Player Matchup

Xing Tian
Xing Tian
CHRONIC B3AST
Xing Tian
Level 181
God Stats
7W - 9L
1,647 SR
Queue Stats
1,023W - 1,008L
1,568 Elo+
Solo
Raijin
Raijin
SpoookyKid
Raijin
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
396W - 388L
1,546 Elo+
Solo
Skadi
Skadi
bbyfacenicole
Skadi
Level 16
God Stats
0W - 1L
1,203 SR
Queue Stats
4W - 8L
1,363 Elo+
Party 1
Nemesis
Nemesis
let_a_killa
Nemesis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,713 Elo+
Solo
Mulan
Mulan
n1neinchtoenails
Mulan
Level 147
God Stats
23W - 19L
1,291 SR
Queue Stats
729W - 769L
1,514 Elo+
Party 1
Team Averages
Level 124
1,428 SR
1,541 Elo+

VS

Team Averages
Level 144
1,510 SR
1,532 Elo+
Tyr
Tyr
HeWhoDefies4767
Tyr
Level 146
God Stats
9W - 6L
1,615 SR
Queue Stats
232W - 238L
1,531 Elo+
Solo
Mercury
Mercury
HercTheDerp
Mercury
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
475W - 438L
1,576 Elo+
Solo
Vulcan
Vulcan
TheHomieNick
Vulcan
Level 128
God Stats
3W - 1L
1,292 SR
Queue Stats
95W - 108L
1,537 Elo+
Solo
Danzaburou
Danzaburou
WOLFPACK_D_BEST
Danzaburou
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
237W - 219L
1,481 Elo+
Solo
Atlas
Atlas
ragingblast12
Atlas
Level 159
God Stats
4W - 3L
1,645 SR
Queue Stats
237W - 239L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CHRONIC B3AST
Xing Tian
18
5 / 5 / 5
10,231
787
9,840
17,118
10,731
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
SpoookyKid
Raijin
17
3 / 5 / 7
10,353
796
15,986
11,046
5,525
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 7 / 6
9,091
699
6,562
13,618
6,411
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
let_a_killa
Nemesis
14
2 / 7 / 8
8,814
678
6,247
15,110
11,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 5 / 8
9,731
749
6,470
17,555
17,411
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 16
10,909
839
12,802
14,286
15,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
HercTheDerp
Mercury
17
7 / 5 / 15
10,876
837
17,457
11,647
5,623
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
18
7 / 2 / 10
11,049
850
16,926
7,190
3,624
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
WOLFPACK_D_BEST
Danzaburou
17
5 / 3 / 13
10,982
845
11,088
12,684
6,129
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
5 / 3 / 17
11,378
875
9,281
14,471
16,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
100
15
Kills
29
29
Deaths
15
34
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
CHRONIC B3AST
Xing Tian
5
5
5
1.5
W
5
2
16
6.5
W
Mercury
HercTheDerp
Mercury
7
5
15
2.9
L
Raijin
SpoookyKid
Raijin
3
5
7
1.3
W
Vulcan
7
2
10
6
W
Danzaburou
WOLFPACK_D_BEST
Danzaburou
5
3
13
3.83
L
2
7
6
0.71
L
Nemesis
let_a_killa
Nemesis
2
7
8
0.86
L
3
5
8
1.4
W
5
3
17
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,105
Damage
67,554
74,447
Taken
60,278
51,642
Mitigated
47,245
15,189
Healing
21,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
CHRONIC B3AST
Xing Tian
9,840
250
1,792
1,875
17,118
10,731
0
4,952
12,166
26,646
0
W
12,802
844
1,591
2,939
14,286
15,264
629
5,659
8,326
0
18,797
W
Mercury
HercTheDerp
Mercury
17,457
7,476
2,964
2,075
11,647
5,623
2,877
7,001
4,512
0
31,484
L
Raijin
SpoookyKid
Raijin
15,986
777
327
1,405
11,046
5,525
0
4,401
6,645
41,576
0
W
Vulcan
16,926
7,266
659
746
7,190
3,624
1,049
3,568
3,388
41,311
0
W
Danzaburou
WOLFPACK_D_BEST
Danzaburou
11,088
3,968
2,741
5,430
12,684
6,129
2,537
8,002
4,548
0
36,289
L
6,562
4,254
691
1,372
13,618
6,411
749
4,795
8,823
0
14,770
L
Nemesis
let_a_killa
Nemesis
6,247
733
1,203
2,259
15,110
11,564
0
4,630
10,480
0
12,294
L
6,470
211
665
3,600
17,555
17,411
303
7,285
10,270
4,513
9,343
W
9,281
2,632
815
1,482
14,471
16,605
882
4,287
9,913
15,589
144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,220
Gold Earned
55,194
149
Minions Killed
153
0
Camps Cleared
0
1,073,196
Distance Traveled
1,315,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,231
787
21
2
0
234,130
0
W
Tyr
10,909
839
14
1
0
279,938
0
W
Mercury
10,876
837
27
2
0
299,744
0
L
Raijin
10,353
796
73
6
0
210,899
0
W
Vulcan
11,049
850
50
4
0
255,711
0
W
Danzaburou
10,982
845
56
4
0
245,316
0
L
Skadi
9,091
699
24
2
0
192,091
0
L
Nemesis
8,814
678
16
1
0
229,352
0
L
Mulan
9,731
749
15
1
0
206,724
0
W
Atlas
11,378
875
6
0
0
234,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role