Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
LordofCinder412
Hades
Level 112
God Stats
9W - 10L
1,644 SR
Queue Stats
263W - 322L
1,406 Elo+
Party 2
Neith
Neith
Pebble2426
Neith
Level 98
God Stats
48W - 64L
1,433 SR
Queue Stats
357W - 339L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
UncannyDwarf769
Gilgamesh
Level 35
God Stats
31W - 16L
1,603 SR
Queue Stats
387W - 383L
1,366 Elo+
Solo
Hun Batz
Hun Batz
bOmFaLkOn666
Hun Batz
Level 85
God Stats
47W - 22L
1,689 SR
Queue Stats
204W - 209L
1,440 Elo+
Solo
Team Averages
Level 88
1,574 SR
1,432 Elo+

VS

Team Averages
Level 104
1,514 SR
1,363 Elo+
Athena
Athena
Afrokiller90
Athena
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,296 Elo+
Party 1
Guan Yu
Guan Yu
Edovan11
Guan Yu
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,249 Elo+
Party 1
Agni
Agni
Insectis2
Agni
Level 147
God Stats
10W - 7L
1,572 SR
Queue Stats
200W - 180L
1,495 Elo+
Solo
Medusa
Medusa
Richdr77
Medusa
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,296 Elo+
Party 1
Nemesis
Nemesis
kcus777
Nemesis
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 140L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 2 / 0
5,557
556
3,008
7,844
7,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 1
5,172
517
4,133
8,767
3,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
9
0 / 1 / 0
4,885
489
2,399
4,759
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Gilgamesh
UncannyDwarf769
Gilgamesh
8
0 / 3 / 1
4,904
490
3,726
11,235
6,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
bOmFaLkOn666
Hun Batz
8
2 / 1 / 0
5,445
545
1,947
5,053
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
0 / 0 / 4
5,539
554
1,853
6,165
4,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
Edovan11
Guan Yu
10
1 / 1 / 2
5,843
584
4,330
7,667
7,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
11
3 / 1 / 2
6,359
636
9,813
5,382
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Richdr77
Medusa
10
1 / 0 / 1
5,487
549
3,672
4,818
1,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
kcus777
Nemesis
11
5 / 1 / 1
6,687
669
4,082
7,292
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
10
10
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
0
0.5
W
Athena
0
0
4
2
W
Guan Yu
Edovan11
Guan Yu
1
1
2
2
W
Agni
3
1
2
4
L
0
3
1
0.17
L
Neith
0
1
0
0
W
Medusa
Richdr77
Medusa
1
0
1
1.5
L
Gilgamesh
UncannyDwarf769
Gilgamesh
0
3
1
0.17
L
Hun Batz
bOmFaLkOn666
Hun Batz
2
1
0
2
W
Nemesis
kcus777
Nemesis
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,213
Damage
23,750
37,658
Taken
31,324
22,488
Mitigated
19,288
11,398
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,008
446
193
3,018
7,844
7,941
0
2,988
4,856
18,265
0
W
Athena
1,853
387
0
1,406
6,165
4,443
198
2,335
3,830
10,663
0
W
Guan Yu
Edovan11
Guan Yu
4,330
1,059
547
3,238
7,667
7,488
137
610
7,057
0
25,921
W
Agni
9,813
987
0
1,902
5,382
1,965
624
2,373
3,009
51,258
0
L
4,133
96
480
2,676
8,767
3,829
0
5,941
2,826
30,795
0
L
Neith
2,399
682
0
1,724
4,759
2,112
0
284
4,475
0
34,557
W
Medusa
Richdr77
Medusa
3,672
905
0
250
4,818
1,661
0
961
3,857
0
36,640
L
Gilgamesh
UncannyDwarf769
Gilgamesh
3,726
954
0
1,646
11,235
6,984
0
1,506
9,177
0
26,049
L
Hun Batz
bOmFaLkOn666
Hun Batz
1,947
843
0
1,661
5,053
1,622
0
947
4,034
0
27,496
W
Nemesis
kcus777
Nemesis
4,082
1,993
0
1,900
7,292
3,731
487
862
6,430
0
45,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,963
Gold Earned
29,915
229
Minions Killed
277
0
Camps Cleared
0
975,972
Distance Traveled
1,065,776
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,557
556
29
3
0
208,729
4
W
Athena
5,539
554
21
2
0
212,607
1
W
Guan Yu
5,843
584
39
4
0
194,806
0
W
Agni
6,359
636
76
8
0
203,704
2
L
Hades
5,172
517
53
5
0
199,120
2
L
Neith
4,885
489
59
6
0
187,477
1
W
Medusa
5,487
549
61
6
0
205,527
3
L
Gilgamesh
4,904
490
36
4
0
200,122
0
L
Hun Batz
5,445
545
52
5
0
180,524
0
W
Nemesis
6,687
669
80
8
0
249,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role