Player Matchup

Sobek
Sobek
BadboyArruda
Sobek
Level 107
God Stats
3W - 4L
1,500 SR
Queue Stats
253W - 172L
1,571 Elo+
Party 2
Tiamat
Tiamat
GodLike420Qc
Tiamat
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
528W - 350L
1,611 Elo+
Party 2
Amaterasu
Amaterasu
HeiwanaKoibito
Amaterasu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,614 Elo+
Solo
Hou Yi
Hou Yi
LandryShamet
Hou Yi
Level 59
God Stats
1W - 1L
1,322 SR
Queue Stats
67W - 55L
1,537 Elo+
Solo
Arachne
Arachne
Tydead666
Arachne
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 85L
1,617 Elo+
Party 2
Team Averages
Level 95
1,464 SR
1,590 Elo+

VS

Team Averages
Level 54
1,535 SR
1,516 Elo+
Serqet
Serqet
BaylordxYama
Serqet
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,500 Elo+
Party 1
Thoth
Thoth
TRESAUTOS
Thoth
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Vachetta
Zhong Kui
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 23L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
chamomilefairy
Nu Wa
Level 86
God Stats
13W - 6L
1,677 SR
Queue Stats
805W - 805L
1,514 Elo+
Solo
Fafnir
Fafnir
erubusKRATUS1
Fafnir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 88L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
5,872
1,174
2,805
6,011
7,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
9
1 / 1 / 3
5,105
1,021
3,156
5,351
4,295
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
HeiwanaKoibito
Amaterasu
8
0 / 1 / 3
4,828
966
1,471
4,162
3,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hou Yi
8
0 / 2 / 1
4,766
953
2,943
3,610
2,691
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Tydead666
Arachne
10
1 / 0 / 3
5,188
1,038
2,478
3,819
4,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
0 / 2 / 3
5,234
1,047
2,180
4,011
4,326
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thoth
TRESAUTOS
Thoth
10
2 / 1 / 1
5,468
1,094
7,081
3,501
1,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Vachetta
Zhong Kui
10
1 / 1 / 3
5,330
1,066
6,727
4,769
4,031
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 0 / 2
5,286
1,057
2,877
1,947
805
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
1,208
242
0
0
0

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
4
Kills
4
4
Deaths
4
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Serqet
0
2
3
0.75
W
Tiamat
1
1
3
2.5
W
Amaterasu
HeiwanaKoibito
Amaterasu
0
1
3
1.5
W
Hou Yi
0
2
1
0.25
L
Thoth
TRESAUTOS
Thoth
2
1
1
2.5
W
Arachne
Tydead666
Arachne
1
0
3
2.5
L
Zhong Kui
Vachetta
Zhong Kui
1
1
3
2.5
L
1
0
2
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,853
Damage
18,865
22,953
Taken
14,228
22,195
Mitigated
10,605
11,820
Healing
4,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,805
244
986
2,501
6,011
7,530
0
4,585
1,282
6,044
0
L
Serqet
2,180
101
0
259
4,011
4,326
0
1,391
2,471
0
2,579
W
Tiamat
3,156
333
779
1,672
5,351
4,295
0
3,786
1,509
10,928
0
W
Amaterasu
HeiwanaKoibito
Amaterasu
1,471
292
609
1,161
4,162
3,515
0
2,626
1,395
0
3,253
W
Hou Yi
2,943
1,055
194
172
3,610
2,691
0
2,957
557
0
11,791
L
Thoth
TRESAUTOS
Thoth
7,081
547
260
997
3,501
1,443
0
2,190
1,272
14,798
0
W
Arachne
Tydead666
Arachne
2,478
1,961
2,092
1,654
3,819
4,164
0
2,731
1,088
0
5,893
L
Zhong Kui
Vachetta
Zhong Kui
6,727
0
205
1,692
4,769
4,031
0
1,837
2,741
11,809
0
L
2,877
1,496
321
952
1,947
805
0
543
1,404
11,780
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,759
Gold Earned
22,526
50
Minions Killed
58
0
Camps Cleared
0
513,872
Distance Traveled
360,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,872
1,174
3
1
0
115,345
0
L
Serqet
5,234
1,047
1
0
0
93,058
0
W
Tiamat
5,105
1,021
7
1
0
95,181
0
W
Amaterasu
4,828
966
10
2
0
107,295
0
W
Hou Yi
4,766
953
21
4
0
77,553
0
L
Thoth
5,468
1,094
10
2
0
81,695
0
W
Arachne
5,188
1,038
9
2
0
118,498
0
L
Zhong Kui
5,330
1,066
18
4
0
87,381
0
L
Nu Wa
5,286
1,057
29
6
0
98,656
0
L
Fafnir
1,208
242
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role