Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MrZwienn
Bacchus
Level 25
God Stats
3W - 2L
1,550 SR
Queue Stats
305W - 291L
1,380 Elo+
Solo
Shiva
Shiva
PriD3 GamerZz
Shiva
Level 149
God Stats
3W - 2L
1,619 SR
Queue Stats
302W - 305L
1,541 Elo+
Solo
Sobek
Sobek
scolius
Sobek
Level 112
God Stats
7W - 1L
1,897 SR
Queue Stats
362W - 338L
1,534 Elo+
Solo
Team Averages
Level 95
1,613 SR
1,491 Elo+

VS

Team Averages
Level 107
1,405 SR
1,461 Elo+
Cu Chulainn
Cu Chulainn
CayVeSigara
Cu Chulainn
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 172L
1,443 Elo+
Solo
Medusa
Medusa
Wayne161
Medusa
Level 129
God Stats
1W - 2L
1,244 SR
Queue Stats
202W - 209L
1,497 Elo+
Solo
Izanami
Izanami
amaterasu69420
Izanami
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,320 Elo+
Solo
Olorun
Olorun
rash1318
Olorun
Level 98
God Stats
4W - 4L
1,247 SR
Queue Stats
780W - 796L
1,552 Elo+
Solo
Nike
Nike
xanpanore
Nike
Level 131
God Stats
3W - 4L
1,533 SR
Queue Stats
347W - 350L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
10 / 3 / 12
9,703
970
16,589
15,080
15,301
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
 
Ganesha
15
0 / 2 / 24
8,123
812
4,508
11,380
13,538
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
MrZwienn
Bacchus
16
3 / 2 / 20
9,266
927
7,381
13,611
23,201
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 5 / 18
8,815
882
16,766
16,262
21,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sobek
scolius
Sobek
17
6 / 2 / 17
9,980
998
6,676
17,111
24,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CayVeSigara
Cu Chulainn
12
3 / 8 / 5
7,572
757
6,856
12,980
7,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Wayne161
Medusa
14
4 / 6 / 4
8,315
832
10,527
11,566
5,992
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 2 / 11
8,190
819
10,503
7,908
3,439
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
rash1318
Olorun
15
5 / 7 / 8
8,872
887
18,051
11,583
5,563
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nike
15
1 / 4 / 6
8,104
810
8,048
10,844
11,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
48
26
Kills
14
14
Deaths
27
91
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
10
3
12
5.33
W
Ganesha
 
Ganesha
0
2
24
6
L
Cu Chulainn
CayVeSigara
Cu Chulainn
3
8
5
0.69
W
Bacchus
MrZwienn
Bacchus
3
2
20
6.5
W
7
5
18
3.2
L
Medusa
Wayne161
Medusa
4
6
4
1
L
1
2
11
3.25
L
Olorun
rash1318
Olorun
5
7
8
1.29
W
Sobek
scolius
Sobek
6
2
17
7.25
L
Nike
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,920
Damage
53,985
73,444
Taken
54,881
97,678
Mitigated
34,693
22,121
Healing
9,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
16,589
2,661
880
1,418
15,080
15,301
862
3,856
11,017
0
24,024
W
Ganesha
 
Ganesha
4,508
312
2,860
1,572
11,380
13,538
36
2,608
8,748
16,845
0
L
Cu Chulainn
CayVeSigara
Cu Chulainn
6,856
1,457
528
537
12,980
7,891
0
4,614
8,268
0
9,448
W
Bacchus
MrZwienn
Bacchus
7,381
657
826
2,883
13,611
23,201
551
2,366
11,133
15,735
0
W
16,766
1,814
2,285
2,425
16,262
21,040
662
5,175
10,956
4,403
22,686
L
Medusa
Wayne161
Medusa
10,527
3,782
201
727
11,566
5,992
0
4,983
6,438
0
20,002
L
10,503
5,071
731
3,080
7,908
3,439
1,179
3,783
4,070
0
24,684
L
Olorun
rash1318
Olorun
18,051
8,491
828
1,066
11,583
5,563
0
3,139
8,348
26,677
0
W
Sobek
scolius
Sobek
6,676
568
2,570
4,402
17,111
24,598
416
4,046
12,980
14,104
0
L
Nike
8,048
467
211
1,571
10,844
11,808
153
4,340
6,214
0
13,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,887
Gold Earned
41,053
108
Minions Killed
97
0
Camps Cleared
0
957,143
Distance Traveled
745,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,703
970
32
3
0
193,448
0
W
Ganesha
8,123
812
0
0
0
211,203
0
L
Cu Chulainn
7,572
757
6
1
0
143,913
0
W
Bacchus
9,266
927
18
2
0
161,021
0
W
Shiva
8,815
882
32
3
0
178,715
0
L
Medusa
8,315
832
25
3
0
149,516
0
L
Izanami
8,190
819
38
4
0
138,248
0
L
Olorun
8,872
887
19
2
0
144,730
0
W
Sobek
9,980
998
26
3
0
212,756
0
L
Nike
8,104
810
9
1
0
169,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role