Player Matchup

Horus
Horus
Silver I
ANTIGOATT
Horus
Silver I
Level 123
God Stats
18W - 18L
1,488 SR
Queue Stats
236W - 239L
1,165 MMR
Party 2
Anubis
Anubis
Silver II
Arkantos0391
Anubis
Silver II
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 165L
1,233 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
RoseGold3236HUN
Morgan Le Fay
Gold III
Level 140
God Stats
13W - 14L
1,418 SR
Queue Stats
271W - 275L
1,414 MMR
Party 2
Ne Zha
Ne Zha
Silver I
balgehakt__
Ne Zha
Silver I
Level 146
God Stats
10W - 10L
1,504 SR
Queue Stats
137W - 152L
1,230 MMR
Solo
Ishtar
Ishtar
Silver V
jaleibas
Ishtar
Silver V
Level 92
God Stats
1W - 2L
1,341 SR
Queue Stats
1W - 7L
1,224 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,450 SR
1,253 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,457 SR
1,252 MMR
Agni
Agni
Silver IV
KwS_Botesz
Agni
Silver IV
Level 139
God Stats
4W - 6L
1,323 SR
Queue Stats
116W - 129L
1,381 MMR
Party 3
Anhur
Anhur
Silver V
KwS_Kicsiihussza
Anhur
Silver V
Level 156
God Stats
6W - 8L
1,500 SR
Queue Stats
116W - 124L
1,201 MMR
Party 3
Thor
Thor
Silver I
Leeroy122112
Thor
Silver I
Level 155
God Stats
17W - 21L
1,281 SR
Queue Stats
464W - 475L
1,197 MMR
Solo
Sobek
Sobek
Silver II
temp-447593
Sobek
Silver II
Level 126
God Stats
1W - 3L
1,436 SR
Queue Stats
249W - 249L
1,038 MMR
Party 1
Susano
Susano
Silver I
xdlolplayer
Susano
Silver I
Level 120
God Stats
1W - 1L
1,745 SR
Queue Stats
9W - 11L
1,441 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ANTIGOATT
Horus
15
1 / 2 / 10
10,446
497
5,539
22,394
24,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
20
4 / 5 / 2
13,422
639
16,165
16,965
8,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
RoseGold3236HUN
Morgan Le Fay
18
7 / 3 / 4
12,315
586
16,306
13,539
6,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
20
9 / 0 / 5
13,051
621
14,396
17,072
9,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
jaleibas
Ishtar
18
4 / 5 / 2
12,193
581
16,677
17,167
7,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ThanatosHe BoBacchus

VS

Bans
SurtrAphroditeAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 2
9,754
464
9,804
13,826
5,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 4 / 3
8,979
428
8,626
17,573
7,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 4 / 2
11,781
561
12,077
17,536
8,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 4 / 5
9,964
474
7,581
21,841
29,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
19
6 / 5 / 3
11,269
537
14,162
20,902
10,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
30
25
Kills
15
15
Deaths
26
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
ANTIGOATT
Horus
1
2
10
3
W
Anubis
4
5
2
1
L
2
9
2
0.33
L
0
4
3
0.38
L
5
4
2
1.5
W
Morgan Le Fay
RoseGold3236HUN
Morgan Le Fay
7
3
4
3
W
Ne Zha
9
0
5
11.5
W
Ishtar
jaleibas
Ishtar
4
5
2
1
L
2
4
5
1.13
L
Susano
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,083
Damage
52,250
87,137
Taken
91,678
57,007
Mitigated
62,446
34,072
Healing
15,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
ANTIGOATT
Horus
5,539
2,661
4,765
9,933
22,394
24,787
0
8,262
14,132
0
18,064
W
Anubis
16,165
1,117
0
8,170
16,965
8,706
756
552
16,413
127,836
0
L
9,804
618
0
1,050
13,826
5,677
0
8,806
4,804
77,514
0
L
8,626
5,083
0
6,038
17,573
7,826
0
0
17,573
0
71,016
L
12,077
1,690
0
1,880
17,536
8,933
0
11,419
6,117
423
104,781
W
Morgan Le Fay
RoseGold3236HUN
Morgan Le Fay
16,306
926
0
1,790
13,539
6,575
46
7,016
6,523
97,178
0
W
Ne Zha
14,396
7,908
0
4,447
17,072
9,139
0
2,193
14,879
0
148,823
W
Ishtar
jaleibas
Ishtar
16,677
12,548
0
4,967
17,167
7,800
2,195
899
16,268
0
107,465
L
7,581
514
0
5,626
21,841
29,408
0
7,136
14,588
27,539
0
L
Susano
14,162
5,377
0
1,157
20,902
10,602
0
4,729
16,125
0
111,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,427
Gold Earned
51,747
682
Minions Killed
579
0
Camps Cleared
0
2,017,060
Distance Traveled
1,926,009
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,446
497
18
1
0
440,351
1
W
Anubis
13,422
639
195
9
0
331,245
11
L
Agni
9,754
464
139
7
0
363,062
6
L
Anhur
8,979
428
108
5
0
317,721
4
L
Thor
11,781
561
173
8
0
362,732
2
W
Morgan Le Fay
12,315
586
128
6
0
392,490
8
W
Ne Zha
13,051
621
160
8
0
479,705
0
W
Ishtar
12,193
581
181
9
0
373,269
0
L
Sobek
9,964
474
27
1
0
403,452
4
L
Susano
11,269
537
132
6
0
479,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role