Player Matchup

Janus
Janus
Genesispsion
Janus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 35L
1,340 Elo+
Party 1
Surtr
Surtr
Oofen
Surtr
Level 118
God Stats
1W - 2L
1,138 SR
Queue Stats
46W - 60L
1,386 Elo+
Party 1
Chaac
Chaac
WinzerA1
Chaac
Level 103
God Stats
5W - 5L
1,529 SR
Queue Stats
95W - 101L
1,364 Elo+
Party 1
Team Averages
Level 99
1,389 SR
1,364 Elo+

VS

Team Averages
Level 51
1,468 SR
1,359 Elo+
Anubis
Anubis
DivineFusionX
Anubis
Level 115
God Stats
5W - 6L
1,511 SR
Queue Stats
225W - 215L
1,480 Elo+
Party 2
Izanami
Izanami
Ragnayuk
Izanami
Level 8
God Stats
9W - 5L
1,567 SR
Queue Stats
38W - 35L
1,359 Elo+
Party 2
Surtr
Surtr
shadowbeef6320
Surtr
Level 29
God Stats
4W - 4L
1,328 SR
Queue Stats
134W - 132L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 2
8,621
718
10,616
11,517
3,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Oofen
Surtr
13
3 / 7 / 5
8,569
714
9,298
16,630
16,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
WinzerA1
Chaac
14
2 / 6 / 3
8,958
747
5,714
16,127
11,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 6
10,987
916
17,891
10,665
5,583
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Ragnayuk
Izanami
15
3 / 4 / 10
9,770
814
12,370
12,275
5,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 1 / 10
9,828
819
9,033
9,721
9,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
18
18
Deaths
8
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
9
3
6
4
L
3
5
2
0.8
L
Surtr
Oofen
Surtr
3
7
5
0.79
W
Izanami
Ragnayuk
Izanami
3
4
10
2
L
Chaac
WinzerA1
Chaac
2
6
3
0.58
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,628
Damage
39,294
44,274
Taken
32,661
32,236
Mitigated
20,161
4,791
Healing
7,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,891
1,604
0
4,103
10,665
5,583
606
3,721
6,572
48,782
0
L
10,616
554
0
214
11,517
3,955
0
6,183
5,334
33,040
0
L
Surtr
Oofen
Surtr
9,298
2,494
50
1,471
16,630
16,736
0
6,499
10,131
360
18,165
W
Izanami
Ragnayuk
Izanami
12,370
8,611
0
1,983
12,275
5,352
920
3,431
8,608
0
42,943
L
Chaac
WinzerA1
Chaac
5,714
451
85
2,971
16,127
11,545
0
6,242
9,885
0
30,829
W
9,033
3,295
0
1,119
9,721
9,226
446
2,949
6,509
1,721
25,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,148
Gold Earned
30,585
133
Minions Killed
176
0
Camps Cleared
0
573,812
Distance Traveled
588,445
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,987
916
78
7
0
195,756
0
L
Janus
8,621
718
52
4
0
193,851
2
L
Surtr
8,569
714
17
1
0
184,044
0
W
Izanami
9,770
814
65
5
0
176,855
0
L
Chaac
8,958
747
64
5
0
195,917
0
W
Surtr
9,828
819
33
3
0
215,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role