Player Matchup

Heimdallr
Heimdallr
Algeink
Heimdallr
Level 127
God Stats
0W - 3L
1,248 SR
Queue Stats
248W - 244L
1,578 Elo+
Solo
Cernunnos
Cernunnos
BieelDestri
Cernunnos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 76L
1,288 Elo+
Solo
Achilles
Achilles
GuaxinimGordo
Achilles
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,280 Elo+
Party 2
Mulan
Mulan
KingShadyy
Mulan
Level 174
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 84L
1,550 Elo+
Party 2
Zhong Kui
Zhong Kui
Raniel_Revil
Zhong Kui
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 98L
1,461 Elo+
Solo
Team Averages
Level 101
1,450 SR
1,431 Elo+

VS

Team Averages
Level 136
1,538 SR
1,468 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
FeitanxMG
Persephone
Level 131
God Stats
15W - 21L
1,689 SR
Queue Stats
1,325W - 1,307L
1,550 Elo+
Solo
Jing Wei
Jing Wei
Karmmus
Jing Wei
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 95L
1,515 Elo+
Solo
Tiamat
Tiamat
magculter
Tiamat
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 29L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Algeink
Heimdallr
17
3 / 7 / 5
10,143
725
19,773
15,371
9,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
BieelDestri
Cernunnos
16
2 / 5 / 3
9,181
656
7,883
13,004
7,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
GuaxinimGordo
Achilles
15
1 / 8 / 5
8,533
610
8,796
21,112
37,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
15
2 / 9 / 5
8,568
612
10,957
21,027
25,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Raniel_Revil
Zhong Kui
16
2 / 3 / 2
9,060
647
8,278
10,061
14,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
18
8 / 3 / 16
11,499
821
16,064
18,753
28,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
 
Hades
16
5 / 3 / 15
10,484
749
8,802
15,193
11,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Persephone
FeitanxMG
Persephone
19
5 / 2 / 18
11,424
816
17,938
15,456
7,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
Karmmus
Jing Wei
18
13 / 3 / 13
11,873
848
23,607
13,543
7,155
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
magculter
Tiamat
17
1 / 0 / 23
10,305
736
6,434
8,446
7,083
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
117
10
Kills
32
32
Deaths
11
20
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
8
3
16
5.33
W
Hades
 
Hades
5
3
15
4.17
L
Heimdallr
Algeink
Heimdallr
3
7
5
0.79
L
Cernunnos
BieelDestri
Cernunnos
2
5
3
0.7
W
Persephone
FeitanxMG
Persephone
5
2
18
7
L
Achilles
GuaxinimGordo
Achilles
1
8
5
0.44
W
Jing Wei
Karmmus
Jing Wei
13
3
13
6.5
L
Mulan
2
9
5
0.5
L
Zhong Kui
Raniel_Revil
Zhong Kui
2
3
2
1
W
Tiamat
magculter
Tiamat
1
0
23
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,687
Damage
72,845
80,575
Taken
71,391
93,592
Mitigated
61,350
12,333
Healing
37,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
16,064
2,083
1,350
4,675
18,753
28,326
350
3,239
15,209
25,871
882
W
Hades
 
Hades
8,802
85
2,187
4,870
15,193
11,233
570
1,310
12,958
18,650
0
L
Heimdallr
Algeink
Heimdallr
19,773
9,536
58
1,887
15,371
9,383
0
11,222
3,597
0
33,110
L
Cernunnos
BieelDestri
Cernunnos
7,883
2,644
550
2,890
13,004
7,170
0
8,602
4,107
0
26,495
W
Persephone
FeitanxMG
Persephone
17,938
1,086
3,465
7,220
15,456
7,553
1,441
1,521
13,640
41,160
0
L
Achilles
GuaxinimGordo
Achilles
8,796
1,709
83
2,057
21,112
37,607
0
9,108
11,688
0
14,854
W
Jing Wei
Karmmus
Jing Wei
23,607
16,259
3,048
3,373
13,543
7,155
4,193
1,360
11,956
0
36,879
L
Mulan
10,957
768
204
1,195
21,027
25,414
0
10,304
10,546
0
16,976
L
Zhong Kui
Raniel_Revil
Zhong Kui
8,278
322
452
2,957
10,061
14,018
0
7,414
2,281
17,835
0
W
Tiamat
magculter
Tiamat
6,434
596
3,621
3,203
8,446
7,083
1,217
848
7,511
17,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,485
Gold Earned
55,585
123
Minions Killed
162
0
Camps Cleared
0
1,044,000
Distance Traveled
1,405,026
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,499
821
23
2
0
257,628
0
W
Hades
10,484
749
25
2
0
246,727
0
L
Heimdallr
10,143
725
41
3
0
230,897
0
L
Cernunnos
9,181
656
39
3
0
184,747
0
W
Persephone
11,424
816
67
5
0
322,556
0
L
Achilles
8,533
610
12
1
0
225,618
0
W
Jing Wei
11,873
848
24
2
0
315,518
0
L
Mulan
8,568
612
9
1
0
169,056
0
L
Zhong Kui
9,060
647
22
2
0
233,682
0
W
Tiamat
10,305
736
23
2
0
262,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role