Player Matchup

Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Gold014
Anubis
Level 136
God Stats
87W - 59L
1,546 SR
Queue Stats
580W - 548L
1,468 Elo+
Party 1
Odin
Odin
ReysitoHGamer
Odin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,358 Elo+
Solo
Charybdis
Charybdis
Skipero3
Charybdis
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
540W - 512L
1,485 Elo+
Party 1
Yemoja
Yemoja
Райдер
Yemoja
Level 132
God Stats
5W - 8L
1,463 SR
Queue Stats
239W - 212L
1,481 Elo+
Party 1
Team Averages
Level 127
1,502 SR
1,459 Elo+

VS

Team Averages
Level 83
1,488 SR
1,518 Elo+
Danzaburou
Danzaburou
Baltom
Danzaburou
Level 104
God Stats
4W - 2L
1,507 SR
Queue Stats
55W - 40L
1,547 Elo+
Solo
Ra
Ra
ByXaviarty22
Ra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,514 Elo+
Party 3
Hercules
Hercules
FooterFan69
Hercules
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 63L
1,535 Elo+
Party 2
Ne Zha
Ne Zha
SergiXD75
Ne Zha
Level 54
God Stats
5W - 4L
1,500 SR
Queue Stats
43W - 42L
1,500 Elo+
Party 3
Atlas
Atlas
largephallusdude
Atlas
Level 105
God Stats
6W - 6L
1,431 SR
Queue Stats
65W - 59L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
8 / 7 / 5
9,052
603
14,791
16,907
7,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Gold014
Anubis
12
3 / 5 / 4
8,240
549
10,892
13,809
6,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 3 / 1
7,654
510
6,782
16,246
15,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
Skipero3
Charybdis
15
1 / 3 / 1
8,920
595
5,524
8,717
3,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
12
3 / 1 / 5
7,773
518
4,544
9,235
9,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baltom
Danzaburou
16
6 / 2 / 2
10,524
702
10,876
11,697
5,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 3 / 4
8,873
592
9,168
10,556
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
FooterFan69
Hercules
13
1 / 3 / 4
7,805
520
9,616
12,474
13,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
SergiXD75
Ne Zha
13
3 / 7 / 5
7,800
520
9,239
14,470
5,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 3 / 5
8,975
598
7,110
13,449
11,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
39
17
Kills
19
19
Deaths
18
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
8
7
5
1.5
W
Danzaburou
Baltom
Danzaburou
6
2
2
3.5
W
4
3
4
2
W
Hercules
FooterFan69
Hercules
1
3
4
1
L
Anubis
Gold014
Anubis
3
5
4
1
L
2
3
1
0.83
W
Ne Zha
SergiXD75
Ne Zha
3
7
5
0.79
L
Charybdis
Skipero3
Charybdis
1
3
1
0.5
W
5
3
5
2.5
L
Yemoja
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,533
Damage
46,009
64,914
Taken
62,646
42,763
Mitigated
40,115
16,539
Healing
17,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
14,791
5,565
0
956
16,907
7,112
0
5,295
11,374
0
59,745
W
Danzaburou
Baltom
Danzaburou
10,876
6,327
0
4,736
11,697
5,476
2,316
2,332
9,365
0
91,879
W
9,168
952
1,212
3,297
10,556
4,296
0
4,433
6,123
68,758
0
W
Hercules
FooterFan69
Hercules
9,616
2,694
0
5,685
12,474
13,244
147
1,070
10,480
0
45,660
L
Anubis
Gold014
Anubis
10,892
866
0
4,663
13,809
6,859
579
3,605
9,758
78,050
0
L
6,782
896
0
3,973
16,246
15,937
0
2,155
13,014
0
43,801
W
Ne Zha
SergiXD75
Ne Zha
9,239
3,480
0
258
14,470
5,128
0
3,744
10,646
0
45,547
L
Charybdis
Skipero3
Charybdis
5,524
2,714
0
2,557
8,717
3,248
765
1,307
7,363
0
69,238
W
7,110
3,001
0
2,582
13,449
11,971
23
3,857
9,544
30,027
0
L
Yemoja
4,544
1,590
1,138
3,252
9,235
9,607
0
3,252
5,827
21,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,639
Gold Earned
43,977
421
Minions Killed
438
0
Camps Cleared
0
1,380,687
Distance Traveled
1,464,665
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,052
603
83
6
0
282,845
2
W
Danzaburou
10,524
702
151
10
0
284,659
4
W
Ra
8,873
592
127
8
0
321,949
0
W
Hercules
7,805
520
70
5
0
273,044
0
L
Anubis
8,240
549
106
7
0
258,060
6
L
Odin
7,654
510
76
5
0
257,033
1
W
Ne Zha
7,800
520
60
4
0
299,198
0
L
Charybdis
8,920
595
131
9
0
296,322
3
W
Atlas
8,975
598
30
2
0
285,815
10
L
Yemoja
7,773
518
25
2
0
286,427
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role