Player Matchup

Bacchus
Bacchus
EnviousAngel-
Bacchus
Level 130
God Stats
5W - 1L
1,500 SR
Queue Stats
96W - 92L
1,482 Elo+
Party 1
Izanami
Izanami
FOR REDZER0
Izanami
Level 148
God Stats
22W - 19L
1,531 SR
Queue Stats
103W - 101L
1,506 Elo+
Solo
Da Ji
Da Ji
Kintet
Da Ji
Level 103
God Stats
9W - 7L
1,899 SR
Queue Stats
489W - 491L
1,487 Elo+
Solo
Guan Yu
Guan Yu
dxikirai
Guan Yu
Level 124
God Stats
3W - 2L
1,731 SR
Queue Stats
105W - 115L
1,559 Elo+
Party 1
Zeus
Zeus
minorvirginkid
Zeus
Level 130
God Stats
82W - 64L
1,510 SR
Queue Stats
103W - 98L
1,437 Elo+
Solo
Team Averages
Level 127
1,634 SR
1,494 Elo+

VS

Team Averages
Level 140
1,531 SR
1,497 Elo+
Rama
Rama
ALilSumSum
Rama
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,499 Elo+
Party 3
Anubis
Anubis
DivineBooma
Anubis
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 62L
1,471 Elo+
Party 3
Awilix
Awilix
Exilimus
Awilix
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,466 Elo+
Party 2
Chang'e
Chang'e
Lenarus
Chang'e
Level 84
God Stats
10W - 9L
1,655 SR
Queue Stats
143W - 125L
1,498 Elo+
Party 2
Ares
Ares
Proffit-_-
Ares
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
100W - 98L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
0 / 3 / 6
7,979
499
4,591
11,490
11,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
FOR REDZER0
Izanami
16
2 / 0 / 3
9,776
611
5,208
9,227
3,793
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Kintet
Da Ji
15
8 / 6 / 2
9,609
601
11,369
14,008
4,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
dxikirai
Guan Yu
15
4 / 1 / 5
9,747
609
9,626
17,534
16,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

17
8 / 4 / 5
11,106
694
18,788
13,255
4,168
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
8,015
501
4,186
10,083
4,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
15
6 / 7 / 3
9,249
578
10,287
14,195
6,929
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Exilimus
Awilix
14
6 / 6 / 4
9,321
583
9,315
16,595
6,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
Lenarus
Chang'e
12
1 / 2 / 5
8,275
517
6,613
13,363
5,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 5 / 3
7,863
491
8,978
15,058
14,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
30
22
Kills
14
14
Deaths
23
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Anubis
6
7
3
1.07
W
Bacchus
0
3
6
1
L
Awilix
Exilimus
Awilix
6
6
4
1.33
W
Izanami
FOR REDZER0
Izanami
2
0
3
3.5
W
Da Ji
Kintet
Da Ji
8
6
2
1.5
L
Chang'e
Lenarus
Chang'e
1
2
5
1.75
L
1
5
3
0.5
W
Guan Yu
dxikirai
Guan Yu
4
1
5
6.5
W
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,582
Damage
39,379
65,514
Taken
69,294
41,526
Mitigated
37,901
21,270
Healing
17,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,186
3,545
0
1,839
10,083
4,133
1,306
1,505
8,578
0
68,057
L
Anubis
10,287
115
0
3,568
14,195
6,929
0
9,575
4,620
70,318
0
W
Bacchus
4,591
490
52
2,526
11,490
11,735
0
4,554
6,838
26,393
0
L
Awilix
Exilimus
Awilix
9,315
4,746
0
4,491
16,595
6,610
494
3,464
13,131
0
62,240
W
Izanami
FOR REDZER0
Izanami
5,208
3,919
0
5,230
9,227
3,793
1,142
1,209
8,018
0
97,286
W
Da Ji
Kintet
Da Ji
11,369
3,148
0
1,687
14,008
4,930
0
5,885
8,011
0
61,564
L
Chang'e
Lenarus
Chang'e
6,613
594
2,712
4,085
13,363
5,823
490
6,135
7,228
39,313
0
L
8,978
193
0
1,255
15,058
14,406
0
2,804
12,254
40,081
0
W
Guan Yu
dxikirai
Guan Yu
9,626
1,307
521
4,711
17,534
16,900
117
8,420
8,462
104
58,753
W
18,788
3,826
0
6,543
13,255
4,168
1,586
5,705
7,542
106,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,217
Gold Earned
42,723
521
Minions Killed
436
0
Camps Cleared
0
1,653,618
Distance Traveled
1,491,020
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,015
501
117
7
0
302,526
0
L
Anubis
9,249
578
109
7
0
305,563
2
W
Bacchus
7,979
499
34
2
0
346,404
0
L
Awilix
9,321
583
99
6
0
335,679
0
W
Izanami
9,776
611
165
10
0
335,045
4
W
Da Ji
9,609
601
78
5
0
374,795
0
L
Chang'e
8,275
517
54
3
0
277,605
2
L
Ares
7,863
491
57
4
0
269,647
0
W
Guan Yu
9,747
609
88
6
0
314,349
1
W
Zeus
11,106
694
156
10
0
283,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role