Player Matchup

King Arthur
King Arthur
AcePuchi
King Arthur
Level 145
God Stats
43W - 44L
1,460 SR
Queue Stats
937W - 889L
1,589 Elo+
Solo
Bakasura
Bakasura
EventualFish415
Bakasura
Level 163
God Stats
3W - 1L
1,566 SR
Queue Stats
114W - 94L
1,584 Elo+
Party 1
Chronos
Chronos
HighRoller_J
Chronos
Level 117
God Stats
9W - 3L
1,777 SR
Queue Stats
34W - 29L
1,499 Elo+
Party 2
Anubis
Anubis
Hxghlite
Anubis
Level 129
God Stats
4W - 4L
1,499 SR
Queue Stats
54W - 39L
1,634 Elo+
Party 1
Hercules
Hercules
popinroundz
Hercules
Level 109
God Stats
4W - 8L
1,413 SR
Queue Stats
36W - 30L
1,499 Elo+
Party 2
Team Averages
Level 133
1,543 SR
1,561 Elo+

VS

Team Averages
Level 126
1,431 SR
1,541 Elo+
Artemis
Artemis
BalerionAlmighty
Artemis
Level 149
God Stats
0W - 3L
1,397 SR
Queue Stats
84W - 79L
1,560 Elo+
Party 3
Kukulkan
Kukulkan
Dekimashta
Kukulkan
Level 155
God Stats
2W - 3L
1,713 SR
Queue Stats
201W - 154L
1,646 Elo+
Solo
Pele
Pele
TurtleZypher
Pele
Level 123
God Stats
4W - 3L
1,692 SR
Queue Stats
153W - 130L
1,495 Elo+
Party 4
Osiris
Osiris
jakenstien84
Osiris
Level 116
God Stats
0W - 1L
1,274 SR
Queue Stats
128W - 115L
1,527 Elo+
Party 4
Ymir
Ymir
yerscrap
Ymir
Level 87
God Stats
7W - 7L
1,077 SR
Queue Stats
67W - 61L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AcePuchi
King Arthur
13
3 / 0 / 3
8,521
655
5,842
8,208
7,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
14
5 / 1 / 4
8,311
639
7,592
11,237
4,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
HighRoller_J
Chronos
13
2 / 1 / 2
7,813
601
5,528
7,978
4,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
Hxghlite
Anubis
13
4 / 1 / 4
7,805
600
8,124
6,829
3,296
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
popinroundz
Hercules
12
0 / 0 / 8
7,495
577
4,373
8,661
7,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
6,988
538
7,169
11,259
4,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Dekimashta
Kukulkan
13
1 / 2 / 0
7,020
540
7,682
5,953
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 3 / 1
6,427
494
3,324
11,052
3,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
10
0 / 3 / 0
6,190
476
698
7,251
4,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
9
0 / 3 / 1
6,069
467
1,855
12,589
8,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
14
Kills
3
3
Deaths
15
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AcePuchi
King Arthur
3
0
3
4.5
L
1
4
1
0.38
L
Kukulkan
Dekimashta
Kukulkan
1
2
0
0.5
W
Bakasura
5
1
4
7
W
Chronos
HighRoller_J
Chronos
2
1
2
3
W
Anubis
Hxghlite
Anubis
4
1
4
6
L
1
3
1
0.5
L
Osiris
0
3
0
0
W
Hercules
popinroundz
Hercules
0
0
8
4
L
Ymir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,459
Damage
20,728
42,913
Taken
48,104
27,411
Mitigated
23,109
15,903
Healing
11,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AcePuchi
King Arthur
5,842
1,083
0
2,301
8,208
7,517
70
1,128
7,080
384
65,304
L
7,169
4,147
0
3,703
11,259
4,081
0
4,592
6,004
0
51,800
L
Kukulkan
Dekimashta
Kukulkan
7,682
662
0
595
5,953
2,181
0
1,652
3,802
69,477
0
W
Bakasura
7,592
5,308
0
1,705
11,237
4,627
0
1,917
9,320
0
64,655
W
Chronos
HighRoller_J
Chronos
5,528
637
0
2,869
7,978
4,883
462
588
7,390
66,139
0
W
Anubis
Hxghlite
Anubis
8,124
301
165
3,601
6,829
3,296
729
2,890
3,939
62,362
0
L
3,324
683
0
3,910
11,052
3,411
0
2,604
8,145
0
39,052
L
Osiris
698
219
0
1,077
7,251
4,495
0
85
7,096
0
35,635
W
Hercules
popinroundz
Hercules
4,373
1,093
1,821
3,441
8,661
7,088
148
3,427
5,234
0
18,953
L
Ymir
1,855
221
0
1,856
12,589
8,941
0
4,292
7,551
12,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,945
Gold Earned
32,694
447
Minions Killed
357
0
Camps Cleared
0
1,423,929
Distance Traveled
1,253,574
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,521
655
86
7
0
279,223
0
L
Artemis
6,988
538
80
6
0
238,835
0
L
Kukulkan
7,020
540
123
9
0
247,027
4
W
Bakasura
8,311
639
117
9
0
323,492
0
W
Chronos
7,813
601
110
8
0
279,400
0
W
Anubis
7,805
600
107
8
0
242,160
4
L
Pele
6,427
494
66
5
0
307,354
0
L
Osiris
6,190
476
60
5
0
200,117
0
W
Hercules
7,495
577
27
2
0
299,654
3
L
Ymir
6,069
467
28
2
0
260,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role