Player Matchup

Surtr
Surtr
 
Surtr
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Cactus Moss
Danzaburou
Level 86
God Stats
4W - 4L
1,863 SR
Queue Stats
94W - 86L
1,518 Elo+
Party 3
Hera
Hera
Queen_Beryl
Hera
Level 165
God Stats
7W - 8L
1,311 SR
Queue Stats
41W - 35L
1,414 Elo+
Party 2
Bastet
Bastet
Rakktius
Bastet
Level 113
God Stats
10W - 3L
1,649 SR
Queue Stats
84W - 84L
1,523 Elo+
Party 3
Anubis
Anubis
shadowpersicon
Anubis
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 6L
1,393 Elo+
Party 2
Team Averages
Level 120
1,565 SR
1,470 Elo+

VS

Team Averages
Level 89
1,541 SR
1,495 Elo+
Sol
Sol
MrMadCuz
Sol
Level 143
God Stats
5W - 4L
1,458 SR
Queue Stats
376W - 391L
1,489 Elo+
Party 1
Ymir
Ymir
Tiredguy100
Ymir
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 42L
1,584 Elo+
Solo
Da Ji
Da Ji
TooLinkRyland
Da Ji
Level 64
God Stats
7W - 10L
1,859 SR
Queue Stats
335W - 334L
1,514 Elo+
Solo
Cupid
Cupid
anna cabana17
Cupid
Level 109
God Stats
7W - 11L
1,405 SR
Queue Stats
408W - 439L
1,439 Elo+
Party 1
Fenrir
Fenrir
toxic61o
Fenrir
Level 82
God Stats
6W - 7L
1,483 SR
Queue Stats
38W - 43L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 1 / 8
5,886
1,177
4,908
6,584
4,473
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Cactus Moss
Danzaburou
12
2 / 0 / 6
6,725
1,345
7,553
5,281
2,195
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 0 / 7
6,419
1,284
6,998
2,459
819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Rakktius
Bastet
12
5 / 0 / 7
7,407
1,481
8,641
3,651
1,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 2 / 7
7,562
1,512
7,460
4,844
2,448
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

380

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,575
1,315
6,588
6,800
2,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 2 / 3
6,667
1,333
2,014
10,681
7,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 4 / 2
5,608
1,122
3,106
7,670
2,496
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 1
6,645
1,329
3,487
2,170
799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fenrir
toxic61o
Fenrir
10
0 / 4 / 2
5,789
1,158
4,944
11,155
4,186
Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
12
Kills
3
3
Deaths
12
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
0
1
8
4
W
Danzaburou
Cactus Moss
Danzaburou
2
0
6
5
L
1
2
1
0.75
W
1
0
7
4.5
W
Bastet
Rakktius
Bastet
5
0
7
8.5
L
0
2
3
0.75
L
0
4
2
0.25
L
2
0
1
2.5
W
4
2
7
3.75
L
Fenrir
toxic61o
Fenrir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,560
Damage
20,139
22,819
Taken
38,476
11,355
Mitigated
17,452
2,443
Healing
3,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
4,908
1,633
0
518
6,584
4,473
0
2,661
3,923
155
8,473
W
Danzaburou
Cactus Moss
Danzaburou
7,553
3,464
0
956
5,281
2,195
0
2,116
3,165
0
19,888
L
6,588
2,246
0
1,103
6,800
2,247
0
2,197
4,603
31,147
2,685
W
6,998
2,341
0
0
2,459
819
0
505
1,954
16,323
0
W
Bastet
Rakktius
Bastet
8,641
3,135
0
758
3,651
1,420
0
1,119
2,532
0
15,873
L
2,014
567
97
801
10,681
7,724
0
5,516
5,165
12,655
0
L
3,106
622
0
0
7,670
2,496
0
2,906
4,764
0
3,778
L
3,487
1,985
261
932
2,170
799
0
603
1,567
0
15,551
W
7,460
241
0
211
4,844
2,448
0
1,900
2,944
20,803
0
L
Fenrir
toxic61o
Fenrir
4,944
992
0
138
11,155
4,186
0
3,334
7,821
0
6,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,999
Gold Earned
31,284
110
Minions Killed
122
5
Camps Cleared
6
527,240
Distance Traveled
478,831
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,886
1,177
2
0
0
74,358
0
W
Danzaburou
6,725
1,345
16
3
0
132,489
0
L
Sol
6,575
1,315
54
11
4
94,391
0
W
Hera
6,419
1,284
33
7
0
98,582
0
W
Bastet
7,407
1,481
13
3
5
129,406
0
L
Ymir
6,667
1,333
25
5
0
101,815
0
L
Da Ji
5,608
1,122
2
0
0
68,660
0
L
Cupid
6,645
1,329
33
7
2
106,810
0
W
Anubis
7,562
1,512
46
9
0
92,405
0
L
Fenrir
5,789
1,158
8
2
0
107,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role