Player Matchup

Horus
Horus
Notsnhop
Horus
Level 40
God Stats
0W - 2L
1,287 SR
Queue Stats
18W - 21L
1,427 Elo+
Solo
Zeus
Zeus
julioamm21
Zeus
Level 87
God Stats
14W - 8L
1,548 SR
Queue Stats
437W - 428L
1,434 Elo+
Solo
Bacchus
Bacchus
matario
Bacchus
Level 119
God Stats
5W - 2L
1,664 SR
Queue Stats
157W - 173L
1,437 Elo+
Solo
Thanatos
Thanatos
xXALIANTXx
Thanatos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 99L
1,443 Elo+
Solo
Athena
Athena
xx-StimpacK-xx
Athena
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
458W - 468L
1,437 Elo+
Solo
Team Averages
Level 84
1,500 SR
1,436 Elo+

VS

Team Averages
Level 96
1,480 SR
1,463 Elo+
Khepri
Khepri
AlissonChief
Khepri
Level 128
God Stats
3W - 7L
1,465 SR
Queue Stats
525W - 503L
1,496 Elo+
Solo
Guan Yu
Guan Yu
Birdman Zee
Guan Yu
Level 119
God Stats
2W - 1L
1,649 SR
Queue Stats
125W - 131L
1,476 Elo+
Party 1
Xing Tian
Xing Tian
Devil Forge1652
Xing Tian
Level 87
God Stats
9W - 8L
1,500 SR
Queue Stats
695W - 690L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
Pelikanesis
Sun Wukong
Level 84
God Stats
3W - 1L
1,288 SR
Queue Stats
60W - 66L
1,501 Elo+
Party 1
Ares
Ares
SpandexBongo454
Ares
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
314W - 354L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Notsnhop
Horus
15
0 / 3 / 7
9,276
663
7,793
21,686
35,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

16
1 / 7 / 9
9,723
695
35,527
15,771
11,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bacchus
matario
Bacchus
15
0 / 5 / 8
8,678
620
11,202
21,203
38,856
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
xXALIANTXx
Thanatos
17
8 / 4 / 3
10,595
757
15,728
12,380
7,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 5 / 6
10,375
741
7,314
19,152
27,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
2 / 3 / 21
10,200
729
13,332
15,857
20,822
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Guan Yu
Birdman Zee
Guan Yu
17
7 / 3 / 12
11,155
797
21,172
24,943
31,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Xing Tian
Devil Forge1652
Xing Tian
18
5 / 2 / 15
11,192
799
13,904
19,885
28,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Pelikanesis
Sun Wukong
18
5 / 3 / 15
10,640
760
18,485
22,123
36,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
4 / 2 / 14
11,274
805
7,448
15,974
23,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
100
13
Kills
23
24
Deaths
13
33
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Khepri
2
3
21
4.17
W
Guan Yu
Birdman Zee
Guan Yu
7
3
12
4.33
W
Xing Tian
Devil Forge1652
Xing Tian
5
2
15
6.25
L
Horus
Notsnhop
Horus
0
3
7
1.17
W
Sun Wukong
Pelikanesis
Sun Wukong
5
3
15
4.17
W
4
2
14
5.5
L
1
7
9
0.79
L
Bacchus
matario
Bacchus
0
5
8
0.8
L
Thanatos
xXALIANTXx
Thanatos
8
4
3
2.38
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,564
Damage
74,341
90,192
Taken
98,782
121,402
Mitigated
140,997
35,678
Healing
45,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
13,332
1,511
1,768
1,620
15,857
20,822
1,521
7,352
8,505
24,918
0
W
Guan Yu
Birdman Zee
Guan Yu
21,172
3,644
17,076
8,701
24,943
31,261
1,581
14,741
10,202
0
34,070
W
Xing Tian
Devil Forge1652
Xing Tian
13,904
969
3,140
4,128
19,885
28,919
967
9,512
10,373
29,349
0
L
Horus
Notsnhop
Horus
7,793
3,326
6,712
8,333
21,686
35,738
0
8,613
12,485
0
12,126
W
Sun Wukong
Pelikanesis
Sun Wukong
18,485
4,655
787
3,902
22,123
36,693
1,147
13,673
8,450
0
28,149
W
7,448
907
1,864
2,339
15,974
23,302
1,340
8,765
7,209
16,897
0
L
35,527
2,680
1,225
2,797
15,771
11,594
0
8,772
6,788
62,987
0
L
Bacchus
matario
Bacchus
11,202
1,174
1,193
2,670
21,203
38,856
0
7,085
13,457
22,004
0
L
Thanatos
xXALIANTXx
Thanatos
15,728
2,212
1,826
6,968
12,380
7,771
0
4,476
7,759
0
25,356
L
7,314
2,088
975
2,979
19,152
27,443
137
5,738
12,996
14,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,647
Gold Earned
54,461
123
Minions Killed
120
0
Camps Cleared
0
1,153,165
Distance Traveled
1,346,475
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,200
729
22
2
0
262,203
0
W
Guan Yu
11,155
797
31
2
0
279,829
2
W
Xing Tian
11,192
799
23
2
0
282,752
0
L
Horus
9,276
663
2
0
0
251,399
0
W
Sun Wukong
10,640
760
22
2
0
275,335
0
W
Ares
11,274
805
22
2
0
246,356
0
L
Zeus
9,723
695
72
5
0
209,114
0
L
Bacchus
8,678
620
17
1
0
231,746
0
L
Thanatos
10,595
757
23
2
0
244,687
0
L
Athena
10,375
741
9
1
0
216,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role