Player Matchup

Danzaburou
Danzaburou
Cpt_Puff
Danzaburou
Level 105
God Stats
18W - 14L
1,571 SR
Queue Stats
222W - 251L
1,399 Elo+
Solo
Aphrodite
Aphrodite
LittlestLilz
Aphrodite
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Surtr
Surtr
x_MizfitApollo
Surtr
Level 104
God Stats
0W - 1L
1,281 SR
Queue Stats
2W - 6L
1,037 Elo+
Party 2
Team Averages
Level 92
1,451 SR
1,312 Elo+

VS

Team Averages
Level 99
1,307 SR
1,371 Elo+
Ishtar
Ishtar
iEnVy_Aware559
Ishtar
Level 109
God Stats
1W - 0L
1,147 SR
Queue Stats
8W - 2L
1,541 Elo+
Solo
Shiva
Shiva
ogsweethands
Shiva
Level 128
God Stats
1W - 3L
1,274 SR
Queue Stats
84W - 84L
1,367 Elo+
Party 1
Anubis
Anubis
xMajoRxOwNx
Anubis
Level 61
God Stats
4W - 0L
1,500 SR
Queue Stats
8W - 8L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cpt_Puff
Danzaburou
12
2 / 1 / 0
7,425
743
8,620
7,884
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
LittlestLilz
Aphrodite
12
0 / 0 / 2
6,501
650
2,219
2,202
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
0 / 1 / 2
6,453
645
4,263
10,134
7,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,789
679
4,757
7,431
3,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 0
7,236
724
5,105
9,225
9,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
11
0 / 0 / 1
6,465
647
4,459
3,908
1,758
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
2
Kills
2
2
Deaths
2
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cpt_Puff
Danzaburou
2
1
0
2
L
Aphrodite
LittlestLilz
Aphrodite
0
0
2
1
W
0
2
2
0.5
W
2
0
0
2
W
Anubis
0
0
1
0.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,102
Damage
14,321
20,220
Taken
20,564
12,622
Mitigated
14,456
8,697
Healing
2,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cpt_Puff
Danzaburou
8,620
2,648
0
2,678
7,884
2,929
132
1,621
6,023
0
38,854
L
Aphrodite
LittlestLilz
Aphrodite
2,219
224
3,441
1,756
2,202
1,843
0
351
1,851
10,832
0
W
4,757
2,428
0
1,482
7,431
3,612
468
393
7,038
0
18,249
W
5,105
155
175
667
9,225
9,086
113
1,703
7,522
0
24,155
W
Anubis
4,459
0
0
22
3,908
1,758
43
238
3,670
20,893
0
L
4,263
448
0
822
10,134
7,850
90
2,569
7,143
206
18,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,379
Gold Earned
20,490
109
Minions Killed
126
0
Camps Cleared
0
587,803
Distance Traveled
527,488
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,425
743
74
7
0
166,393
0
L
Aphrodite
6,501
650
12
1
0
192,525
0
W
Ishtar
6,789
679
38
4
0
137,548
0
W
Shiva
7,236
724
42
4
0
205,813
0
W
Anubis
6,465
647
46
5
0
184,127
0
L
Surtr
6,453
645
23
2
0
228,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role