Player Matchup

Olorun
Olorun
Platinum III
Drezingar
Olorun
Platinum III
Level 49
God Stats
13W - 8L
1,774 SR
Queue Stats
144W - 129L
1,875 MMR
Party 1
Jormungandr
Jormungandr
Gold I
JoonnyRED
Jormungandr
Gold I
Level 158
God Stats
28W - 15L
1,669 SR
Queue Stats
370W - 378L
1,823 MMR
Party 1
Cupid
Cupid
Platinum IV
lnFeRrNaL
Cupid
Platinum IV
Level 62
God Stats
32W - 15L
1,825 SR
Queue Stats
125W - 113L
1,960 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 90
1,756 SR
1,886 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 163
1,700 SR
1,804 MMR
Chiron
Chiron
Gold I
Ryca Does It
Chiron
Gold I
Level 161
God Stats
30W - 18L
1,588 SR
Queue Stats
277W - 161L
1,553 MMR
Party 2
Aphrodite
Aphrodite
Platinum I
Sniper iGod
Aphrodite
Platinum I
Level 259
God Stats
4W - 1L
1,893 SR
Queue Stats
91W - 36L
2,128 MMR
Party 2
Atlas
Atlas
Gold II
SoulMountian
Atlas
Gold II
Level 69
God Stats
6W - 2L
1,618 SR
Queue Stats
36W - 22L
1,731 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Drezingar
Olorun
14
1 / 3 / 1
8,501
654
7,436
10,654
5,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
JoonnyRED
Jormungandr
13
0 / 4 / 2
7,824
602
6,944
15,179
14,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
lnFeRrNaL
Cupid
14
2 / 3 / 1
8,497
654
5,836
13,250
5,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bans
Ne ZhaBacchusAchillesCabrakanAo Kuang

VS

Bans
OdinHorusSobekGuan YuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
2 / 1 / 7
9,730
748
10,700
9,692
5,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Sniper iGod
Aphrodite
16
6 / 1 / 3
10,303
793
12,783
12,703
7,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 1 / 7
10,279
791
9,783
12,811
12,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
9
10
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Olorun
Drezingar
Olorun
1
3
1
0.5
L
Jormungandr
JoonnyRED
Jormungandr
0
4
2
0.25
W
Chiron
2
1
7
5.5
W
Aphrodite
Sniper iGod
Aphrodite
6
1
3
7.5
W
1
1
7
4.5
L
Cupid
lnFeRrNaL
Cupid
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,216
Damage
33,266
39,083
Taken
35,206
25,706
Mitigated
24,882
9,952
Healing
20,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Drezingar
Olorun
7,436
2,896
1,689
2,966
10,654
5,533
0
6,879
3,662
44,617
0
L
Jormungandr
JoonnyRED
Jormungandr
6,944
638
0
919
15,179
14,841
0
7,316
7,751
20,602
0
W
Chiron
10,700
4,837
799
2,543
9,692
5,142
2,058
4,426
4,683
0
55,512
W
Aphrodite
Sniper iGod
Aphrodite
12,783
1,214
6,948
9,173
12,703
7,665
365
4,038
8,308
53,335
0
W
9,783
2,656
0
1,295
12,811
12,075
392
4,077
7,795
21,253
0
L
Cupid
lnFeRrNaL
Cupid
5,836
3,705
550
3,828
13,250
5,332
0
8,163
5,020
0
28,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,822
Gold Earned
30,312
156
Minions Killed
180
0
Camps Cleared
0
710,772
Distance Traveled
799,484
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,501
654
67
5
0
218,904
0
L
Jormungandr
7,824
602
38
3
0
252,730
2
W
Chiron
9,730
748
98
8
0
241,377
0
W
Aphrodite
10,303
793
72
6
0
277,805
0
W
Atlas
10,279
791
10
1
0
280,302
1
L
Cupid
8,497
654
51
4
0
239,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role