Player Matchup

Yemoja
Yemoja
Awtye
Yemoja
Level 26
God Stats
6W - 10L
1,544 SR
Queue Stats
10W - 21L
1,441 Elo+
Party 2
Arachne
Arachne
DwnSyndrmQueen
Arachne
Level 103
God Stats
1W - 2L
1,772 SR
Queue Stats
5W - 9L
1,361 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Slothyboy11
Morgan Le Fay
Level 157
God Stats
2W - 4L
1,672 SR
Queue Stats
257W - 249L
1,483 Elo+
Party 2
Jing Wei
Jing Wei
cleotrapa
Jing Wei
Level 146
God Stats
2W - 3L
1,217 SR
Queue Stats
217W - 204L
1,502 Elo+
Party 2
Ymir
Ymir
xShaDoW Wo1F 3
Ymir
Level 143
God Stats
0W - 3L
1,310 SR
Queue Stats
121W - 129L
1,499 Elo+
Party 2
Team Averages
Level 115
1,503 SR
1,457 Elo+

VS

Team Averages
Level 117
1,505 SR
1,536 Elo+
Merlin
Merlin
 
Merlin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
AllayAnarchyXXV
Fafnir
Level 156
God Stats
38W - 17L
1,589 SR
Queue Stats
243W - 205L
1,560 Elo+
Party 1
Tyr
Tyr
J2m0ftw
Tyr
Level 81
God Stats
4W - 4L
1,500 SR
Queue Stats
231W - 203L
1,615 Elo+
Party 1
Xbalanque
Xbalanque
Xero_RF
Xbalanque
Level 89
God Stats
5W - 3L
1,600 SR
Queue Stats
150W - 141L
1,468 Elo+
Party 1
Pele
Pele
xItalianStaIIion
Pele
Level 136
God Stats
5W - 5L
1,337 SR
Queue Stats
258W - 242L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Awtye
Yemoja
10
0 / 0 / 1
6,234
520
3,051
6,521
4,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

9
1 / 2 / 0
5,569
464
4,662
10,165
3,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Morgan Le Fay
Slothyboy11
Morgan Le Fay
12
2 / 4 / 0
7,409
617
5,360
8,162
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
cleotrapa
Jing Wei
12
1 / 1 / 0
6,465
539
2,260
7,231
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 4 / 1
5,865
489
4,979
10,141
6,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 1 / 4
6,470
539
5,512
7,433
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 0 / 4
6,211
518
1,380
5,773
5,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyr
12
5 / 0 / 1
7,493
624
9,694
11,953
9,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Xero_RF
Xbalanque
10
0 / 1 / 2
5,819
485
4,411
6,526
2,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 2 / 2
6,843
570
6,474
9,235
3,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
11
11
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
4
3
W
0
0
4
2
L
Yemoja
Awtye
Yemoja
0
0
1
0.5
L
1
2
0
0.5
W
Tyr
5
0
1
5.5
L
Morgan Le Fay
Slothyboy11
Morgan Le Fay
2
4
0
0.5
W
Xbalanque
Xero_RF
Xbalanque
0
1
2
1
L
Jing Wei
cleotrapa
Jing Wei
1
1
0
1
W
5
2
2
3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,312
Damage
27,471
42,220
Taken
40,920
20,049
Mitigated
23,191
11,254
Healing
12,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,512
348
0
632
7,433
2,825
0
4,175
3,168
48,190
0
W
1,380
44
0
2,234
5,773
5,502
0
1,714
3,982
5,257
0
L
Yemoja
Awtye
Yemoja
3,051
545
392
2,130
6,521
4,778
37
2,068
4,453
23,483
0
L
4,662
3,497
0
2,231
10,165
3,282
0
761
9,404
0
33,124
W
Tyr
9,694
1,732
0
5,675
11,953
9,441
0
4,050
7,601
0
59,309
L
Morgan Le Fay
Slothyboy11
Morgan Le Fay
5,360
820
0
1,303
8,162
3,411
1,091
2,739
5,423
59,204
0
W
Xbalanque
Xero_RF
Xbalanque
4,411
1,055
0
3,279
6,526
2,253
0
1,045
5,481
0
51,689
L
Jing Wei
cleotrapa
Jing Wei
2,260
1,900
0
3,328
7,231
2,544
0
465
6,766
0
53,728
W
6,474
1,048
0
798
9,235
3,170
0
1,830
7,298
0
41,749
L
4,979
609
0
1,870
10,141
6,034
0
859
9,282
32,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,542
Gold Earned
32,836
350
Minions Killed
352
0
Camps Cleared
0
1,174,721
Distance Traveled
1,197,343
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,470
539
90
8
0
247,019
0
W
Fafnir
6,211
518
5
0
0
248,462
0
L
Yemoja
6,234
520
24
2
0
259,750
0
L
Arachne
5,569
464
51
4
0
267,808
3
W
Tyr
7,493
624
85
7
0
222,087
0
L
Morgan Le Fay
7,409
617
104
9
0
212,186
0
W
Xbalanque
5,819
485
100
8
0
215,683
0
L
Jing Wei
6,465
539
104
9
0
206,509
0
W
Pele
6,843
570
72
6
0
264,092
0
L
Ymir
5,865
489
67
6
0
228,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role