Player Matchup

Horus
Horus
 
Horus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Hadriendel
Tiamat
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
443W - 460L
1,447 Elo+
Solo
Athena
Athena
Kathy038
Athena
Level 149
God Stats
1W - 4L
1,285 SR
Queue Stats
187W - 178L
1,459 Elo+
Solo
Fenrir
Fenrir
fenix_007
Fenrir
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
200W - 222L
1,410 Elo+
Solo
Nike
Nike
jdisonthego
Nike
Level 169
God Stats
1W - 4L
1,500 SR
Queue Stats
493W - 533L
1,467 Elo+
Solo
Team Averages
Level 148
1,457 SR
1,457 Elo+

VS

Team Averages
Level 149
1,460 SR
1,483 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
ArtNnk
Chang'e
Level 195
God Stats
11W - 5L
1,301 SR
Queue Stats
1,009W - 1,035L
1,452 Elo+
Solo
Jing Wei
Jing Wei
Llightmare
Jing Wei
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,454 Elo+
Party 1
Mercury
Mercury
gavinda77
Mercury
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
191W - 184L
1,447 Elo+
Solo
He Bo
He Bo
kingoftheworlds
He Bo
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 11L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
0 / 1 / 0
4,352
870
293
1,584
1,279
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
Hadriendel
Tiamat
12
2 / 2 / 2
5,403
1,081
6,498
4,536
2,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Kathy038
Athena
11
0 / 2 / 6
5,470
1,094
3,472
7,711
7,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
fenix_007
Fenrir
9
1 / 4 / 1
4,943
989
4,486
8,391
8,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 3
5,672
1,134
5,213
8,823
9,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
1 / 0 / 10
5,865
1,173
7,150
4,457
1,705
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
ArtNnk
Chang'e
11
1 / 1 / 6
5,539
1,108
4,314
6,655
2,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Llightmare
Jing Wei
11
2 / 1 / 9
6,001
1,200
5,047
5,135
1,979
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
gavinda77
Mercury
11
3 / 2 / 7
5,851
1,170
4,276
6,594
2,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 2 / 6
5,823
1,165
6,507
5,454
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
5
Kills
11
11
Deaths
6
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
0
0
W
Cernunnos
 
Cernunnos
1
0
10
6
W
Chang'e
ArtNnk
Chang'e
1
1
6
4
L
Tiamat
Hadriendel
Tiamat
2
2
2
1.5
L
Athena
Kathy038
Athena
0
2
6
1.5
W
Jing Wei
Llightmare
Jing Wei
2
1
9
6.5
L
Fenrir
fenix_007
Fenrir
1
4
1
0.38
W
Mercury
gavinda77
Mercury
3
2
7
3.25
L
2
2
3
1.75
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,962
Damage
27,294
31,045
Taken
28,295
29,470
Mitigated
10,575
7,130
Healing
16,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
293
138
89
67
1,584
1,279
0
210
1,374
0
1,007
W
Cernunnos
 
Cernunnos
7,150
3,491
593
1,273
4,457
1,705
166
988
3,469
0
14,668
W
Chang'e
ArtNnk
Chang'e
4,314
627
5,597
3,892
6,655
2,354
0
3,341
3,314
8,492
0
L
Tiamat
Hadriendel
Tiamat
6,498
323
324
690
4,536
2,909
0
1,365
3,171
11,361
0
L
Athena
Kathy038
Athena
3,472
1,510
1,025
1,867
7,711
7,704
0
2,354
5,357
7,722
0
W
Jing Wei
Llightmare
Jing Wei
5,047
4,016
617
1,056
5,135
1,979
785
1,358
3,777
0
11,937
L
Fenrir
fenix_007
Fenrir
4,486
548
589
946
8,391
8,132
0
2,740
5,651
0
4,962
W
Mercury
gavinda77
Mercury
4,276
1,784
983
1,430
6,594
2,659
0
2,455
4,139
0
7,358
L
5,213
279
380
1,153
8,823
9,446
0
4,152
4,671
0
11,083
W
6,507
638
446
1,039
5,454
1,878
0
1,828
3,626
9,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,840
Gold Earned
29,079
25
Minions Killed
63
0
Camps Cleared
0
464,427
Distance Traveled
547,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,352
870
0
0
0
14,797
0
W
Cernunnos
5,865
1,173
20
4
0
92,076
0
W
Chang'e
5,539
1,108
12
2
0
101,605
0
L
Tiamat
5,403
1,081
8
2
0
118,129
0
L
Athena
5,470
1,094
9
2
0
103,280
0
W
Jing Wei
6,001
1,200
18
4
0
115,188
0
L
Fenrir
4,943
989
4
1
0
113,143
0
W
Mercury
5,851
1,170
2
0
0
126,485
0
L
Nike
5,672
1,134
4
1
0
115,078
0
W
He Bo
5,823
1,165
11
2
0
112,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role