Player Matchup

Surtr
Surtr
H4PPYTR33
Surtr
Level 115
God Stats
6W - 6L
1,663 SR
Queue Stats
280W - 287L
1,615 Elo+
Party 2
Anubis
Anubis
Malestrom3659
Anubis
Level 124
God Stats
12W - 9L
1,624 SR
Queue Stats
160W - 177L
1,539 Elo+
Party 2
Izanami
Izanami
SilverReaper45
Izanami
Level 66
God Stats
2W - 2L
1,371 SR
Queue Stats
71W - 70L
1,447 Elo+
Solo
Ao Kuang
Ao Kuang
TenorTitan23
Ao Kuang
Level 125
God Stats
4W - 5L
1,619 SR
Queue Stats
176W - 190L
1,520 Elo+
Party 2
Sylvanus
Sylvanus
thedodoman
Sylvanus
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 35L
1,503 Elo+
Solo
Team Averages
Level 106
1,555 SR
1,525 Elo+

VS

Team Averages
Level 120
1,578 SR
1,552 Elo+
Vamana
Vamana
BabaT123
Vamana
Level 106
God Stats
12W - 7L
1,993 SR
Queue Stats
247W - 265L
1,449 Elo+
Party 3
Rama
Rama
Earth7223
Rama
Level 135
God Stats
0W - 1L
1,441 SR
Queue Stats
95W - 90L
1,569 Elo+
Party 1
Hercules
Hercules
IceLordCryoz
Hercules
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,673 Elo+
Party 1
Mercury
Mercury
Lightskeeper
Mercury
Level 132
God Stats
2W - 2L
1,285 SR
Queue Stats
31W - 29L
1,635 Elo+
Party 1
Aphrodite
Aphrodite
nukman99
Aphrodite
Level 105
God Stats
8W - 6L
1,671 SR
Queue Stats
176W - 192L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
H4PPYTR33
Surtr
17
6 / 0 / 6
10,686
629
13,675
14,223
15,772
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 2 / 8
10,280
605
13,907
12,097
6,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
3 / 0 / 4
10,580
622
10,323
8,576
3,765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
TenorTitan23
Ao Kuang
16
14 / 5 / 3
10,791
635
15,497
20,470
8,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
thedodoman
Sylvanus
14
1 / 1 / 14
9,366
551
7,241
13,516
12,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BabaT123
Vamana
15
0 / 5 / 1
9,323
548
9,648
16,540
11,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rama
15
2 / 3 / 0
9,516
560
4,657
12,765
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
IceLordCryoz
Hercules
11
1 / 8 / 4
8,359
492
9,377
22,098
22,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Lightskeeper
Mercury
15
4 / 8 / 1
9,572
563
8,180
18,994
7,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
nukman99
Aphrodite
15
1 / 5 / 3
9,402
553
7,241
14,458
5,922
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
29
Kills
8
8
Deaths
29
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vamana
BabaT123
Vamana
0
5
1
0.1
L
Rama
2
3
0
0.67
W
Surtr
H4PPYTR33
Surtr
6
0
6
9
L
Hercules
IceLordCryoz
Hercules
1
8
4
0.38
L
Mercury
Lightskeeper
Mercury
4
8
1
0.56
W
5
2
8
4.5
W
3
0
4
5
W
Ao Kuang
TenorTitan23
Ao Kuang
14
5
3
3.1
L
Aphrodite
nukman99
Aphrodite
1
5
3
0.5
W
Sylvanus
thedodoman
Sylvanus
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,643
Damage
39,103
68,882
Taken
84,855
48,070
Mitigated
52,049
30,040
Healing
24,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
BabaT123
Vamana
9,648
5,260
0
828
16,540
11,580
0
4,225
12,315
0
85,361
L
Rama
4,657
4,079
0
5,081
12,765
4,560
845
2,975
9,790
0
76,863
W
Surtr
H4PPYTR33
Surtr
13,675
5,827
0
4,709
14,223
15,772
89
1,044
13,179
899
84,952
L
Hercules
IceLordCryoz
Hercules
9,377
2,978
0
4,779
22,098
22,453
55
11,489
10,609
0
21,739
L
Mercury
Lightskeeper
Mercury
8,180
5,759
0
5,525
18,994
7,534
530
9,003
9,991
0
67,855
W
13,907
1,969
0
5,719
12,097
6,904
680
2,155
9,942
91,114
0
W
10,323
8,135
0
2,581
8,576
3,765
908
0
8,576
0
112,142
W
Ao Kuang
TenorTitan23
Ao Kuang
15,497
4,585
0
8,441
20,470
8,794
22
2,432
18,038
67,404
0
L
Aphrodite
nukman99
Aphrodite
7,241
1,723
1,763
7,020
14,458
5,922
0
9,435
5,023
80,638
0
W
Sylvanus
thedodoman
Sylvanus
7,241
2,314
4,120
4,470
13,516
12,835
948
1,971
11,545
21,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,703
Gold Earned
46,172
562
Minions Killed
551
0
Camps Cleared
0
1,797,574
Distance Traveled
1,642,156
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,323
548
151
9
0
311,538
0
L
Rama
9,516
560
149
9
0
301,986
2
W
Surtr
10,686
629
128
8
0
387,468
0
L
Hercules
8,359
492
18
1
0
338,853
5
L
Mercury
9,572
563
96
6
0
372,848
0
W
Anubis
10,280
605
155
9
0
322,973
2
W
Izanami
10,580
622
178
10
0
375,942
2
W
Ao Kuang
10,791
635
76
4
0
351,323
2
L
Aphrodite
9,402
553
137
8
0
316,931
0
W
Sylvanus
9,366
551
25
1
0
359,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role