Player Matchup

Maui
Maui
Bronze V
Darkwattch-
Maui
Bronze V
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,370 MMR
Solo
Hou Yi
Hou Yi
Bronze IV
DemaniBlue
Hou Yi
Bronze IV
Level 102
God Stats
9W - 11L
1,500 SR
Queue Stats
287W - 290L
1,316 MMR
Party 1
Fenrir
Fenrir
Gold V
GrupeFrait
Fenrir
Gold V
Level 140
God Stats
25W - 31L
1,514 SR
Queue Stats
177W - 176L
1,397 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
MaineFacts
Ao Kuang
Silver II
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 18L
1,493 MMR
Party 1
Eset
Eset
Bronze V
N7 ENCHANTER
Eset
Bronze V
Level 122
God Stats
3W - 5L
1,684 SR
Queue Stats
45W - 56L
1,406 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,539 SR
1,396 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 101
1,572 SR
1,416 MMR
Nike
Nike
Silver V
 
Nike
Silver V
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver II
FishtownKing
Rama
Silver II
Level 140
God Stats
4W - 4L
1,732 SR
Queue Stats
13W - 17L
1,377 MMR
Solo
Thor
Thor
Silver IV
LuisYa999
Thor
Silver IV
Level 48
God Stats
1W - 3L
1,630 SR
Queue Stats
19W - 15L
1,402 MMR
Solo
Terra
Terra
Silver III
Out_of_Mana-_-
Terra
Silver III
Level 160
God Stats
37W - 33L
1,500 SR
Queue Stats
226W - 230L
1,393 MMR
Solo
Olorun
Olorun
Bronze IV
darziro12
Olorun
Bronze IV
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
7,753
388
1,550
10,287
8,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
DemaniBlue
Hou Yi
18
1 / 4 / 4
10,513
526
12,358
21,386
11,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
GrupeFrait
Fenrir
18
5 / 3 / 3
11,441
572
10,676
21,700
13,684
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
MaineFacts
Ao Kuang
20
13 / 2 / 2
12,913
646
21,665
23,786
11,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 6 / 4
10,076
504
7,910
12,968
5,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
BakasuraSurtrMartichoras

VS

Bans
GebAnubisDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
1 / 7 / 0
9,554
478
12,423
18,534
22,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
4 / 4 / 2
11,080
554
16,033
20,953
10,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
17
6 / 3 / 4
10,933
547
11,799
16,470
8,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 2
8,434
422
3,484
9,273
5,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
darziro12
Olorun
17
4 / 6 / 3
11,396
570
10,119
19,157
8,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
20
Kills
16
16
Deaths
21
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
7
0
0.14
W
0
1
1
0.5
W
Hou Yi
DemaniBlue
Hou Yi
1
4
4
0.75
L
4
4
2
1.25
W
Fenrir
GrupeFrait
Fenrir
5
3
3
2.17
L
Thor
6
3
4
2.67
W
Ao Kuang
MaineFacts
Ao Kuang
13
2
2
7
W
1
6
4
0.5
L
1
1
2
2
L
Olorun
darziro12
Olorun
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,159
Damage
53,858
90,127
Taken
84,387
51,438
Mitigated
55,329
36,612
Healing
21,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
12,423
1,787
0
3,568
18,534
22,454
0
2,535
15,999
9,046
60,020
W
1,550
739
0
2,476
10,287
8,949
0
2,166
8,121
26,256
0
W
Hou Yi
DemaniBlue
Hou Yi
12,358
7,908
0
10,118
21,386
11,530
777
935
20,451
0
107,440
L
16,033
12,011
0
7,872
20,953
10,627
388
6,273
14,680
0
101,192
W
Fenrir
GrupeFrait
Fenrir
10,676
4,733
0
10,504
21,700
13,684
0
4,082
16,292
0
90,699
L
Thor
11,799
1,545
0
500
16,470
8,100
207
5,645
10,825
0
83,739
W
Ao Kuang
MaineFacts
Ao Kuang
21,665
7,184
0
11,042
23,786
11,411
465
3,691
20,008
132,254
0
W
7,910
61
119
2,353
12,968
5,864
313
5,625
7,343
81,525
0
L
3,484
1,491
2,668
2,781
9,273
5,397
0
2,995
6,278
19,785
0
L
Olorun
darziro12
Olorun
10,119
4,433
469
3,250
19,157
8,751
4,511
13,677
5,480
74,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,696
Gold Earned
51,397
611
Minions Killed
520
0
Camps Cleared
0
1,792,215
Distance Traveled
1,671,287
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,554
478
99
5
0
318,172
0
W
Maui
7,753
388
39
2
0
214,938
0
W
Hou Yi
10,513
526
142
7
0
338,995
0
L
Rama
11,080
554
163
8
0
336,611
4
W
Fenrir
11,441
572
153
8
0
392,560
5
L
Thor
10,933
547
109
5
0
400,483
0
W
Ao Kuang
12,913
646
158
8
0
471,195
0
W
Eset
10,076
504
119
6
0
374,527
6
L
Terra
8,434
422
30
2
0
244,903
2
L
Olorun
11,396
570
119
6
0
371,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role