulkan
TT0606RAM
Kukulkan
3,817
580
0
904
7,988
2,931
0
2,011
5,875
40,094
0
W
Skadi
gold154
Skadi
9,220
3,819
0
946
7,537
2,973
718
2,698
4,839
0
68,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,003
Gold Earned
37,676
281
Minions Killed
365
0
Camps Cleared
0
1,212,542
Distance Traveled
1,283,884
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,432
418
45
3
0
222,547
1
W
Nu Wa
7,041
542
64
5
0
257,526
0
L
Artio
6,455
497
20
2
0
274,913
0
W
Odin
7,588
584
86
7
0
233,922
0
W
Fenrir
8,195
630
84
6
0
313,193
0
L
Rama
5,749
442
73
6
0
224,239
0
W
Cthulhu
6,883
529
34
3
0
239,108
0
L
Ao Kuang
6,967
536
74
6
0
266,706
1
L
Kukulkan
6,400
492
69
5
0
224,137
0
W
Skadi
7,969
613
97
7
0
240,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role