Player Matchup

Ra
Ra
Animosity1
Ra
Level 122
God Stats
6W - 8L
1,162 SR
Queue Stats
188W - 157L
1,512 Elo+
Solo
Bakasura
Bakasura
Inpunktion
Bakasura
Level 150
God Stats
5W - 2L
1,835 SR
Queue Stats
244W - 195L
1,257 Elo+
Solo
Mulan
Mulan
chuckocuko
Mulan
Level 46
God Stats
5W - 6L
1,400 SR
Queue Stats
83W - 81L
1,343 Elo+
Solo
Hel
Hel
namechanged9704
Hel
Level 88
God Stats
3W - 6L
1,261 SR
Queue Stats
86W - 78L
1,509 Elo+
Solo
Medusa
Medusa
zepovin94
Medusa
Level 125
God Stats
29W - 20L
1,613 SR
Queue Stats
337W - 323L
1,511 Elo+
Solo
Team Averages
Level 106
1,454 SR
1,426 Elo+

VS

Team Averages
Level 90
1,540 SR
1,501 Elo+
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Dominic1967
Ne Zha
Level 105
God Stats
1W - 2L
1,727 SR
Queue Stats
37W - 37L
1,572 Elo+
Solo
Ao Kuang
Ao Kuang
SquidPerson
Ao Kuang
Level 41
God Stats
3W - 8L
1,321 SR
Queue Stats
51W - 57L
1,425 Elo+
Solo
Ishtar
Ishtar
Xanderplay93
Ishtar
Level 87
God Stats
3W - 2L
1,651 SR
Queue Stats
108W - 106L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 1
4,738
790
1,494
4,933
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Inpunktion
Bakasura
8
2 / 0 / 2
4,604
767
2,141
4,241
1,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
7
1 / 0 / 1
4,471
745
2,053
3,662
1,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 1 / 0
4,136
689
2,920
4,725
1,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
zepovin94
Medusa
7
0 / 1 / 2
3,929
655
4,642
4,656
1,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
2 / 0 / 0
4,881
814
3,068
2,598
743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Geb
 
Geb
6
1 / 1 / 1
3,912
652
1,981
7,403
3,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
7
0 / 1 / 0
4,053
676
1,716
4,105
2,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ao Kuang
SquidPerson
Ao Kuang
6
1 / 2 / 0
3,841
640
2,871
5,702
1,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
5
0 / 2 / 0
3,366
561
2,191
3,757
1,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
4
4
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
0
0
2
L
Geb
 
Geb
1
1
1
1.5
W
2
2
1
1.25
L
Ne Zha
0
1
0
0
W
Bakasura
Inpunktion
Bakasura
2
0
2
3
L
Ao Kuang
SquidPerson
Ao Kuang
1
2
0
0.5
L
Ishtar
0
2
0
0
W
Mulan
1
0
1
1.5
W
1
1
0
1
W
Medusa
zepovin94
Medusa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,250
Damage
11,827
22,217
Taken
23,565
7,841
Mitigated
9,573
9,927
Healing
5,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,068
164
0
750
2,598
743
0
662
1,916
34,664
0
L
Geb
 
Geb
1,981
245
12
1,968
7,403
3,876
0
2,313
5,065
8,612
0
W
1,494
272
72
1,833
4,933
1,455
0
2,475
2,458
31,785
0
L
Ne Zha
1,716
342
0
1,124
4,105
2,391
0
0
3,734
0
20,866
W
Bakasura
Inpunktion
Bakasura
2,141
1,678
0
1,683
4,241
1,425
0
1,318
2,923
0
17,010
L
Ao Kuang
SquidPerson
Ao Kuang
2,871
1,035
0
623
5,702
1,490
119
193
5,385
15,863
0
L
Ishtar
2,191
1,205
0
1,385
3,757
1,073
0
1,234
2,436
0
16,854
W
Mulan
2,053
192
0
1,555
3,662
1,657
0
670
2,992
0
22,017
W
2,920
649
1,475
2,639
4,725
1,764
0
1,250
3,475
16,826
0
W
Medusa
zepovin94
Medusa
4,642
2,364
0
670
4,656
1,540
0
2,207
2,449
0
23,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,878
Gold Earned
20,053
223
Minions Killed
167
0
Camps Cleared
0
665,259
Distance Traveled
634,472
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,881
814
65
11
0
127,777
2
L
Geb
3,912
652
12
2
0
139,465
4
W
Ra
4,738
790
63
11
0
135,135
0
L
Ne Zha
4,053
676
36
6
0
133,011
2
W
Bakasura
4,604
767
45
8
0
169,447
0
L
Ao Kuang
3,841
640
23
4
0
156,373
0
L
Ishtar
3,366
561
31
5
0
77,846
0
W
Mulan
4,471
745
50
8
0
117,797
2
W
Hel
4,136
689
29
5
0
128,762
0
W
Medusa
3,929
655
36
6
0
114,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role