Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Gindakong
Shiva
Level 129
God Stats
2W - 5L
1,500 SR
Queue Stats
395W - 399L
1,407 Elo+
Solo
Kuzenbo
Kuzenbo
JavatakerCFH
Kuzenbo
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
165W - 165L
1,370 Elo+
Solo
Bellona
Bellona
Shiоzu
Bellona
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,277 Elo+
Party 2
Fenrir
Fenrir
max0622
Fenrir
Level 88
God Stats
2W - 5L
1,162 SR
Queue Stats
296W - 276L
1,524 Elo+
Solo
Team Averages
Level 111
1,432 SR
1,415 Elo+

VS

Team Averages
Level 114
1,486 SR
1,517 Elo+
Cthulhu
Cthulhu
Laube-_-
Cthulhu
Level 102
God Stats
2W - 3L
1,157 SR
Queue Stats
181W - 162L
1,516 Elo+
Solo
Gilgamesh
Gilgamesh
Lesnik2019
Gilgamesh
Level 97
God Stats
12W - 1L
1,841 SR
Queue Stats
530W - 521L
1,494 Elo+
Party 1
Ne Zha
Ne Zha
SNGlord
Ne Zha
Level 128
God Stats
3W - 4L
1,165 SR
Queue Stats
216W - 201L
1,523 Elo+
Party 1
Vulcan
Vulcan
SexSem
Vulcan
Level 118
God Stats
6W - 1L
1,812 SR
Queue Stats
299W - 301L
1,509 Elo+
Party 1
Medusa
Medusa
xLUMENx
Medusa
Level 126
God Stats
2W - 4L
1,456 SR
Queue Stats
118W - 121L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
3 / 8 / 5
8,090
809
7,450
13,836
6,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Gindakong
Shiva
13
0 / 6 / 4
6,492
649
7,550
16,070
16,273
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
JavatakerCFH
Kuzenbo
14
0 / 6 / 6
6,704
670
8,572
13,934
21,327
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Shiоzu
Bellona
13
2 / 5 / 2
6,770
677
5,327
11,655
8,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
max0622
Fenrir
15
5 / 7 / 4
8,681
868
10,214
15,996
17,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Laube-_-
Cthulhu
16
6 / 1 / 21
10,507
1,051
11,060
11,504
17,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Lesnik2019
Gilgamesh
15
6 / 1 / 19
9,724
972
11,474
12,793
16,867
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
SNGlord
Ne Zha
15
8 / 3 / 15
9,453
945
7,298
8,070
4,750
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
SexSem
Vulcan
17
9 / 0 / 19
10,424
1,042
27,168
7,249
4,710
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Medusa
xLUMENx
Medusa
13
3 / 5 / 18
8,610
861
9,502
10,537
5,684
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
124
10
Kills
32
32
Deaths
10
21
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
8
5
0.69
L
Shiva
Gindakong
Shiva
0
6
4
0.33
L
Kuzenbo
JavatakerCFH
Kuzenbo
0
6
6
0.5
W
Cthulhu
Laube-_-
Cthulhu
6
1
21
16.5
W
Gilgamesh
Lesnik2019
Gilgamesh
6
1
19
15.5
W
Ne Zha
SNGlord
Ne Zha
8
3
15
5.17
W
Vulcan
SexSem
Vulcan
9
0
19
18.5
L
Bellona
Shiоzu
Bellona
2
5
2
0.6
L
Fenrir
max0622
Fenrir
5
7
4
1
W
Medusa
xLUMENx
Medusa
3
5
18
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,113
Damage
66,502
71,491
Taken
50,153
70,318
Mitigated
49,018
10,030
Healing
16,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,450
4,526
0
965
13,836
6,403
0
8,026
5,810
0
15,997
L
Shiva
Gindakong
Shiva
7,550
827
891
2,508
16,070
16,273
0
9,142
6,928
0
18,566
L
Kuzenbo
JavatakerCFH
Kuzenbo
8,572
3,065
250
422
13,934
21,327
0
6,641
7,293
16,236
0
W
Cthulhu
Laube-_-
Cthulhu
11,060
359
2,197
3,485
11,504
17,007
467
2,557
8,947
23,316
816
W
Gilgamesh
Lesnik2019
Gilgamesh
11,474
2,304
2,272
3,260
12,793
16,867
188
1,473
11,320
0
15,470
W
Ne Zha
SNGlord
Ne Zha
7,298
3,945
616
661
8,070
4,750
1,858
931
7,139
0
11,244
W
Vulcan
SexSem
Vulcan
27,168
15,252
867
1,152
7,249
4,710
209
974
6,275
45,271
0
L
Bellona
Shiоzu
Bellona
5,327
1,434
622
828
11,655
8,657
0
6,733
4,922
0
9,053
L
Fenrir
max0622
Fenrir
10,214
2,471
702
2,842
15,996
17,658
0
6,870
9,126
0
19,261
W
Medusa
xLUMENx
Medusa
9,502
5,148
194
1,806
10,537
5,684
3,808
2,637
7,900
0
21,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,737
Gold Earned
48,718
60
Minions Killed
131
0
Camps Cleared
0
882,419
Distance Traveled
1,072,486
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,090
809
17
2
0
135,636
1
L
Shiva
6,492
649
15
2
0
192,949
0
L
Kuzenbo
6,704
670
13
1
0
193,601
0
W
Cthulhu
10,507
1,051
34
3
0
211,405
0
W
Gilgamesh
9,724
972
10
1
0
236,171
0
W
Ne Zha
9,453
945
12
1
0
197,030
0
W
Vulcan
10,424
1,042
45
5
0
255,621
0
L
Bellona
6,770
677
5
1
0
153,208
0
L
Fenrir
8,681
868
10
1
0
207,025
0
W
Medusa
8,610
861
30
3
0
172,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role