Player Matchup

Erlang Shen
Erlang Shen
Aquisence
Erlang Shen
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 75L
1,484 Elo+
Solo
Surtr
Surtr
KickapooGs
Surtr
Level 166
God Stats
4W - 7L
1,825 SR
Queue Stats
526W - 529L
1,493 Elo+
Party 2
Fafnir
Fafnir
ROBAMEYANG
Fafnir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 70L
1,414 Elo+
Solo
Ymir
Ymir
ducky wuddle
Ymir
Level 95
God Stats
9W - 11L
1,853 SR
Queue Stats
892W - 907L
1,499 Elo+
Party 2
He Bo
He Bo
winkpiks90
He Bo
Level 149
God Stats
0W - 5L
1,500 SR
Queue Stats
502W - 520L
1,547 Elo+
Party 2
Team Averages
Level 135
1,636 SR
1,487 Elo+

VS

Team Averages
Level 123
1,555 SR
1,490 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CrypticDragons
Neith
Level 106
God Stats
4W - 2L
1,592 SR
Queue Stats
268W - 227L
1,536 Elo+
Solo
Ne Zha
Ne Zha
ElHaZeR
Ne Zha
Level 66
God Stats
1W - 0L
1,645 SR
Queue Stats
59W - 55L
1,377 Elo+
Solo
Ah Puch
Ah Puch
KoKoGorgi
Ah Puch
Level 157
God Stats
1W - 1L
1,540 SR
Queue Stats
60W - 46L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Aquisence
Erlang Shen
16
6 / 2 / 0
8,242
824
8,087
9,201
10,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Surtr
11
0 / 8 / 4
6,454
645
5,688
17,634
19,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fafnir
ROBAMEYANG
Fafnir
15
0 / 2 / 7
7,053
705
3,398
12,766
15,123
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
0 / 7 / 7
6,625
663
3,647
15,143
14,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
14
2 / 5 / 2
7,645
765
10,639
9,735
4,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
2 / 1 / 17
8,999
900
4,082
9,612
12,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
 
Hachiman
15
1 / 2 / 15
8,489
849
10,482
5,408
2,696
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 1 / 9
9,371
937
14,149
7,508
4,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
ElHaZeR
Ne Zha
14
4 / 2 / 13
8,431
843
8,644
8,885
5,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
KoKoGorgi
Ah Puch
16
9 / 2 / 9
9,549
955
22,544
6,745
3,815
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
87
8
Kills
24
24
Deaths
8
20
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
2
1
17
10.5
W
Hachiman
 
Hachiman
1
2
15
4.25
L
Erlang Shen
Aquisence
Erlang Shen
6
2
0
3
W
8
1
9
12.5
W
Ne Zha
ElHaZeR
Ne Zha
4
2
13
5.25
L
Surtr
0
8
4
0.25
W
Ah Puch
KoKoGorgi
Ah Puch
9
2
9
6.75
L
Fafnir
ROBAMEYANG
Fafnir
0
2
7
1.75
L
0
7
7
0.5
L
He Bo
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,459
Damage
59,901
64,479
Taken
38,158
63,618
Mitigated
28,488
12,831
Healing
15,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
4,082
268
0
1,123
9,612
12,061
163
5,505
4,107
6,742
0
W
Hachiman
 
Hachiman
10,482
6,555
628
1,288
5,408
2,696
1,727
2,704
2,704
0
26,138
L
Erlang Shen
Aquisence
Erlang Shen
8,087
1,906
301
1,933
9,201
10,038
0
4,412
4,789
2,320
12,112
W
14,149
7,547
541
3,960
7,508
4,659
1,299
4,193
3,315
0
30,618
W
Ne Zha
ElHaZeR
Ne Zha
8,644
2,950
1,681
2,756
8,885
5,257
734
4,277
4,608
0
15,758
L
Surtr
5,688
1,580
303
2,120
17,634
19,063
0
7,789
9,845
142
10,186
W
Ah Puch
KoKoGorgi
Ah Puch
22,544
2,594
1,303
2,438
6,745
3,815
601
2,985
3,760
31,939
0
L
Fafnir
ROBAMEYANG
Fafnir
3,398
849
1,760
4,581
12,766
15,123
0
6,520
6,246
12,092
0
L
3,647
295
220
384
15,143
14,722
0
4,569
10,574
6,960
0
L
He Bo
10,639
464
235
994
9,735
4,672
0
3,336
6,399
22,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,019
Gold Earned
44,839
82
Minions Killed
140
0
Camps Cleared
0
835,523
Distance Traveled
879,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,999
900
14
1
0
201,767
0
W
Hachiman
8,489
849
50
5
0
152,222
0
L
Erlang Shen
8,242
824
5
1
0
175,891
0
W
Neith
9,371
937
40
4
0
171,288
0
W
Ne Zha
8,431
843
12
1
0
181,020
0
L
Surtr
6,454
645
8
1
0
154,412
0
W
Ah Puch
9,549
955
24
2
0
172,862
0
L
Fafnir
7,053
705
12
1
0
195,915
0
L
Ymir
6,625
663
10
1
0
144,450
0
L
He Bo
7,645
765
47
5
0
164,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role