Player Matchup

Mulan
Mulan
 
Mulan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
GinGGy1
Izanami
Level 108
God Stats
12W - 7L
1,851 SR
Queue Stats
465W - 427L
1,504 Elo+
Solo
Loki
Loki
RuleBreakerMedea
Loki
Level 159
God Stats
56W - 60L
1,539 SR
Queue Stats
70W - 85L
1,429 Elo+
Party 2
Fenrir
Fenrir
Scathach_skaadi
Fenrir
Level 141
God Stats
6W - 9L
1,374 SR
Queue Stats
27W - 35L
1,418 Elo+
Party 2
Vulcan
Vulcan
shirushie
Vulcan
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,398 Elo+
Solo
Team Averages
Level 120
1,553 SR
1,450 Elo+

VS

Team Averages
Level 84
1,473 SR
1,620 Elo+
Mercury
Mercury
CallinAdrean
Mercury
Level 43
God Stats
20W - 17L
1,784 SR
Queue Stats
202W - 186L
1,536 Elo+
Solo
Izanami
Izanami
ProQCTDBeast
Izanami
Level 105
God Stats
1W - 2L
1,288 SR
Queue Stats
19W - 7L
1,891 Elo+
Party 1
Bacchus
Bacchus
ProQcmardeux
Bacchus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 92L
1,591 Elo+
Party 1
Ra
Ra
YamotoNoKen
Ra
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
250W - 221L
1,562 Elo+
Solo
Tiamat
Tiamat
tomboy23
Tiamat
Level 62
God Stats
0W - 2L
1,292 SR
Queue Stats
161W - 155L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
4 / 1 / 2
8,342
642
8,988
13,040
12,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Izanami
GinGGy1
Izanami
14
3 / 0 / 1
8,278
637
8,859
7,217
3,261
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 3 / 2
8,132
626
5,044
10,888
4,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 1 / 3
6,621
509
3,528
10,596
7,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
shirushie
Vulcan
12
2 / 2 / 1
7,415
570
7,497
6,143
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CallinAdrean
Mercury
10
0 / 6 / 2
6,123
471
3,640
12,822
4,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
ProQCTDBeast
Izanami
12
0 / 3 / 1
6,663
513
5,636
9,210
3,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
ProQcmardeux
Bacchus
10
4 / 1 / 1
6,802
523
6,686
10,617
9,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 3 / 1
6,859
528
7,111
9,255
4,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Tiamat
tomboy23
Tiamat
11
0 / 4 / 2
6,438
495
5,338
10,738
9,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
16
Kills
6
7
Deaths
17
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
1
2
5
L
Mercury
CallinAdrean
Mercury
0
6
2
0.17
W
Izanami
GinGGy1
Izanami
3
0
1
3.5
L
Izanami
ProQCTDBeast
Izanami
0
3
1
0.17
L
Bacchus
ProQcmardeux
Bacchus
4
1
1
4.5
W
6
3
2
2.33
W
1
1
3
2.5
L
2
3
1
0.83
W
Vulcan
shirushie
Vulcan
2
2
1
1.25
L
Tiamat
tomboy23
Tiamat
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,916
Damage
28,411
47,884
Taken
52,642
30,913
Mitigated
31,190
13,937
Healing
13,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,988
1,787
0
5,022
13,040
12,660
441
4,654
7,452
0
57,504
L
Mercury
CallinAdrean
Mercury
3,640
1,205
0
1,120
12,822
4,660
0
626
12,196
0
46,433
W
Izanami
GinGGy1
Izanami
8,859
7,129
0
2,209
7,217
3,261
652
1,683
5,502
0
88,903
L
Izanami
ProQCTDBeast
Izanami
5,636
3,986
205
2,355
9,210
3,474
0
1,010
8,200
0
63,963
L
Bacchus
ProQcmardeux
Bacchus
6,686
1,129
273
3,530
10,617
9,840
0
2,656
7,950
17,360
0
W
5,044
1,731
0
2,991
10,888
4,256
0
3,508
7,041
0
52,174
W
3,528
474
0
3,215
10,596
7,931
0
4,347
6,008
0
16,185
L
7,111
516
276
1,701
9,255
4,136
0
3,186
6,061
54,785
0
W
Vulcan
shirushie
Vulcan
7,497
2,489
0
500
6,143
2,805
344
3,319
2,746
49,132
0
L
Tiamat
tomboy23
Tiamat
5,338
869
0
4,218
10,738
9,080
0
0
10,738
37,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,788
Gold Earned
32,885
430
Minions Killed
362
0
Camps Cleared
0
1,309,944
Distance Traveled
1,327,927
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,342
642
93
7
0
243,456
2
L
Mercury
6,123
471
68
5
0
287,889
0
W
Izanami
8,278
637
153
12
0
252,066
0
L
Izanami
6,663
513
105
8
0
254,846
0
L
Bacchus
6,802
523
17
1
0
279,459
2
W
Loki
8,132
626
73
6
0
312,428
0
W
Fenrir
6,621
509
21
2
0
262,883
3
L
Ra
6,859
528
108
8
0
284,060
4
W
Vulcan
7,415
570
90
7
0
239,111
5
L
Tiamat
6,438
495
64
5
0
221,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role