Player Matchup

Discordia
Discordia
Kiwiritter7869
Discordia
Level 109
God Stats
2W - 2L
1,110 SR
Queue Stats
202W - 199L
1,531 Elo+
Party 1
Susano
Susano
Lagertha1950
Susano
Level 12
God Stats
1W - 1L
1,691 SR
Queue Stats
25W - 25L
1,625 Elo+
Party 1
Sol
Sol
Maghruu
Sol
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 146L
1,558 Elo+
Party 1
Fenrir
Fenrir
NaugthyMajora
Fenrir
Level 123
God Stats
0W - 1L
1,536 SR
Queue Stats
15W - 14L
1,542 Elo+
Party 1
Aphrodite
Aphrodite
theolimpian822
Aphrodite
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 75L
1,475 Elo+
Solo
Team Averages
Level 105
1,467 SR
1,547 Elo+

VS

Team Averages
Level 128
1,600 SR
1,515 Elo+
Mercury
Mercury
 
Mercury
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Moisty Flabs
Surtr
Level 145
God Stats
7W - 4L
1,626 SR
Queue Stats
57W - 55L
1,510 Elo+
Party 2
Ishtar
Ishtar
charly_30_3
Ishtar
Level 126
God Stats
8W - 4L
1,825 SR
Queue Stats
358W - 345L
1,504 Elo+
Solo
Ymir
Ymir
therealhazi
Ymir
Level 122
God Stats
9W - 10L
1,515 SR
Queue Stats
30W - 35L
1,502 Elo+
Solo
Anubis
Anubis
winter5
Anubis
Level 96
God Stats
11W - 2L
1,534 SR
Queue Stats
67W - 56L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kiwiritter7869
Discordia
15
4 / 5 / 1
9,010
563
7,752
8,483
2,888
Susano
13
3 / 6 / 3
8,056
504
7,214
13,062
4,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
13
3 / 5 / 4
8,208
513
13,724
12,517
4,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 6 / 6
7,608
476
8,781
20,039
17,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
theolimpian822
Aphrodite
14
1 / 4 / 1
8,661
541
8,308
13,160
7,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
4 / 3 / 7
9,394
587
10,844
14,617
6,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 2 / 3
9,941
621
12,308
15,805
12,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
15
9 / 3 / 1
10,191
637
10,751
14,189
5,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 13
8,873
555
6,613
15,860
16,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
winter5
Anubis
15
6 / 3 / 7
9,889
618
11,059
9,009
4,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
13
Kills
26
26
Deaths
13
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
3
7
2.5
L
Discordia
Kiwiritter7869
Discordia
4
5
1
0.9
L
Susano
3
6
3
0.75
L
Sol
3
5
4
1
W
4
2
3
2.75
L
2
6
6
0.83
W
Ishtar
9
3
1
3.17
L
Aphrodite
theolimpian822
Aphrodite
1
4
1
0.38
W
3
2
13
4.75
W
Anubis
winter5
Anubis
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,779
Damage
51,575
67,261
Taken
69,480
36,604
Mitigated
45,744
14,413
Healing
20,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,844
6,356
0
2,430
14,617
6,776
693
6,483
7,697
0
83,427
L
Discordia
Kiwiritter7869
Discordia
7,752
357
0
250
8,483
2,888
0
1,169
7,314
53,854
0
L
Susano
7,214
1,301
0
2,294
13,062
4,765
0
4,678
8,384
0
38,992
L
Sol
13,724
3,086
0
3,382
12,517
4,115
0
3,605
8,912
55,762
0
W
12,308
4,120
0
5,604
15,805
12,033
886
8,165
6,972
2,003
72,253
L
8,781
1,704
0
1,989
20,039
17,696
0
8,191
11,848
0
26,022
W
Ishtar
10,751
5,915
0
6,027
14,189
5,924
2,022
4,224
9,238
0
83,030
L
Aphrodite
theolimpian822
Aphrodite
8,308
693
0
6,498
13,160
7,140
0
673
12,487
72,054
0
W
6,613
2,455
116
2,975
15,860
16,308
0
8,063
7,471
23,650
0
W
Anubis
winter5
Anubis
11,059
635
0
3,009
9,009
4,703
0
1,779
7,141
68,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,543
Gold Earned
48,288
446
Minions Killed
453
0
Camps Cleared
0
1,449,227
Distance Traveled
1,533,582
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,394
587
103
6
0
375,929
0
L
Discordia
9,010
563
115
7
0
327,862
0
L
Susano
8,056
504
62
4
0
276,975
3
L
Sol
8,208
513
87
5
0
276,433
0
W
Surtr
9,941
621
103
6
0
290,119
0
L
Fenrir
7,608
476
32
2
0
285,104
0
W
Ishtar
10,191
637
119
7
0
291,970
0
L
Aphrodite
8,661
541
150
9
0
282,853
4
W
Ymir
8,873
555
24
2
0
283,230
6
W
Anubis
9,889
618
104
7
0
292,334
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role