Player Matchup

Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Garultra
Hou Yi
Level 4
God Stats
1W - 2L
1,418 SR
Queue Stats
2W - 3L
1,545 Elo+
Party 1
Chiron
Chiron
NosoyOne
Chiron
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,545 Elo+
Party 1
Team Averages
Level 62
1,473 SR
1,530 Elo+

VS

Team Averages
Level 111
1,586 SR
1,607 Elo+
Atlas
Atlas
CodeSourpatch
Atlas
Level 109
God Stats
59W - 37L
1,549 SR
Queue Stats
116W - 94L
1,621 Elo+
Party 2
Danzaburou
Danzaburou
FeastMode8O8
Danzaburou
Level 103
God Stats
5W - 3L
1,536 SR
Queue Stats
44W - 43L
1,618 Elo+
Solo
Anubis
Anubis
MegaPoopyMan
Anubis
Level 122
God Stats
5W - 2L
1,674 SR
Queue Stats
32W - 27L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 5 / 0
7,177
718
7,207
10,445
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
Garultra
Hou Yi
11
0 / 6 / 1
6,282
628
2,787
9,548
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
NosoyOne
Chiron
11
0 / 5 / 1
6,362
636
7,039
8,554
2,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 13
8,667
867
5,451
8,023
6,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
FeastMode8O8
Danzaburou
14
4 / 0 / 10
8,613
861
6,861
5,885
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
14
9 / 1 / 7
9,069
907
14,015
10,065
5,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
1
Kills
16
16
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
5
0
0.2
W
3
0
13
9.5
W
Danzaburou
FeastMode8O8
Danzaburou
4
0
10
9
L
Hou Yi
Garultra
Hou Yi
0
6
1
0.08
W
Anubis
9
1
7
12.5
L
Chiron
NosoyOne
Chiron
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,033
Damage
26,327
28,547
Taken
23,973
8,338
Mitigated
14,928
2,174
Healing
10,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,207
345
70
642
10,445
2,826
0
7,278
3,167
24,784
0
W
5,451
2,035
0
2,120
8,023
6,802
361
1,375
6,448
14,576
0
W
Danzaburou
FeastMode8O8
Danzaburou
6,861
2,103
0
3,917
5,885
2,924
1,777
1,559
4,116
0
45,508
L
Hou Yi
Garultra
Hou Yi
2,787
997
0
296
9,548
2,738
0
7,718
1,830
0
11,008
W
Anubis
14,015
288
0
4,715
10,065
5,202
468
3,543
6,148
40,295
0
L
Chiron
NosoyOne
Chiron
7,039
1,986
283
883
8,554
2,774
0
4,486
4,068
0
24,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,821
Gold Earned
26,349
111
Minions Killed
131
0
Camps Cleared
0
471,127
Distance Traveled
591,867
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,177
718
54
5
0
161,750
0
W
Atlas
8,667
867
6
1
0
216,540
0
W
Danzaburou
8,613
861
64
6
0
191,983
4
L
Hou Yi
6,282
628
18
2
0
138,886
0
W
Anubis
9,069
907
61
6
0
183,344
0
L
Chiron
6,362
636
39
4
0
170,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role