Player Matchup

Ymir
Ymir
NygmaSly
Ymir
Level 122
God Stats
0W - 2L
1,284 SR
Queue Stats
92W - 88L
1,507 Elo+
Party 2
Maui
Maui
Overhand
Maui
Level 96
God Stats
8W - 7L
1,650 SR
Queue Stats
216W - 209L
1,525 Elo+
Solo
Cu Chulainn
Cu Chulainn
Postmanxxvii
Cu Chulainn
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,519 Elo+
Party 2
Achilles
Achilles
Reign0vDarkness
Achilles
Level 175
God Stats
2W - 4L
1,161 SR
Queue Stats
163W - 178L
1,522 Elo+
Solo
Artio
Artio
slysmilodon
Artio
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,442 Elo+
Party 2
Team Averages
Level 98
1,419 SR
1,503 Elo+

VS

Team Averages
Level 138
1,430 SR
1,511 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Darkdonaar
King Arthur
Level 108
God Stats
2W - 9L
1,500 SR
Queue Stats
241W - 262L
1,529 Elo+
Solo
Kukulkan
Kukulkan
LordStonyStark
Kukulkan
Level 149
God Stats
1W - 1L
1,284 SR
Queue Stats
73W - 77L
1,562 Elo+
Solo
Bastet
Bastet
T8DB
Bastet
Level 127
God Stats
7W - 2L
1,493 SR
Queue Stats
232W - 220L
1,489 Elo+
Party 1
Anubis
Anubis
WaynoTheGod
Anubis
Level 146
God Stats
3W - 3L
1,371 SR
Queue Stats
219W - 222L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 6 / 5
6,900
690
4,937
15,281
10,656
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
14
1 / 4 / 4
7,527
753
4,793
12,980
14,905
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
Postmanxxvii
Cu Chulainn
13
2 / 5 / 4
7,233
723
8,382
12,936
13,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
13
3 / 6 / 2
7,590
759
6,842
13,814
13,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 5 / 3
6,270
627
1,252
10,481
11,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
2 / 0 / 19
8,551
855
7,118
2,241
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
Darkdonaar
King Arthur
14
5 / 3 / 9
8,614
861
8,748
14,982
13,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
13
1 / 2 / 16
8,156
816
11,334
6,274
4,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
T8DB
Bastet
16
7 / 1 / 16
9,180
918
12,299
9,890
6,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
16
11 / 1 / 11
10,097
1,010
17,114
6,309
4,008
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
97
6
Kills
26
26
Deaths
7
18
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
19
11.5
W
King Arthur
Darkdonaar
King Arthur
5
3
9
3.17
W
Kukulkan
1
2
16
4.5
L
Ymir
0
6
5
0.42
L
Maui
1
4
4
0.75
L
Cu Chulainn
Postmanxxvii
Cu Chulainn
2
5
4
0.8
L
Achilles
3
6
2
0.67
W
Bastet
T8DB
Bastet
7
1
16
15
W
Anubis
11
1
11
16.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,206
Damage
56,613
65,492
Taken
39,696
62,854
Mitigated
30,498
11,248
Healing
17,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,118
783
3,736
1,156
2,241
2,081
663
936
1,261
14,992
0
W
King Arthur
Darkdonaar
King Arthur
8,748
354
1,244
2,409
14,982
13,414
258
2,476
12,038
26
16,471
W
Kukulkan
11,334
920
357
1,340
6,274
4,322
579
2,943
3,234
26,443
0
L
Ymir
4,937
166
571
2,575
15,281
10,656
0
8,222
7,059
14,595
0
L
Maui
4,793
982
1,387
1,754
12,980
14,905
0
7,233
5,747
12,584
0
L
Cu Chulainn
Postmanxxvii
Cu Chulainn
8,382
1,241
811
1,875
12,936
13,132
0
7,416
5,520
0
12,428
L
Achilles
6,842
1,605
398
1,098
13,814
13,074
0
6,327
7,487
0
17,282
W
Bastet
T8DB
Bastet
12,299
2,583
899
3,824
9,890
6,673
1,296
2,066
7,700
0
19,537
W
Anubis
17,114
339
585
1,879
6,309
4,008
745
2,561
3,659
25,092
0
L
1,252
286
461
318
10,481
11,087
0
6,390
4,091
4,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,520
Gold Earned
44,598
81
Minions Killed
117
0
Camps Cleared
0
811,688
Distance Traveled
907,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,551
855
19
2
0
170,995
0
W
King Arthur
8,614
861
17
2
0
191,498
0
W
Kukulkan
8,156
816
40
4
0
171,478
0
L
Ymir
6,900
690
28
3
0
156,424
0
L
Maui
7,527
753
9
1
0
165,251
0
L
Cu Chulainn
7,233
723
14
1
0
181,387
0
L
Achilles
7,590
759
17
2
0
165,128
0
W
Bastet
9,180
918
17
2
0
207,062
0
W
Anubis
10,097
1,010
24
2
0
166,142
0
L
Artio
6,270
627
13
1
0
143,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role