Player Matchup

Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Arbetur
Xing Tian
Level 86
God Stats
0W - 1L
1,740 SR
Queue Stats
63W - 62L
1,511 Elo+
Solo
Medusa
Medusa
Gillytube
Medusa
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 14L
1,726 Elo+
Solo
Ratatoskr
Ratatoskr
KILLERryux
Ratatoskr
Level 86
God Stats
52W - 20L
1,622 SR
Queue Stats
114W - 61L
1,678 Elo+
Solo
Hera
Hera
ivanOP38
Hera
Level 68
God Stats
6W - 7L
1,500 SR
Queue Stats
368W - 370L
1,466 Elo+
Solo
Team Averages
Level 97
1,572 SR
1,576 Elo+

VS

Team Averages
Level 128
1,465 SR
1,559 Elo+
Scylla
Scylla
LuckyTurtle13
Scylla
Level 85
God Stats
324W - 302L
1,558 SR
Queue Stats
405W - 419L
1,559 Elo+
Party 1
Khepri
Khepri
MschesBit
Khepri
Level 146
God Stats
37W - 32L
1,614 SR
Queue Stats
368W - 314L
1,568 Elo+
Solo
Janus
Janus
Nazhgul96
Janus
Level 155
God Stats
16W - 19L
1,546 SR
Queue Stats
51W - 63L
1,609 Elo+
Solo
Loki
Loki
WhyS0Seri0us513
Loki
Level 98
God Stats
26W - 29L
1,414 SR
Queue Stats
243W - 252L
1,551 Elo+
Party 1
Sun Wukong
Sun Wukong
juan406
Sun Wukong
Level 157
God Stats
2W - 2L
1,193 SR
Queue Stats
266W - 282L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 0
5,815
969
5,066
2,410
883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Xing Tian
Arbetur
Xing Tian
10
0 / 3 / 0
5,830
972
1,761
6,135
5,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Gillytube
Medusa
12
0 / 0 / 0
6,415
1,069
3,348
3,189
1,257
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ratatoskr
KILLERryux
Ratatoskr
10
0 / 2 / 0
5,873
979
500
2,535
1,276
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
11
0 / 3 / 0
6,066
1,011
5,209
5,048
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

332

VS

Team 2 Tickets

378

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
6,602
1,100
2,848
2,792
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
MschesBit
Khepri
12
0 / 0 / 6
6,511
1,085
2,168
3,509
2,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Nazhgul96
Janus
12
0 / 0 / 5
6,678
1,113
4,502
3,060
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 6
6,341
1,057
1,621
2,573
1,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
juan406
Sun Wukong
11
7 / 0 / 2
7,787
1,298
6,415
5,982
6,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
9
9
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
L
Xing Tian
Arbetur
Xing Tian
0
3
0
0
L
Medusa
Gillytube
Medusa
0
0
0
0
L
Ratatoskr
KILLERryux
Ratatoskr
0
2
0
0
W
1
0
5
3.5
W
Khepri
MschesBit
Khepri
0
0
6
3
W
Janus
Nazhgul96
Janus
0
0
5
2.5
W
1
0
6
4
L
Hera
0
3
0
0
W
Sun Wukong
juan406
Sun Wukong
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,884
Damage
17,554
19,317
Taken
17,916
10,266
Mitigated
13,132
967
Healing
2,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,066
1,391
0
82
2,410
883
0
970
1,355
13,828
840
L
Xing Tian
Arbetur
Xing Tian
1,761
119
0
211
6,135
5,018
0
3,409
2,346
6,934
0
L
Medusa
Gillytube
Medusa
3,348
2,110
0
311
3,189
1,257
0
1,141
1,913
0
24,125
L
Ratatoskr
KILLERryux
Ratatoskr
500
39
0
193
2,535
1,276
0
1,242
1,185
0
1,757
W
2,848
560
0
230
2,792
1,513
0
2,354
438
17,228
0
W
Khepri
MschesBit
Khepri
2,168
37
0
0
3,509
2,532
0
2,383
1,094
8,220
0
W
Janus
Nazhgul96
Janus
4,502
214
0
1,303
3,060
1,253
0
2,024
877
25,246
0
W
1,621
369
0
0
2,573
1,327
0
1,750
823
0
7,280
L
Hera
5,209
989
0
170
5,048
1,832
0
2,457
2,330
13,735
0
W
Sun Wukong
juan406
Sun Wukong
6,415
690
0
741
5,982
6,507
0
2,939
2,922
0
9,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,999
Gold Earned
33,919
119
Minions Killed
115
4
Camps Cleared
7
514,568
Distance Traveled
595,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,815
969
17
3
2
129,980
0
L
Xing Tian
5,830
972
13
2
0
87,671
0
L
Medusa
6,415
1,069
51
9
1
129,007
0
L
Ratatoskr
5,873
979
3
1
0
55,661
0
W
Scylla
6,602
1,100
42
7
0
121,635
0
W
Khepri
6,511
1,085
16
3
0
124,760
0
W
Janus
6,678
1,113
46
8
5
125,790
0
W
Loki
6,341
1,057
8
1
1
90,390
0
L
Hera
6,066
1,011
35
6
1
112,249
0
W
Sun Wukong
7,787
1,298
3
1
1
132,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role