Player Matchup

Chaac
Chaac
 
Chaac
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
BornTwiztd
Heimdallr
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
174W - 167L
1,468 Elo+
Party 2
The Morrigan
The Morrigan
TimeyWimeyFox
The Morrigan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,386 Elo+
Party 2
Yemoja
Yemoja
Yellowjacket910
Yemoja
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 109L
1,500 Elo+
Party 2
King Arthur
King Arthur
mercforthemoney
King Arthur
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 96L
1,467 Elo+
Party 2
Team Averages
Level 104
1,500 SR
1,464 Elo+

VS

Team Averages
Level 126
1,495 SR
1,466 Elo+
Fafnir
Fafnir
GunShark
Fafnir
Level 141
God Stats
5W - 3L
1,714 SR
Queue Stats
86W - 91L
1,476 Elo+
Party 1
Skadi
Skadi
Halfbreeeed
Skadi
Level 148
God Stats
5W - 6L
1,070 SR
Queue Stats
453W - 501L
1,471 Elo+
Solo
Medusa
Medusa
TurtleFolk
Medusa
Level 130
God Stats
1W - 3L
1,428 SR
Queue Stats
94W - 85L
1,479 Elo+
Party 1
Yemoja
Yemoja
Wampaslayer111
Yemoja
Level 145
God Stats
4W - 0L
1,751 SR
Queue Stats
338W - 321L
1,488 Elo+
Solo
Anubis
Anubis
ibeon32
Anubis
Level 68
God Stats
5W - 6L
1,510 SR
Queue Stats
357W - 336L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
4 / 4 / 1
9,738
749
13,070
17,218
21,392
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heimdallr
BornTwiztd
Heimdallr
15
2 / 5 / 3
8,550
658
11,727
13,093
6,692
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Morrigan
TimeyWimeyFox
The Morrigan
16
2 / 6 / 3
8,750
673
7,884
10,349
5,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 5 / 3
8,479
652
4,937
17,431
15,671
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
mercforthemoney
King Arthur
12
0 / 6 / 4
7,518
578
5,084
17,600
21,771
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
GunShark
Fafnir
16
4 / 2 / 15
10,904
839
8,448
13,220
23,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 1 / 15
10,806
831
24,419
11,457
7,334
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
TurtleFolk
Medusa
17
3 / 2 / 21
10,621
817
18,142
11,758
7,958
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 2 / 20
10,715
824
5,681
12,079
15,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
ibeon32
Anubis
17
8 / 1 / 15
11,058
851
13,214
6,772
5,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
112
8
Kills
26
26
Deaths
8
14
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
4
1
1.13
L
Heimdallr
BornTwiztd
Heimdallr
2
5
3
0.7
W
Fafnir
GunShark
Fafnir
4
2
15
5.75
W
8
1
15
15.5
L
The Morrigan
TimeyWimeyFox
The Morrigan
2
6
3
0.58
W
Medusa
TurtleFolk
Medusa
3
2
21
6.75
W
3
2
20
6.5
L
0
5
3
0.3
W
Anubis
ibeon32
Anubis
8
1
15
15.5
L
King Arthur
mercforthemoney
King Arthur
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,702
Damage
69,904
75,691
Taken
55,286
70,717
Mitigated
59,939
18,545
Healing
31,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
13,070
688
600
5,510
17,218
21,392
0
5,926
11,292
5,160
21,183
L
Heimdallr
BornTwiztd
Heimdallr
11,727
3,271
603
532
13,093
6,692
0
5,873
7,220
0
29,338
W
Fafnir
GunShark
Fafnir
8,448
2,071
2,921
4,584
13,220
23,627
232
2,605
10,615
18,593
0
W
24,419
12,494
1,178
3,039
11,457
7,334
4,575
3,349
8,061
0
48,379
L
The Morrigan
TimeyWimeyFox
The Morrigan
7,884
1,121
503
273
10,349
5,191
0
4,211
6,086
18,694
1,915
W
Medusa
TurtleFolk
Medusa
18,142
10,149
2,014
4,299
11,758
7,958
1,049
2,861
8,850
0
46,095
W
5,681
2,333
7,763
3,755
12,079
15,730
667
4,080
7,997
14,635
0
L
4,937
1,750
5,051
2,647
17,431
15,671
0
4,893
12,538
9,221
0
W
Anubis
ibeon32
Anubis
13,214
179
1,097
665
6,772
5,290
501
1,252
5,520
27,871
0
L
King Arthur
mercforthemoney
King Arthur
5,084
952
1,392
1,434
17,600
21,771
0
6,440
11,160
0
6,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,035
Gold Earned
54,104
98
Minions Killed
155
0
Camps Cleared
0
1,120,796
Distance Traveled
1,254,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,738
749
25
2
0
267,330
0
L
Heimdallr
8,550
658
46
4
0
231,557
0
W
Fafnir
10,904
839
13
1
0
265,322
0
W
Skadi
10,806
831
27
2
0
246,433
0
L
The Morrigan
8,750
673
16
1
0
204,304
0
W
Medusa
10,621
817
54
4
0
287,071
0
W
Yemoja
10,715
824
22
2
0
238,484
0
L
Yemoja
8,479
652
8
1
0
194,131
0
W
Anubis
11,058
851
39
3
0
217,401
0
L
King Arthur
7,518
578
3
0
0
223,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role