Player Matchup

Cthulhu
Cthulhu
Bioterrax11
Cthulhu
Level 8
God Stats
8W - 14L
1,199 SR
Queue Stats
12W - 17L
1,293 Elo+
Party 1
Janus
Janus
CHANMEZA
Janus
Level 117
God Stats
6W - 6L
1,492 SR
Queue Stats
149W - 139L
1,452 Elo+
Party 1
Sol
Sol
Chrollo811
Sol
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 47
1,397 SR
1,415 Elo+

VS

Team Averages
Level 123
1,332 SR
1,447 Elo+
Ganesha
Ganesha
 
Ganesha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
KoD Goblin54
Cu Chulainn
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 105L
1,442 Elo+
Party 2
Baron Samedi
Baron Samedi
Onewickedemon
Baron Samedi
Level 120
God Stats
3W - 9L
997 SR
Queue Stats
349W - 440L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bioterrax11
Cthulhu
13
0 / 3 / 8
7,588
690
5,218
8,340
6,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
CHANMEZA
Janus
15
9 / 1 / 2
10,047
913
16,169
7,203
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 3 / 5
7,973
725
4,495
6,189
2,032
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
2 / 4 / 5
7,639
694
4,295
14,157
8,894
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
KoD Goblin54
Cu Chulainn
12
2 / 4 / 3
7,333
667
6,163
8,928
6,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
Onewickedemon
Baron Samedi
13
3 / 3 / 2
8,022
729
6,106
8,314
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
11
Kills
7
7
Deaths
11
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
2
4
5
1.13
W
Cthulhu
Bioterrax11
Cthulhu
0
3
8
1.33
W
Janus
CHANMEZA
Janus
9
1
2
10
W
2
3
5
1.5
L
Cu Chulainn
KoD Goblin54
Cu Chulainn
2
4
3
0.88
L
Baron Samedi
Onewickedemon
Baron Samedi
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,882
Damage
16,564
21,732
Taken
31,399
11,690
Mitigated
18,446
3,500
Healing
4,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,295
438
319
2,394
14,157
8,894
0
10,524
2,801
21,953
0
W
Cthulhu
Bioterrax11
Cthulhu
5,218
361
212
828
8,340
6,846
0
4,758
3,422
12,412
0
W
Janus
CHANMEZA
Janus
16,169
1,154
9
1,082
7,203
2,812
91
2,237
4,745
47,650
0
W
4,495
1,141
294
1,075
6,189
2,032
429
3,484
2,574
21,829
0
L
Cu Chulainn
KoD Goblin54
Cu Chulainn
6,163
1,341
0
379
8,928
6,692
0
6,476
1,850
0
14,171
L
Baron Samedi
Onewickedemon
Baron Samedi
6,106
436
352
578
8,314
2,860
37
6,934
786
26,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,608
Gold Earned
22,994
132
Minions Killed
93
0
Camps Cleared
0
593,579
Distance Traveled
539,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,639
694
10
1
0
190,656
0
W
Cthulhu
7,588
690
16
1
0
202,356
0
W
Janus
10,047
913
85
8
0
209,413
0
W
Sol
7,973
725
31
3
0
181,810
0
L
Cu Chulainn
7,333
667
24
2
0
171,239
0
L
Baron Samedi
8,022
729
59
5
0
177,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role